Unity_2lab/2/Logs/AssetImportWorker0.log

1067 lines
49 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-10-09T16:49:53Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.0.57f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Учеба/ЮНЬКА/Unity_2lab/2
-logFile
Logs/AssetImportWorker0.log
-srvPort
53550
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_2lab/2
D:/Учеба/ЮНЬКА/Unity_2lab/2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [15400] Target information:
Player connection [15400] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 1185642164 [EditorId] 1185642164 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15400] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 1185642164 [EditorId] 1185642164 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15400] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [15400] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 27.82 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_2lab/2/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.0.57f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56864
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.009326 seconds.
- Loaded All Assemblies, in 1.608 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.360 seconds
Domain Reload Profiling: 2969ms
BeginReloadAssembly (528ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (132ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (126ms)
LoadAllAssembliesAndSetupDomain (790ms)
LoadAssemblies (522ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (781ms)
TypeCache.Refresh (775ms)
TypeCache.ScanAssembly (586ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (2ms)
FinalizeReload (1362ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1196ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (111ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (299ms)
ProcessInitializeOnLoadAttributes (619ms)
ProcessInitializeOnLoadMethodAttributes (152ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.408 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 19.12 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.609 seconds
Domain Reload Profiling: 5017ms
BeginReloadAssembly (411ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (67ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1838ms)
LoadAssemblies (1258ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (783ms)
TypeCache.Refresh (547ms)
TypeCache.ScanAssembly (504ms)
BuildScriptInfoCaches (192ms)
ResolveRequiredComponents (29ms)
FinalizeReload (2610ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1889ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (451ms)
ProcessInitializeOnLoadAttributes (837ms)
ProcessInitializeOnLoadMethodAttributes (576ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (24ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 4.37 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6688 unused Assets / (4.5 MB). Loaded Objects now: 7395.
Memory consumption went from 139.9 MB to 135.4 MB.
Total: 27.621800 ms (FindLiveObjects: 2.208400 ms CreateObjectMapping: 2.620600 ms MarkObjects: 14.979300 ms DeleteObjects: 7.810800 ms)
========================================================================
Received Import Request.
Time since last request: 1892624.919497 seconds.
path: Assets/Scripts/SettingUi.cs
artifactKey: Guid(593761d53436be7408cec63819159b45) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SettingUi.cs using Guid(593761d53436be7408cec63819159b45) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0ad4852881f638f80a1d1beb4dacc76e') in 0.2966066 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 835.227198 seconds.
path: Assets/Scripts/Grid.cs
artifactKey: Guid(bd49577ef42140bf909369099b6e6885) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/Grid.cs using Guid(bd49577ef42140bf909369099b6e6885) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '69e73df34a72273a8a9a4a4513d53a16') in 0.0604866 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 26.92 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6675 unused Assets / (3.6 MB). Loaded Objects now: 7397.
Memory consumption went from 138.2 MB to 134.6 MB.
Total: 1465.872500 ms (FindLiveObjects: 17.574200 ms CreateObjectMapping: 3.055500 ms MarkObjects: 1433.212800 ms DeleteObjects: 11.988600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 5.538 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.80 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.935 seconds
Domain Reload Profiling: 7472ms
BeginReloadAssembly (3489ms)
ExecutionOrderSort (7ms)
DisableScriptedObjects (441ms)
BackupInstance (0ms)
ReleaseScriptingObjects (9ms)
CreateAndSetChildDomain (1668ms)
RebuildCommonClasses (155ms)
RebuildNativeTypeToScriptingClass (50ms)
initialDomainReloadingComplete (243ms)
LoadAllAssembliesAndSetupDomain (1599ms)
LoadAssemblies (1838ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (468ms)
TypeCache.Refresh (48ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (377ms)
ResolveRequiredComponents (19ms)
FinalizeReload (1935ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1554ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (346ms)
ProcessInitializeOnLoadAttributes (1058ms)
ProcessInitializeOnLoadMethodAttributes (131ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (23ms)
Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.7 MB). Loaded Objects now: 7400.
Memory consumption went from 141.5 MB to 136.8 MB.
Total: 22.836300 ms (FindLiveObjects: 2.332100 ms CreateObjectMapping: 2.908300 ms MarkObjects: 11.450900 ms DeleteObjects: 6.138000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.183 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.47 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.293 seconds
Domain Reload Profiling: 2481ms
BeginReloadAssembly (308ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (24ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (777ms)
LoadAssemblies (603ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (321ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (283ms)
ResolveRequiredComponents (20ms)
FinalizeReload (1294ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1002ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (242ms)
ProcessInitializeOnLoadAttributes (645ms)
ProcessInitializeOnLoadMethodAttributes (101ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 3.06 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.6 MB). Loaded Objects now: 7402.
Memory consumption went from 141.5 MB to 136.9 MB.
Total: 56.306500 ms (FindLiveObjects: 1.586800 ms CreateObjectMapping: 8.719600 ms MarkObjects: 38.454400 ms DeleteObjects: 7.542700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.032 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.906 seconds
Domain Reload Profiling: 2945ms
BeginReloadAssembly (277ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (658ms)
LoadAssemblies (491ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (297ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (267ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1909ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1590ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (355ms)
ProcessInitializeOnLoadAttributes (907ms)
ProcessInitializeOnLoadMethodAttributes (308ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 2.57 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (5.0 MB). Loaded Objects now: 7404.
Memory consumption went from 141.5 MB to 136.5 MB.
Total: 21.628400 ms (FindLiveObjects: 1.168700 ms CreateObjectMapping: 3.705400 ms MarkObjects: 8.809300 ms DeleteObjects: 7.941600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.018 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 5.49 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.297 seconds
Domain Reload Profiling: 2320ms
BeginReloadAssembly (279ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (57ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (647ms)
LoadAssemblies (517ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (268ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (238ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1298ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1040ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (225ms)
ProcessInitializeOnLoadAttributes (622ms)
ProcessInitializeOnLoadMethodAttributes (178ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 3.20 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.1 MB). Loaded Objects now: 7406.
Memory consumption went from 141.6 MB to 137.5 MB.
Total: 16.737800 ms (FindLiveObjects: 1.227500 ms CreateObjectMapping: 1.660700 ms MarkObjects: 9.249100 ms DeleteObjects: 4.598700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 6.96 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6675 unused Assets / (2.9 MB). Loaded Objects now: 7406.
Memory consumption went from 141.7 MB to 138.8 MB.
Total: 1118.524400 ms (FindLiveObjects: 10.490800 ms CreateObjectMapping: 2.878500 ms MarkObjects: 1091.202500 ms DeleteObjects: 13.599800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.652 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 6.13 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.599 seconds
Domain Reload Profiling: 6262ms
BeginReloadAssembly (1646ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (331ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (520ms)
RebuildCommonClasses (75ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (2864ms)
LoadAssemblies (2264ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (925ms)
TypeCache.Refresh (107ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (778ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1600ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (897ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (25ms)
BeforeProcessingInitializeOnLoad (269ms)
ProcessInitializeOnLoadAttributes (501ms)
ProcessInitializeOnLoadMethodAttributes (89ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (21ms)
Refreshing native plugins compatible for Editor in 1.62 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7408.
Memory consumption went from 141.5 MB to 137.2 MB.
Total: 15.038800 ms (FindLiveObjects: 1.071300 ms CreateObjectMapping: 1.872000 ms MarkObjects: 7.449800 ms DeleteObjects: 4.642800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 797.035853 seconds.
path: Assets/Scripts/LevelData.cs
artifactKey: Guid(171250ded28a64b4d9f7f3e66ea66f01) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/LevelData.cs using Guid(171250ded28a64b4d9f7f3e66ea66f01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4622e58a93feab329008409abc56da10') in 0.5264441 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.149 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.207 seconds
Domain Reload Profiling: 2361ms
BeginReloadAssembly (367ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (95ms)
RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (672ms)
LoadAssemblies (545ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (293ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (260ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1208ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (943ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (221ms)
ProcessInitializeOnLoadAttributes (579ms)
ProcessInitializeOnLoadMethodAttributes (126ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (28ms)
Refreshing native plugins compatible for Editor in 6.21 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (5.1 MB). Loaded Objects now: 7410.
Memory consumption went from 141.6 MB to 136.5 MB.
Total: 33.972400 ms (FindLiveObjects: 2.239100 ms CreateObjectMapping: 2.533500 ms MarkObjects: 17.630400 ms DeleteObjects: 11.566900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.109 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.28 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.910 seconds
Domain Reload Profiling: 3022ms
BeginReloadAssembly (303ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (80ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (708ms)
LoadAssemblies (547ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (291ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (261ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1911ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1588ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (258ms)
ProcessInitializeOnLoadAttributes (1134ms)
ProcessInitializeOnLoadMethodAttributes (175ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
Refreshing native plugins compatible for Editor in 2.38 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.5 MB). Loaded Objects now: 7412.
Memory consumption went from 141.7 MB to 137.2 MB.
Total: 30.260800 ms (FindLiveObjects: 3.651000 ms CreateObjectMapping: 2.478300 ms MarkObjects: 16.485200 ms DeleteObjects: 7.619300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.019 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.05 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.573 seconds
Domain Reload Profiling: 2597ms
BeginReloadAssembly (295ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (630ms)
LoadAssemblies (478ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (285ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (255ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1574ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1277ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (234ms)
ProcessInitializeOnLoadAttributes (805ms)
ProcessInitializeOnLoadMethodAttributes (220ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 2.82 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.9 MB). Loaded Objects now: 7414.
Memory consumption went from 141.7 MB to 136.8 MB.
Total: 26.660800 ms (FindLiveObjects: 3.140000 ms CreateObjectMapping: 2.405100 ms MarkObjects: 12.565800 ms DeleteObjects: 8.546400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 434.459685 seconds.
path: Assets/Prefabs/card.prefab
artifactKey: Guid(a9174609f6c383f429dddedc555ca97b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/card.prefab using Guid(a9174609f6c383f429dddedc555ca97b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8e35718903deed7b2161c56523470cfc') in 1.3477523 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
========================================================================
Received Import Request.
Time since last request: 76.011007 seconds.
path: Assets/Prefabs/card.prefab
artifactKey: Guid(a9174609f6c383f429dddedc555ca97b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/card.prefab using Guid(a9174609f6c383f429dddedc555ca97b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1bf41b4f62df2de0ad8fb2c543e9c239') in 0.0232398 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
========================================================================
Received Prepare
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 7.78 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6675 unused Assets / (4.0 MB). Loaded Objects now: 7550.
Memory consumption went from 149.9 MB to 145.9 MB.
Total: 1856.406100 ms (FindLiveObjects: 12.852200 ms CreateObjectMapping: 2.308900 ms MarkObjects: 1833.200300 ms DeleteObjects: 8.038100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 6.422 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.35 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.107 seconds
Domain Reload Profiling: 7537ms
BeginReloadAssembly (1809ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (366ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (675ms)
RebuildCommonClasses (130ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (4405ms)
LoadAssemblies (3261ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1478ms)
TypeCache.Refresh (142ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (1284ms)
ResolveRequiredComponents (30ms)
FinalizeReload (1107ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (865ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (213ms)
ProcessInitializeOnLoadAttributes (552ms)
ProcessInitializeOnLoadMethodAttributes (86ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.0 MB). Loaded Objects now: 7448.
Memory consumption went from 149.1 MB to 145.2 MB.
Total: 15.489900 ms (FindLiveObjects: 1.945600 ms CreateObjectMapping: 1.933200 ms MarkObjects: 7.778900 ms DeleteObjects: 3.827300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.791 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.86 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.413 seconds
Domain Reload Profiling: 3209ms
BeginReloadAssembly (413ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (88ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1187ms)
LoadAssemblies (1037ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (373ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (331ms)
ResolveRequiredComponents (19ms)
FinalizeReload (1414ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1079ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (202ms)
ProcessInitializeOnLoadAttributes (759ms)
ProcessInitializeOnLoadMethodAttributes (105ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.2 MB). Loaded Objects now: 7450.
Memory consumption went from 148.9 MB to 144.7 MB.
Total: 15.266700 ms (FindLiveObjects: 1.043100 ms CreateObjectMapping: 1.533100 ms MarkObjects: 8.783000 ms DeleteObjects: 3.905600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.310 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.51 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.659 seconds
Domain Reload Profiling: 2973ms
BeginReloadAssembly (356ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (25ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (70ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (817ms)
LoadAssemblies (637ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (354ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (306ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1660ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1339ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (268ms)
ProcessInitializeOnLoadAttributes (873ms)
ProcessInitializeOnLoadMethodAttributes (184ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
Refreshing native plugins compatible for Editor in 3.84 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (3.7 MB). Loaded Objects now: 7452.
Memory consumption went from 149.0 MB to 145.3 MB.
Total: 60.335000 ms (FindLiveObjects: 2.957500 ms CreateObjectMapping: 4.325400 ms MarkObjects: 45.459500 ms DeleteObjects: 7.589900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.512 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 8.03 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.272 seconds
Domain Reload Profiling: 5806ms
BeginReloadAssembly (851ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (93ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (279ms)
RebuildCommonClasses (87ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1502ms)
LoadAssemblies (1287ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (531ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (453ms)
ResolveRequiredComponents (23ms)
FinalizeReload (3273ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2516ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (530ms)
ProcessInitializeOnLoadAttributes (1710ms)
ProcessInitializeOnLoadMethodAttributes (233ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (81ms)
Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7454.
Memory consumption went from 149.1 MB to 144.7 MB.
Total: 35.866600 ms (FindLiveObjects: 3.242400 ms CreateObjectMapping: 2.236900 ms MarkObjects: 15.473100 ms DeleteObjects: 14.909100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.684 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.51 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.276 seconds
Domain Reload Profiling: 7985ms
BeginReloadAssembly (902ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (62ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (290ms)
RebuildCommonClasses (77ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (3660ms)
LoadAssemblies (3018ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1047ms)
TypeCache.Refresh (60ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (901ms)
ResolveRequiredComponents (48ms)
FinalizeReload (3278ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2665ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (506ms)
ProcessInitializeOnLoadAttributes (1871ms)
ProcessInitializeOnLoadMethodAttributes (256ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (78ms)
Refreshing native plugins compatible for Editor in 4.05 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (3.5 MB). Loaded Objects now: 7456.
Memory consumption went from 149.1 MB to 145.6 MB.
Total: 36.605500 ms (FindLiveObjects: 6.876100 ms CreateObjectMapping: 3.524800 ms MarkObjects: 17.608400 ms DeleteObjects: 8.591800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.247 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.29 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.764 seconds
Domain Reload Profiling: 3017ms
BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (27ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (789ms)
LoadAssemblies (601ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (345ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (306ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1765ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1475ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (415ms)
ProcessInitializeOnLoadAttributes (930ms)
ProcessInitializeOnLoadMethodAttributes (111ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
Refreshing native plugins compatible for Editor in 4.52 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (3.6 MB). Loaded Objects now: 7458.
Memory consumption went from 149.1 MB to 145.5 MB.
Total: 42.389700 ms (FindLiveObjects: 4.693200 ms CreateObjectMapping: 3.381500 ms MarkObjects: 17.874100 ms DeleteObjects: 16.438200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.126 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.314 seconds
Domain Reload Profiling: 2447ms
BeginReloadAssembly (324ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (697ms)
LoadAssemblies (542ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (314ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (274ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1315ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1042ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (209ms)
ProcessInitializeOnLoadAttributes (637ms)
ProcessInitializeOnLoadMethodAttributes (183ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
Refreshing native plugins compatible for Editor in 3.75 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.2 MB). Loaded Objects now: 7460.
Memory consumption went from 149.1 MB to 144.9 MB.
Total: 29.225000 ms (FindLiveObjects: 3.256700 ms CreateObjectMapping: 2.142300 ms MarkObjects: 14.877400 ms DeleteObjects: 8.945000 ms)
Prepare: number of updated asset objects reloaded= 0