202 lines
9.3 KiB
Plaintext
202 lines
9.3 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-10-09T11:52:43Z
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COMMAND LINE ARGUMENTS:
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D:\UNITY\6000.0.57f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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D:/Учеба/ЮНЬКА/Unity_2lab/2
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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56667
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_2lab/2
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D:/Учеба/ЮНЬКА/Unity_2lab/2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [38544] Target information:
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Player connection [38544] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 2435256752 [EditorId] 2435256752 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [38544] * "[IP] 192.168.125.35 [Port] 0 [Flags] 2 [Guid] 2435256752 [EditorId] 2435256752 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [38544] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [38544] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 6.83 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
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[Subsystems] Discovering subsystems at path D:/UNITY/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_2lab/2/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
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Vendor: NVIDIA
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VRAM: 3935 MB
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Driver: 32.0.15.6070
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Initialize mono
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Mono path[0] = 'D:/UNITY/6000.0.57f1/Editor/Data/Managed'
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Mono path[1] = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56724
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/UNITY/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.005463 seconds.
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- Loaded All Assemblies, in 1.336 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.508 seconds
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Domain Reload Profiling: 2844ms
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BeginReloadAssembly (401ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (2ms)
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RebuildCommonClasses (136ms)
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RebuildNativeTypeToScriptingClass (42ms)
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initialDomainReloadingComplete (129ms)
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LoadAllAssembliesAndSetupDomain (627ms)
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LoadAssemblies (399ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (620ms)
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TypeCache.Refresh (616ms)
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TypeCache.ScanAssembly (540ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (2ms)
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FinalizeReload (1509ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1395ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (75ms)
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SetLoadedEditorAssemblies (25ms)
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BeforeProcessingInitializeOnLoad (510ms)
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ProcessInitializeOnLoadAttributes (645ms)
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ProcessInitializeOnLoadMethodAttributes (140ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 3.169 seconds
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Refreshing native plugins compatible for Editor in 3.58 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.557 seconds
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Domain Reload Profiling: 5725ms
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BeginReloadAssembly (554ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (31ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (78ms)
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RebuildCommonClasses (148ms)
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RebuildNativeTypeToScriptingClass (53ms)
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initialDomainReloadingComplete (100ms)
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LoadAllAssembliesAndSetupDomain (2313ms)
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LoadAssemblies (1609ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (1012ms)
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TypeCache.Refresh (794ms)
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TypeCache.ScanAssembly (752ms)
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BuildScriptInfoCaches (183ms)
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ResolveRequiredComponents (27ms)
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FinalizeReload (2558ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2114ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (6ms)
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SetLoadedEditorAssemblies (14ms)
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BeforeProcessingInitializeOnLoad (333ms)
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ProcessInitializeOnLoadAttributes (1098ms)
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ProcessInitializeOnLoadMethodAttributes (657ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (20ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6687 unused Assets / (5.0 MB). Loaded Objects now: 7394.
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Memory consumption went from 140.0 MB to 134.9 MB.
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Total: 24.882800 ms (FindLiveObjects: 1.789100 ms CreateObjectMapping: 2.077600 ms MarkObjects: 12.731600 ms DeleteObjects: 8.186700 ms)
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========================================================================
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Received Import Request.
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Time since last request: 1874790.851336 seconds.
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path: Assets/Scripts/CardsSpawner.cs
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artifactKey: Guid(f5e70966db658a54793a6b2dc3844802) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts/CardsSpawner.cs using Guid(f5e70966db658a54793a6b2dc3844802) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da2655dbb40280a8785ada052bedc970') in 0.0134478 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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