Unity_2lab/2/Library/PackageCache/com.unity.2d.animation@81ad133dbdf1/IK/Runtime/Culling/AlwaysUpdateCullingStrategy.cs
2025-09-23 00:05:35 +03:00

10 lines
228 B
C#

using System.Collections.Generic;
namespace UnityEngine.U2D.IK
{
internal class AlwaysUpdateCullingStrategy : BaseCullingStrategy
{
public override bool AreBonesVisible(IList<int> transformIds) => true;
}
}