Unity_2lab/2/Library/PackageCache/com.unity.2d.animation@81ad133dbdf1/Runtime/Bone.cs
2025-09-23 00:05:35 +03:00

18 lines
388 B
C#

namespace UnityEngine.U2D.Animation
{
// Component to store id of a SpriteBone so that it can be bind back when needed
[AddComponentMenu("")]
internal class Bone : MonoBehaviour
{
[SerializeField]
[HideInInspector]
string m_Guid;
public string guid
{
get => m_Guid;
set => m_Guid = value;
}
}
}