Unity_2lab/2/Logs/AssetImportWorker0.log
2025-09-23 00:05:35 +03:00

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80 KiB
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Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-09-22T20:25:24Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.57f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Бгуир/5сем/дв/2
-logFile
Logs/AssetImportWorker0.log
-srvPort
62969
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Бгуир/5сем/дв/2
D:/Бгуир/5сем/дв/2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [4576] Target information:
Player connection [4576] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 1729212278 [EditorId] 1729212278 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4576] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 1729212278 [EditorId] 1729212278 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4576] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 1729212278 [EditorId] 1729212278 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [4576] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [4576] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.34 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Бгуир/5сем/дв/2/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 32.0.15.7700
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56976
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Registered in 0.002832 seconds.
- Loaded All Assemblies, in 0.389 seconds
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.379 seconds
Domain Reload Profiling: 767ms
BeginReloadAssembly (128ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (53ms)
LoadAllAssembliesAndSetupDomain (158ms)
LoadAssemblies (127ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (154ms)
TypeCache.Refresh (153ms)
TypeCache.ScanAssembly (140ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (379ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (325ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (26ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (68ms)
ProcessInitializeOnLoadAttributes (163ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.892 seconds
Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.960 seconds
Domain Reload Profiling: 1850ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (41ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (565ms)
LoadAssemblies (379ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (300ms)
TypeCache.Refresh (221ms)
TypeCache.ScanAssembly (204ms)
BuildScriptInfoCaches (63ms)
ResolveRequiredComponents (12ms)
FinalizeReload (961ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (777ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (161ms)
ProcessInitializeOnLoadAttributes (473ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 3.89 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6703 unused Assets / (4.5 MB). Loaded Objects now: 7367.
Memory consumption went from 146.7 MB to 142.1 MB.
Total: 25.445800 ms (FindLiveObjects: 1.960100 ms CreateObjectMapping: 2.465600 ms MarkObjects: 13.779200 ms DeleteObjects: 7.238800 ms)
========================================================================
Received Import Request.
Time since last request: 9836.273714 seconds.
path: Assets/Scripts/NewEmptyCSharpScript.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/NewEmptyCSharpScript.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6e88159c64bc086b4f451bee716b4afe') in 0.0093569 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (5.9 MB). Loaded Objects now: 7369.
Memory consumption went from 144.7 MB to 138.8 MB.
Total: 28.545900 ms (FindLiveObjects: 1.372500 ms CreateObjectMapping: 2.804000 ms MarkObjects: 14.781700 ms DeleteObjects: 9.585900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.779 seconds
Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.784 seconds
Domain Reload Profiling: 1565ms
BeginReloadAssembly (242ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (455ms)
LoadAssemblies (343ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (210ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (181ms)
ResolveRequiredComponents (13ms)
FinalizeReload (784ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (609ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (140ms)
ProcessInitializeOnLoadAttributes (393ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Refreshing native plugins compatible for Editor in 1.49 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.3 MB). Loaded Objects now: 7372.
Memory consumption went from 148.0 MB to 141.7 MB.
Total: 20.771200 ms (FindLiveObjects: 1.316600 ms CreateObjectMapping: 2.454300 ms MarkObjects: 9.615600 ms DeleteObjects: 7.382600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.04 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.7 MB). Loaded Objects now: 7372.
Memory consumption went from 148.0 MB to 144.3 MB.
Total: 23.641200 ms (FindLiveObjects: 1.884000 ms CreateObjectMapping: 2.598800 ms MarkObjects: 12.322200 ms DeleteObjects: 6.833900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 22.702265 seconds.
path: Assets/Scripts/SceneController.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da43e155f78551bfee2ae9cbd6d69cb2') in 0.0304541 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.812 seconds
Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.847 seconds
Domain Reload Profiling: 1662ms
BeginReloadAssembly (251ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (470ms)
LoadAssemblies (356ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (223ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (195ms)
ResolveRequiredComponents (13ms)
FinalizeReload (848ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (671ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (149ms)
ProcessInitializeOnLoadAttributes (430ms)
ProcessInitializeOnLoadMethodAttributes (79ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.9 MB). Loaded Objects now: 7374.
Memory consumption went from 147.9 MB to 143.0 MB.
Total: 23.174400 ms (FindLiveObjects: 1.614000 ms CreateObjectMapping: 2.192700 ms MarkObjects: 11.931400 ms DeleteObjects: 7.434100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 7.658577 seconds.
path: Assets/Scripts/SceneController.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '446589054c0d20962dc631698adbda15') in 0.0128978 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6689 unused Assets / (5.7 MB). Loaded Objects now: 7373.
Memory consumption went from 148.1 MB to 142.3 MB.
Total: 25.459200 ms (FindLiveObjects: 2.086500 ms CreateObjectMapping: 2.051700 ms MarkObjects: 14.118300 ms DeleteObjects: 7.200500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.785 seconds
Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.814 seconds
Domain Reload Profiling: 1603ms
BeginReloadAssembly (237ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (466ms)
LoadAssemblies (339ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (230ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (201ms)
ResolveRequiredComponents (11ms)
FinalizeReload (814ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (638ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (135ms)
ProcessInitializeOnLoadAttributes (420ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.41 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6700 unused Assets / (6.8 MB). Loaded Objects now: 7375.
Memory consumption went from 148.0 MB to 141.2 MB.
Total: 23.146200 ms (FindLiveObjects: 2.323000 ms CreateObjectMapping: 2.651400 ms MarkObjects: 9.983000 ms DeleteObjects: 8.186600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (6.9 MB). Loaded Objects now: 7376.
Memory consumption went from 148.1 MB to 141.2 MB.
Total: 20.636500 ms (FindLiveObjects: 1.609300 ms CreateObjectMapping: 2.622000 ms MarkObjects: 8.898400 ms DeleteObjects: 7.504900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 42.260047 seconds.
path: Assets/Scripts/SceneController.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '46d01824ba14e4ab872a5868815ba9de') in 0.0373159 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.865 seconds
Refreshing native plugins compatible for Editor in 1.40 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.967 seconds
Domain Reload Profiling: 1836ms
BeginReloadAssembly (248ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (539ms)
LoadAssemblies (409ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (231ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (202ms)
ResolveRequiredComponents (12ms)
FinalizeReload (968ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (720ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (171ms)
ProcessInitializeOnLoadAttributes (452ms)
ProcessInitializeOnLoadMethodAttributes (81ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.58 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.9 MB). Loaded Objects now: 7378.
Memory consumption went from 148.0 MB to 142.0 MB.
Total: 29.084300 ms (FindLiveObjects: 1.730000 ms CreateObjectMapping: 2.639300 ms MarkObjects: 15.595500 ms DeleteObjects: 9.118100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (5.2 MB). Loaded Objects now: 7378.
Memory consumption went from 148.1 MB to 142.9 MB.
Total: 30.801400 ms (FindLiveObjects: 1.544800 ms CreateObjectMapping: 2.357000 ms MarkObjects: 18.834600 ms DeleteObjects: 8.063400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.59 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (5.5 MB). Loaded Objects now: 7378.
Memory consumption went from 148.2 MB to 142.6 MB.
Total: 28.721500 ms (FindLiveObjects: 1.495900 ms CreateObjectMapping: 2.083800 ms MarkObjects: 16.817600 ms DeleteObjects: 8.321100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 85.935924 seconds.
path: Assets/Scripts/MemoryCard.cs
artifactKey: Guid(e495168e8f1516947b046b2393dceb33) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/MemoryCard.cs using Guid(e495168e8f1516947b046b2393dceb33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '60e09c93cf2434cc7334cd9f4039c6d7') in 0.0307975 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.861 seconds
Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.840 seconds
Domain Reload Profiling: 1702ms
BeginReloadAssembly (257ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (501ms)
LoadAssemblies (391ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (219ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (188ms)
ResolveRequiredComponents (13ms)
FinalizeReload (841ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (655ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (148ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.7 MB). Loaded Objects now: 7380.
Memory consumption went from 148.0 MB to 141.3 MB.
Total: 20.079200 ms (FindLiveObjects: 1.451100 ms CreateObjectMapping: 1.631800 ms MarkObjects: 10.509600 ms DeleteObjects: 6.484100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 8.89 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.5 MB). Loaded Objects now: 7380.
Memory consumption went from 148.1 MB to 144.6 MB.
Total: 74.434900 ms (FindLiveObjects: 3.811400 ms CreateObjectMapping: 2.587900 ms MarkObjects: 30.465100 ms DeleteObjects: 37.568300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 52.852615 seconds.
path: Assets/Scripts/SceneController.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '68cd87a30660ddcd15fc499c40509ce4') in 0.030857 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.878 seconds
Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.832 seconds
Domain Reload Profiling: 1713ms
BeginReloadAssembly (264ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (513ms)
LoadAssemblies (393ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (231ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (203ms)
ResolveRequiredComponents (12ms)
FinalizeReload (832ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (155ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.42 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.5 MB). Loaded Objects now: 7382.
Memory consumption went from 148.1 MB to 141.6 MB.
Total: 20.656000 ms (FindLiveObjects: 1.613200 ms CreateObjectMapping: 2.182300 ms MarkObjects: 9.641600 ms DeleteObjects: 7.217000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.837 seconds
Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.926 seconds
Domain Reload Profiling: 1765ms
BeginReloadAssembly (241ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (504ms)
LoadAssemblies (378ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (231ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (204ms)
ResolveRequiredComponents (11ms)
FinalizeReload (927ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (740ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (134ms)
ProcessInitializeOnLoadAttributes (510ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 2.05 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.7 MB). Loaded Objects now: 7384.
Memory consumption went from 148.1 MB to 143.4 MB.
Total: 34.587800 ms (FindLiveObjects: 4.334300 ms CreateObjectMapping: 5.127600 ms MarkObjects: 15.861600 ms DeleteObjects: 9.260700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 31.200092 seconds.
path: Assets/Scripts/SceneController.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '537a6f1111a72ed226e8262728ac6bf5') in 0.0208008 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.806 seconds
Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.835 seconds
Domain Reload Profiling: 1644ms
BeginReloadAssembly (253ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (477ms)
LoadAssemblies (345ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (234ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (208ms)
ResolveRequiredComponents (13ms)
FinalizeReload (836ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (647ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (147ms)
ProcessInitializeOnLoadAttributes (408ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.5 MB). Loaded Objects now: 7386.
Memory consumption went from 148.1 MB to 141.6 MB.
Total: 32.609200 ms (FindLiveObjects: 2.536600 ms CreateObjectMapping: 2.811000 ms MarkObjects: 13.786200 ms DeleteObjects: 13.473200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.841 seconds
Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.856 seconds
Domain Reload Profiling: 1699ms
BeginReloadAssembly (241ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (515ms)
LoadAssemblies (365ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (255ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (226ms)
ResolveRequiredComponents (13ms)
FinalizeReload (857ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (667ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (161ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (76ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (7.2 MB). Loaded Objects now: 7388.
Memory consumption went from 148.2 MB to 141.0 MB.
Total: 36.343400 ms (FindLiveObjects: 3.797200 ms CreateObjectMapping: 2.701900 ms MarkObjects: 17.055400 ms DeleteObjects: 12.787100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.783 seconds
Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.863 seconds
Domain Reload Profiling: 1650ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (475ms)
LoadAssemblies (344ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (223ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (199ms)
ResolveRequiredComponents (11ms)
FinalizeReload (864ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (685ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (133ms)
ProcessInitializeOnLoadAttributes (465ms)
ProcessInitializeOnLoadMethodAttributes (75ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.84 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.2 MB). Loaded Objects now: 7390.
Memory consumption went from 148.1 MB to 144.0 MB.
Total: 24.550600 ms (FindLiveObjects: 4.529300 ms CreateObjectMapping: 3.873400 ms MarkObjects: 10.229000 ms DeleteObjects: 5.916200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.785 seconds
Refreshing native plugins compatible for Editor in 1.13 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.930 seconds
Domain Reload Profiling: 1717ms
BeginReloadAssembly (238ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (467ms)
LoadAssemblies (343ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (225ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (201ms)
ResolveRequiredComponents (12ms)
FinalizeReload (931ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (749ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (523ms)
ProcessInitializeOnLoadMethodAttributes (78ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 2.94 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.3 MB). Loaded Objects now: 7392.
Memory consumption went from 148.2 MB to 142.9 MB.
Total: 24.888000 ms (FindLiveObjects: 1.817300 ms CreateObjectMapping: 2.347200 ms MarkObjects: 12.106000 ms DeleteObjects: 8.615400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.770 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.853 seconds
Domain Reload Profiling: 1626ms
BeginReloadAssembly (239ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (27ms)
LoadAllAssembliesAndSetupDomain (452ms)
LoadAssemblies (345ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (215ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (190ms)
ResolveRequiredComponents (12ms)
FinalizeReload (854ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (665ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (146ms)
ProcessInitializeOnLoadAttributes (434ms)
ProcessInitializeOnLoadMethodAttributes (71ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Refreshing native plugins compatible for Editor in 2.04 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.0 MB). Loaded Objects now: 7394.
Memory consumption went from 148.3 MB to 142.3 MB.
Total: 25.543100 ms (FindLiveObjects: 1.453100 ms CreateObjectMapping: 2.116600 ms MarkObjects: 14.302300 ms DeleteObjects: 7.669400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.789 seconds
Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.822 seconds
Domain Reload Profiling: 1614ms
BeginReloadAssembly (236ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (474ms)
LoadAssemblies (345ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (227ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (201ms)
ResolveRequiredComponents (13ms)
FinalizeReload (823ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (632ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (132ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (73ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.72 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.2 MB). Loaded Objects now: 7396.
Memory consumption went from 148.3 MB to 143.1 MB.
Total: 25.461200 ms (FindLiveObjects: 2.411100 ms CreateObjectMapping: 2.453300 ms MarkObjects: 10.813300 ms DeleteObjects: 9.780200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.849 seconds
Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.834 seconds
Domain Reload Profiling: 1685ms
BeginReloadAssembly (278ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (91ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (483ms)
LoadAssemblies (346ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (244ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (216ms)
ResolveRequiredComponents (14ms)
FinalizeReload (834ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (650ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (139ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (79ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.0 MB). Loaded Objects now: 7398.
Memory consumption went from 148.4 MB to 143.4 MB.
Total: 34.883000 ms (FindLiveObjects: 2.737200 ms CreateObjectMapping: 2.422000 ms MarkObjects: 15.324100 ms DeleteObjects: 14.397900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.801 seconds
Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.887 seconds
Domain Reload Profiling: 1690ms
BeginReloadAssembly (243ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (476ms)
LoadAssemblies (352ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (231ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (208ms)
ResolveRequiredComponents (11ms)
FinalizeReload (888ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (701ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (139ms)
ProcessInitializeOnLoadAttributes (461ms)
ProcessInitializeOnLoadMethodAttributes (86ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.0 MB). Loaded Objects now: 7400.
Memory consumption went from 148.3 MB to 143.3 MB.
Total: 27.102700 ms (FindLiveObjects: 1.784900 ms CreateObjectMapping: 3.130000 ms MarkObjects: 13.467400 ms DeleteObjects: 8.719100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.783 seconds
Refreshing native plugins compatible for Editor in 1.32 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.949 seconds
Domain Reload Profiling: 1736ms
BeginReloadAssembly (234ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (472ms)
LoadAssemblies (351ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (210ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (186ms)
ResolveRequiredComponents (11ms)
FinalizeReload (949ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (733ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (22ms)
BeforeProcessingInitializeOnLoad (172ms)
ProcessInitializeOnLoadAttributes (445ms)
ProcessInitializeOnLoadMethodAttributes (83ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.7 MB). Loaded Objects now: 7402.
Memory consumption went from 148.4 MB to 142.7 MB.
Total: 24.451000 ms (FindLiveObjects: 1.784900 ms CreateObjectMapping: 2.082700 ms MarkObjects: 12.230100 ms DeleteObjects: 8.351200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.64 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (6.4 MB). Loaded Objects now: 7402.
Memory consumption went from 148.6 MB to 142.2 MB.
Total: 30.694700 ms (FindLiveObjects: 1.934000 ms CreateObjectMapping: 2.214700 ms MarkObjects: 18.978500 ms DeleteObjects: 7.565700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.830 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.800 seconds
Domain Reload Profiling: 1633ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (494ms)
LoadAssemblies (373ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (228ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (196ms)
ResolveRequiredComponents (13ms)
FinalizeReload (801ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (414ms)
ProcessInitializeOnLoadMethodAttributes (66ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.87 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.7 MB). Loaded Objects now: 7404.
Memory consumption went from 148.5 MB to 141.9 MB.
Total: 22.723100 ms (FindLiveObjects: 1.884200 ms CreateObjectMapping: 2.479500 ms MarkObjects: 9.300600 ms DeleteObjects: 9.057100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.785 seconds
Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.878 seconds
Domain Reload Profiling: 1664ms
BeginReloadAssembly (242ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (453ms)
LoadAssemblies (346ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (214ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (191ms)
ResolveRequiredComponents (11ms)
FinalizeReload (879ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (694ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (463ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.0 MB). Loaded Objects now: 7406.
Memory consumption went from 148.5 MB to 143.6 MB.
Total: 25.144200 ms (FindLiveObjects: 1.306300 ms CreateObjectMapping: 1.951600 ms MarkObjects: 10.070300 ms DeleteObjects: 11.814000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.799 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.853 seconds
Domain Reload Profiling: 1655ms
BeginReloadAssembly (235ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (486ms)
LoadAssemblies (342ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (240ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (214ms)
ResolveRequiredComponents (14ms)
FinalizeReload (854ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (670ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (157ms)
ProcessInitializeOnLoadAttributes (429ms)
ProcessInitializeOnLoadMethodAttributes (73ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 8.96 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.2 MB). Loaded Objects now: 7408.
Memory consumption went from 148.6 MB to 144.4 MB.
Total: 51.780800 ms (FindLiveObjects: 5.614700 ms CreateObjectMapping: 7.395200 ms MarkObjects: 28.571300 ms DeleteObjects: 10.196300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 4.05 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (8.0 MB). Loaded Objects now: 7408.
Memory consumption went from 148.7 MB to 140.7 MB.
Total: 37.672200 ms (FindLiveObjects: 1.601500 ms CreateObjectMapping: 2.655500 ms MarkObjects: 13.057500 ms DeleteObjects: 20.355300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.067 seconds
Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.042 seconds
Domain Reload Profiling: 2110ms
BeginReloadAssembly (283ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (25ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (694ms)
LoadAssemblies (455ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (352ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (317ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1042ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (854ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (146ms)
ProcessInitializeOnLoadAttributes (617ms)
ProcessInitializeOnLoadMethodAttributes (76ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 3.42 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.4 MB). Loaded Objects now: 7410.
Memory consumption went from 148.6 MB to 143.2 MB.
Total: 26.974200 ms (FindLiveObjects: 2.015700 ms CreateObjectMapping: 2.874300 ms MarkObjects: 11.676000 ms DeleteObjects: 10.406300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.830 seconds
Refreshing native plugins compatible for Editor in 1.39 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.887 seconds
Domain Reload Profiling: 1719ms
BeginReloadAssembly (243ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (504ms)
LoadAssemblies (377ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (226ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (202ms)
ResolveRequiredComponents (13ms)
FinalizeReload (888ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (676ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (145ms)
ProcessInitializeOnLoadAttributes (435ms)
ProcessInitializeOnLoadMethodAttributes (83ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (3.6 MB). Loaded Objects now: 7412.
Memory consumption went from 148.6 MB to 145.0 MB.
Total: 39.220200 ms (FindLiveObjects: 5.176500 ms CreateObjectMapping: 4.212600 ms MarkObjects: 14.184700 ms DeleteObjects: 15.641800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.22 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (5.3 MB). Loaded Objects now: 7412.
Memory consumption went from 148.8 MB to 143.5 MB.
Total: 61.096500 ms (FindLiveObjects: 3.661400 ms CreateObjectMapping: 8.316800 ms MarkObjects: 22.964900 ms DeleteObjects: 26.151100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.898 seconds
Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.895 seconds
Domain Reload Profiling: 1795ms
BeginReloadAssembly (247ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (541ms)
LoadAssemblies (411ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (235ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (206ms)
ResolveRequiredComponents (12ms)
FinalizeReload (896ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (701ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (171ms)
ProcessInitializeOnLoadAttributes (449ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.8 MB). Loaded Objects now: 7414.
Memory consumption went from 148.7 MB to 141.9 MB.
Total: 22.088900 ms (FindLiveObjects: 1.975000 ms CreateObjectMapping: 1.752200 ms MarkObjects: 10.085000 ms DeleteObjects: 8.274400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.10 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (6.7 MB). Loaded Objects now: 7414.
Memory consumption went from 148.8 MB to 142.1 MB.
Total: 24.194900 ms (FindLiveObjects: 2.517900 ms CreateObjectMapping: 2.121000 ms MarkObjects: 10.433900 ms DeleteObjects: 9.119100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.588 seconds
Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.004 seconds
Domain Reload Profiling: 2595ms
BeginReloadAssembly (949ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (29ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (611ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (544ms)
LoadAssemblies (477ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (272ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (242ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1004ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (746ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (182ms)
ProcessInitializeOnLoadAttributes (469ms)
ProcessInitializeOnLoadMethodAttributes (79ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 3.39 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.8 MB). Loaded Objects now: 7416.
Memory consumption went from 148.7 MB to 142.9 MB.
Total: 27.512700 ms (FindLiveObjects: 1.736500 ms CreateObjectMapping: 2.272000 ms MarkObjects: 12.640200 ms DeleteObjects: 10.861800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.67 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (6.0 MB). Loaded Objects now: 7416.
Memory consumption went from 148.8 MB to 142.8 MB.
Total: 28.267300 ms (FindLiveObjects: 1.973600 ms CreateObjectMapping: 2.398300 ms MarkObjects: 15.158200 ms DeleteObjects: 8.735000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.846 seconds
Refreshing native plugins compatible for Editor in 1.35 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.890 seconds
Domain Reload Profiling: 1739ms
BeginReloadAssembly (243ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (513ms)
LoadAssemblies (392ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (223ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (195ms)
ResolveRequiredComponents (12ms)
FinalizeReload (890ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (699ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (436ms)
ProcessInitializeOnLoadMethodAttributes (86ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.78 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.4 MB). Loaded Objects now: 7418.
Memory consumption went from 148.8 MB to 142.4 MB.
Total: 21.577200 ms (FindLiveObjects: 1.618900 ms CreateObjectMapping: 2.821900 ms MarkObjects: 10.394900 ms DeleteObjects: 6.739700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.83 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (6.0 MB). Loaded Objects now: 7418.
Memory consumption went from 148.9 MB to 142.9 MB.
Total: 38.496500 ms (FindLiveObjects: 5.300200 ms CreateObjectMapping: 2.080000 ms MarkObjects: 21.510800 ms DeleteObjects: 9.602500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.839 seconds
Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.857 seconds
Domain Reload Profiling: 1699ms
BeginReloadAssembly (250ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (514ms)
LoadAssemblies (376ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (246ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (216ms)
ResolveRequiredComponents (13ms)
FinalizeReload (857ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (663ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (138ms)
ProcessInitializeOnLoadAttributes (444ms)
ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (7.0 MB). Loaded Objects now: 7420.
Memory consumption went from 148.7 MB to 141.7 MB.
Total: 22.064800 ms (FindLiveObjects: 2.365000 ms CreateObjectMapping: 2.261500 ms MarkObjects: 10.256500 ms DeleteObjects: 7.180000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.769 seconds
Refreshing native plugins compatible for Editor in 1.18 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.840 seconds
Domain Reload Profiling: 1613ms
BeginReloadAssembly (229ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (461ms)
LoadAssemblies (339ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (217ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (193ms)
ResolveRequiredComponents (12ms)
FinalizeReload (841ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (648ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (420ms)
ProcessInitializeOnLoadMethodAttributes (79ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 6.53 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.5 MB). Loaded Objects now: 7422.
Memory consumption went from 148.8 MB to 143.3 MB.
Total: 36.153700 ms (FindLiveObjects: 2.001300 ms CreateObjectMapping: 8.036600 ms MarkObjects: 14.687700 ms DeleteObjects: 11.426100 ms)
Prepare: number of updated asset objects reloaded= 0