Unity_2lab/2/Assets/Scripts/SettingUi.cs

15 lines
390 B
C#

using UnityEngine;
public class SettingUi : MonoBehaviour
{
[SerializeField] private LevelData _levelData = null;
public void SetDifficult(int totalCards)
{
if (totalCards % 2 != 0) {
Debug.LogError("Количество карт должно быть четным!");
return;
}
_levelData.MaxPlayCards = totalCards / 2;
}
}