Unity_2lab/2/Logs/AssetImportWorker1.log
2025-09-23 00:05:35 +03:00

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Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-09-22T20:25:25Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.57f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Бгуир/5сем/дв/2
-logFile
Logs/AssetImportWorker1.log
-srvPort
62969
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Бгуир/5сем/дв/2
D:/Бгуир/5сем/дв/2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [12012] Target information:
Player connection [12012] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 1680075394 [EditorId] 1680075394 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [12012] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 1680075394 [EditorId] 1680075394 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [12012] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 1680075394 [EditorId] 1680075394 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [12012] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [12012] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Бгуир/5сем/дв/2/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 32.0.15.7700
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56656
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Registered in 0.003078 seconds.
- Loaded All Assemblies, in 0.466 seconds
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.405 seconds
Domain Reload Profiling: 871ms
BeginReloadAssembly (147ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (193ms)
LoadAssemblies (145ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (189ms)
TypeCache.Refresh (187ms)
TypeCache.ScanAssembly (170ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (406ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (350ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (30ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (70ms)
ProcessInitializeOnLoadAttributes (178ms)
ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.911 seconds
Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.023 seconds
Domain Reload Profiling: 1931ms
BeginReloadAssembly (210ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (46ms)
RebuildCommonClasses (48ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (583ms)
LoadAssemblies (383ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (308ms)
TypeCache.Refresh (226ms)
TypeCache.ScanAssembly (208ms)
BuildScriptInfoCaches (65ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1024ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (859ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (315ms)
ProcessInitializeOnLoadAttributes (403ms)
ProcessInitializeOnLoadMethodAttributes (117ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.68 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6703 unused Assets / (6.6 MB). Loaded Objects now: 7367.
Memory consumption went from 146.7 MB to 140.0 MB.
Total: 22.020200 ms (FindLiveObjects: 1.763100 ms CreateObjectMapping: 2.412600 ms MarkObjects: 10.379000 ms DeleteObjects: 7.463000 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.6 MB). Loaded Objects now: 7367.
Memory consumption went from 144.2 MB to 140.6 MB.
Total: 27.455100 ms (FindLiveObjects: 2.267000 ms CreateObjectMapping: 2.584600 ms MarkObjects: 12.455400 ms DeleteObjects: 10.146700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 9840.413471 seconds.
path: Assets/Scripts/SceneController.cs..cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs..cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ce48745cdd43e252ce7bcaddd17a7662') in 0.0195496 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.784 seconds
Refreshing native plugins compatible for Editor in 1.49 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.776 seconds
Domain Reload Profiling: 1561ms
BeginReloadAssembly (252ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (448ms)
LoadAssemblies (355ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (199ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (172ms)
ResolveRequiredComponents (13ms)
FinalizeReload (777ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (603ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (133ms)
ProcessInitializeOnLoadAttributes (394ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.6 MB). Loaded Objects now: 7372.
Memory consumption went from 148.0 MB to 141.4 MB.
Total: 18.245900 ms (FindLiveObjects: 1.557400 ms CreateObjectMapping: 1.583900 ms MarkObjects: 9.232800 ms DeleteObjects: 5.869700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 7.668846 seconds.
path: Assets/Scripts/SceneController.cs..cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs..cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bda20941ef9744825d4a1688b78740d7') in 0.0101547 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 4.07 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (4.3 MB). Loaded Objects now: 7372.
Memory consumption went from 148.1 MB to 143.9 MB.
Total: 34.488400 ms (FindLiveObjects: 1.813100 ms CreateObjectMapping: 2.506200 ms MarkObjects: 18.776400 ms DeleteObjects: 11.390300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.817 seconds
Refreshing native plugins compatible for Editor in 1.58 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.854 seconds
Domain Reload Profiling: 1672ms
BeginReloadAssembly (263ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (470ms)
LoadAssemblies (354ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (219ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (190ms)
ResolveRequiredComponents (13ms)
FinalizeReload (855ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (681ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (159ms)
ProcessInitializeOnLoadAttributes (429ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 1.50 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.7 MB). Loaded Objects now: 7374.
Memory consumption went from 148.0 MB to 142.3 MB.
Total: 27.388900 ms (FindLiveObjects: 2.151900 ms CreateObjectMapping: 2.234800 ms MarkObjects: 12.745800 ms DeleteObjects: 10.254400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.94 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6689 unused Assets / (5.6 MB). Loaded Objects now: 7373.
Memory consumption went from 148.1 MB to 142.5 MB.
Total: 21.919300 ms (FindLiveObjects: 1.918000 ms CreateObjectMapping: 3.919800 ms MarkObjects: 9.327600 ms DeleteObjects: 6.752500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.789 seconds
Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.830 seconds
Domain Reload Profiling: 1622ms
BeginReloadAssembly (240ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (467ms)
LoadAssemblies (330ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (236ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (207ms)
ResolveRequiredComponents (14ms)
FinalizeReload (831ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (658ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (139ms)
ProcessInitializeOnLoadAttributes (432ms)
ProcessInitializeOnLoadMethodAttributes (73ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.43 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6700 unused Assets / (6.6 MB). Loaded Objects now: 7375.
Memory consumption went from 148.0 MB to 141.4 MB.
Total: 21.384700 ms (FindLiveObjects: 1.669500 ms CreateObjectMapping: 2.407800 ms MarkObjects: 10.607800 ms DeleteObjects: 6.697600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (6.6 MB). Loaded Objects now: 7376.
Memory consumption went from 148.2 MB to 141.7 MB.
Total: 21.326400 ms (FindLiveObjects: 1.404800 ms CreateObjectMapping: 1.674200 ms MarkObjects: 9.866700 ms DeleteObjects: 8.379300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.859 seconds
Refreshing native plugins compatible for Editor in 1.32 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.973 seconds
Domain Reload Profiling: 1837ms
BeginReloadAssembly (244ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (529ms)
LoadAssemblies (418ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (221ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (192ms)
ResolveRequiredComponents (15ms)
FinalizeReload (974ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (713ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (168ms)
ProcessInitializeOnLoadAttributes (449ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.2 MB). Loaded Objects now: 7378.
Memory consumption went from 148.1 MB to 143.8 MB.
Total: 43.362200 ms (FindLiveObjects: 3.099200 ms CreateObjectMapping: 4.795800 ms MarkObjects: 20.093300 ms DeleteObjects: 15.372300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 68.786196 seconds.
path: Assets/Scripts/SceneController.cs
artifactKey: Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneController.cs using Guid(92f8a01d1e956f84a98d2089ff58e50d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '87c419621894f8c55f4dd30c68b0ffed') in 0.0630606 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (4.5 MB). Loaded Objects now: 7378.
Memory consumption went from 148.2 MB to 143.7 MB.
Total: 26.356800 ms (FindLiveObjects: 2.176200 ms CreateObjectMapping: 1.848800 ms MarkObjects: 15.848000 ms DeleteObjects: 6.482200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 64.053666 seconds.
path: Assets/Scripts/MemoryCard.cs
artifactKey: Guid(e495168e8f1516947b046b2393dceb33) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/MemoryCard.cs using Guid(e495168e8f1516947b046b2393dceb33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7aefc95d941595b20794e597968e959') in 0.0220751 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 8.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.6 MB). Loaded Objects now: 7378.
Memory consumption went from 148.2 MB to 144.6 MB.
Total: 25.883600 ms (FindLiveObjects: 1.706900 ms CreateObjectMapping: 4.903200 ms MarkObjects: 11.637300 ms DeleteObjects: 7.634900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.838 seconds
Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.829 seconds
Domain Reload Profiling: 1669ms
BeginReloadAssembly (255ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (497ms)
LoadAssemblies (386ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (223ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (192ms)
ResolveRequiredComponents (12ms)
FinalizeReload (830ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (654ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (142ms)
ProcessInitializeOnLoadAttributes (430ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 2.33 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.7 MB). Loaded Objects now: 7380.
Memory consumption went from 148.0 MB to 141.4 MB.
Total: 22.527200 ms (FindLiveObjects: 1.664300 ms CreateObjectMapping: 2.283400 ms MarkObjects: 11.659900 ms DeleteObjects: 6.917700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 6.98 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.4 MB). Loaded Objects now: 7380.
Memory consumption went from 148.2 MB to 144.9 MB.
Total: 33.955400 ms (FindLiveObjects: 2.824600 ms CreateObjectMapping: 3.035300 ms MarkObjects: 18.809000 ms DeleteObjects: 9.283500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.842 seconds
Refreshing native plugins compatible for Editor in 1.45 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.848 seconds
Domain Reload Profiling: 1693ms
BeginReloadAssembly (263ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (492ms)
LoadAssemblies (368ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (235ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (200ms)
ResolveRequiredComponents (15ms)
FinalizeReload (849ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (667ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (159ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.7 MB). Loaded Objects now: 7382.
Memory consumption went from 148.1 MB to 141.4 MB.
Total: 22.552600 ms (FindLiveObjects: 1.852400 ms CreateObjectMapping: 2.632700 ms MarkObjects: 10.930000 ms DeleteObjects: 7.135600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.833 seconds
Refreshing native plugins compatible for Editor in 1.23 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.938 seconds
Domain Reload Profiling: 1772ms
BeginReloadAssembly (243ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (496ms)
LoadAssemblies (369ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (228ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (202ms)
ResolveRequiredComponents (11ms)
FinalizeReload (939ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (745ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (140ms)
ProcessInitializeOnLoadAttributes (510ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 2.81 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.9 MB). Loaded Objects now: 7384.
Memory consumption went from 148.2 MB to 143.3 MB.
Total: 25.556000 ms (FindLiveObjects: 2.284700 ms CreateObjectMapping: 2.831900 ms MarkObjects: 12.590100 ms DeleteObjects: 7.847300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.801 seconds
Refreshing native plugins compatible for Editor in 1.18 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.824 seconds
Domain Reload Profiling: 1629ms
BeginReloadAssembly (248ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (475ms)
LoadAssemblies (339ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (236ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (211ms)
ResolveRequiredComponents (12ms)
FinalizeReload (825ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (656ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (153ms)
ProcessInitializeOnLoadAttributes (412ms)
ProcessInitializeOnLoadMethodAttributes (78ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.83 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.8 MB). Loaded Objects now: 7386.
Memory consumption went from 148.2 MB to 142.4 MB.
Total: 36.656700 ms (FindLiveObjects: 2.451700 ms CreateObjectMapping: 4.170500 ms MarkObjects: 15.456600 ms DeleteObjects: 14.576300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.809 seconds
Refreshing native plugins compatible for Editor in 1.12 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.832 seconds
Domain Reload Profiling: 1644ms
BeginReloadAssembly (233ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (491ms)
LoadAssemblies (357ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (230ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (203ms)
ResolveRequiredComponents (13ms)
FinalizeReload (833ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (649ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (156ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (75ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 3.41 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.9 MB). Loaded Objects now: 7388.
Memory consumption went from 148.2 MB to 141.4 MB.
Total: 34.945200 ms (FindLiveObjects: 3.002700 ms CreateObjectMapping: 2.829900 ms MarkObjects: 15.702600 ms DeleteObjects: 13.408500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.790 seconds
Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.854 seconds
Domain Reload Profiling: 1647ms
BeginReloadAssembly (227ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (481ms)
LoadAssemblies (345ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (227ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (198ms)
ResolveRequiredComponents (16ms)
FinalizeReload (854ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (680ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (460ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.92 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.2 MB). Loaded Objects now: 7390.
Memory consumption went from 148.2 MB to 143.0 MB.
Total: 34.224600 ms (FindLiveObjects: 3.331400 ms CreateObjectMapping: 2.587400 ms MarkObjects: 14.181000 ms DeleteObjects: 14.123000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.799 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.980 seconds
Domain Reload Profiling: 1784ms
BeginReloadAssembly (232ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (487ms)
LoadAssemblies (338ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (244ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (218ms)
ResolveRequiredComponents (12ms)
FinalizeReload (981ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (786ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (143ms)
ProcessInitializeOnLoadAttributes (557ms)
ProcessInitializeOnLoadMethodAttributes (73ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 1.65 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.8 MB). Loaded Objects now: 7392.
Memory consumption went from 148.4 MB to 142.5 MB.
Total: 20.957200 ms (FindLiveObjects: 1.655600 ms CreateObjectMapping: 2.043300 ms MarkObjects: 8.956900 ms DeleteObjects: 8.299000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.779 seconds
Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.816 seconds
Domain Reload Profiling: 1598ms
BeginReloadAssembly (241ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (464ms)
LoadAssemblies (348ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (219ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (190ms)
ResolveRequiredComponents (15ms)
FinalizeReload (816ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (140ms)
ProcessInitializeOnLoadAttributes (402ms)
ProcessInitializeOnLoadMethodAttributes (75ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 2.73 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.3 MB). Loaded Objects now: 7394.
Memory consumption went from 148.3 MB to 144.0 MB.
Total: 24.437200 ms (FindLiveObjects: 1.807900 ms CreateObjectMapping: 3.727500 ms MarkObjects: 11.851000 ms DeleteObjects: 7.049500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.798 seconds
Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.847 seconds
Domain Reload Profiling: 1647ms
BeginReloadAssembly (244ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (475ms)
LoadAssemblies (352ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (223ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (196ms)
ResolveRequiredComponents (16ms)
FinalizeReload (847ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (659ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (139ms)
ProcessInitializeOnLoadAttributes (432ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.8 MB). Loaded Objects now: 7396.
Memory consumption went from 148.4 MB to 142.6 MB.
Total: 22.518000 ms (FindLiveObjects: 1.602300 ms CreateObjectMapping: 2.639100 ms MarkObjects: 10.830200 ms DeleteObjects: 7.444500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.827 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.849 seconds
Domain Reload Profiling: 1678ms
BeginReloadAssembly (272ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (84ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (479ms)
LoadAssemblies (348ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (241ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (214ms)
ResolveRequiredComponents (13ms)
FinalizeReload (849ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (663ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.4 MB). Loaded Objects now: 7398.
Memory consumption went from 148.5 MB to 142.0 MB.
Total: 26.268100 ms (FindLiveObjects: 2.164000 ms CreateObjectMapping: 3.965000 ms MarkObjects: 12.004900 ms DeleteObjects: 8.132400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.818 seconds
Refreshing native plugins compatible for Editor in 1.53 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.891 seconds
Domain Reload Profiling: 1711ms
BeginReloadAssembly (246ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (484ms)
LoadAssemblies (363ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (221ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (193ms)
ResolveRequiredComponents (14ms)
FinalizeReload (891ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (703ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (140ms)
ProcessInitializeOnLoadAttributes (469ms)
ProcessInitializeOnLoadMethodAttributes (79ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 3.44 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.9 MB). Loaded Objects now: 7400.
Memory consumption went from 148.4 MB to 142.5 MB.
Total: 27.297500 ms (FindLiveObjects: 1.653500 ms CreateObjectMapping: 2.567500 ms MarkObjects: 14.245300 ms DeleteObjects: 8.829500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.785 seconds
Refreshing native plugins compatible for Editor in 1.22 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.909 seconds
Domain Reload Profiling: 1698ms
BeginReloadAssembly (229ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (472ms)
LoadAssemblies (350ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (218ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (191ms)
ResolveRequiredComponents (12ms)
FinalizeReload (910ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (735ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (207ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.3 MB). Loaded Objects now: 7402.
Memory consumption went from 148.5 MB to 143.2 MB.
Total: 23.478700 ms (FindLiveObjects: 1.287800 ms CreateObjectMapping: 2.121300 ms MarkObjects: 10.848700 ms DeleteObjects: 9.218700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 5.26 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.7 MB). Loaded Objects now: 7402.
Memory consumption went from 148.7 MB to 145.0 MB.
Total: 66.238600 ms (FindLiveObjects: 5.335700 ms CreateObjectMapping: 6.698400 ms MarkObjects: 46.032500 ms DeleteObjects: 8.170700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.876 seconds
Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.840 seconds
Domain Reload Profiling: 1717ms
BeginReloadAssembly (270ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (520ms)
LoadAssemblies (420ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (226ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (196ms)
ResolveRequiredComponents (15ms)
FinalizeReload (841ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (646ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (155ms)
ProcessInitializeOnLoadAttributes (410ms)
ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.63 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.1 MB). Loaded Objects now: 7404.
Memory consumption went from 148.6 MB to 142.5 MB.
Total: 21.816900 ms (FindLiveObjects: 1.413700 ms CreateObjectMapping: 2.225400 ms MarkObjects: 9.549400 ms DeleteObjects: 8.626300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.891 seconds
Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.919 seconds
Domain Reload Profiling: 1812ms
BeginReloadAssembly (284ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (517ms)
LoadAssemblies (434ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (224ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (193ms)
ResolveRequiredComponents (20ms)
FinalizeReload (919ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (716ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (151ms)
ProcessInitializeOnLoadAttributes (468ms)
ProcessInitializeOnLoadMethodAttributes (84ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 3.58 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.9 MB). Loaded Objects now: 7406.
Memory consumption went from 148.6 MB to 142.7 MB.
Total: 28.066200 ms (FindLiveObjects: 2.344300 ms CreateObjectMapping: 4.014000 ms MarkObjects: 14.771000 ms DeleteObjects: 6.935000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.814 seconds
Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.854 seconds
Domain Reload Profiling: 1672ms
BeginReloadAssembly (234ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (499ms)
LoadAssemblies (353ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (241ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (207ms)
ResolveRequiredComponents (21ms)
FinalizeReload (854ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (663ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (146ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (84ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (4.5 MB). Loaded Objects now: 7408.
Memory consumption went from 148.6 MB to 144.2 MB.
Total: 42.578400 ms (FindLiveObjects: 15.552800 ms CreateObjectMapping: 2.302200 ms MarkObjects: 14.813800 ms DeleteObjects: 9.907300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.5 MB). Loaded Objects now: 7408.
Memory consumption went from 148.8 MB to 145.3 MB.
Total: 26.253600 ms (FindLiveObjects: 1.745600 ms CreateObjectMapping: 2.260900 ms MarkObjects: 13.682200 ms DeleteObjects: 8.562400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.095 seconds
Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.059 seconds
Domain Reload Profiling: 2153ms
BeginReloadAssembly (286ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (710ms)
LoadAssemblies (516ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (317ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (269ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1060ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (872ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (154ms)
ProcessInitializeOnLoadAttributes (616ms)
ProcessInitializeOnLoadMethodAttributes (87ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.1 MB). Loaded Objects now: 7410.
Memory consumption went from 148.6 MB to 142.5 MB.
Total: 19.836500 ms (FindLiveObjects: 1.526800 ms CreateObjectMapping: 2.432000 ms MarkObjects: 9.643100 ms DeleteObjects: 6.231900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.858 seconds
Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.877 seconds
Domain Reload Profiling: 1736ms
BeginReloadAssembly (260ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (518ms)
LoadAssemblies (402ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (235ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (207ms)
ResolveRequiredComponents (15ms)
FinalizeReload (877ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (676ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (139ms)
ProcessInitializeOnLoadAttributes (434ms)
ProcessInitializeOnLoadMethodAttributes (91ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 1.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (3.5 MB). Loaded Objects now: 7412.
Memory consumption went from 148.7 MB to 145.2 MB.
Total: 30.730600 ms (FindLiveObjects: 2.174500 ms CreateObjectMapping: 3.607200 ms MarkObjects: 15.132100 ms DeleteObjects: 9.815200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 4.06 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (5.3 MB). Loaded Objects now: 7412.
Memory consumption went from 148.9 MB to 143.6 MB.
Total: 31.610300 ms (FindLiveObjects: 3.229200 ms CreateObjectMapping: 2.712700 ms MarkObjects: 16.908900 ms DeleteObjects: 8.757400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.895 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.892 seconds
Domain Reload Profiling: 1791ms
BeginReloadAssembly (240ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (547ms)
LoadAssemblies (413ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (232ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (204ms)
ResolveRequiredComponents (13ms)
FinalizeReload (892ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (710ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (175ms)
ProcessInitializeOnLoadAttributes (455ms)
ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.7 MB). Loaded Objects now: 7414.
Memory consumption went from 148.7 MB to 142.0 MB.
Total: 21.849200 ms (FindLiveObjects: 1.393500 ms CreateObjectMapping: 1.735600 ms MarkObjects: 10.815100 ms DeleteObjects: 7.903200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (5.3 MB). Loaded Objects now: 7414.
Memory consumption went from 148.9 MB to 143.5 MB.
Total: 24.320800 ms (FindLiveObjects: 1.451600 ms CreateObjectMapping: 1.627800 ms MarkObjects: 10.601600 ms DeleteObjects: 10.637000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.642 seconds
Refreshing native plugins compatible for Editor in 2.08 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.996 seconds
Domain Reload Profiling: 2640ms
BeginReloadAssembly (986ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (32ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (643ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (547ms)
LoadAssemblies (468ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (280ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (251ms)
ResolveRequiredComponents (13ms)
FinalizeReload (997ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (741ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (171ms)
ProcessInitializeOnLoadAttributes (478ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Refreshing native plugins compatible for Editor in 2.52 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.4 MB). Loaded Objects now: 7416.
Memory consumption went from 148.8 MB to 142.4 MB.
Total: 32.240100 ms (FindLiveObjects: 3.754700 ms CreateObjectMapping: 2.279900 ms MarkObjects: 18.178900 ms DeleteObjects: 8.025200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (3.4 MB). Loaded Objects now: 7416.
Memory consumption went from 149.0 MB to 145.6 MB.
Total: 31.240500 ms (FindLiveObjects: 1.653400 ms CreateObjectMapping: 3.446900 ms MarkObjects: 19.385500 ms DeleteObjects: 6.752500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.850 seconds
Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.890 seconds
Domain Reload Profiling: 1745ms
BeginReloadAssembly (243ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (510ms)
LoadAssemblies (396ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (221ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (193ms)
ResolveRequiredComponents (12ms)
FinalizeReload (891ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (699ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (164ms)
ProcessInitializeOnLoadAttributes (433ms)
ProcessInitializeOnLoadMethodAttributes (88ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Refreshing native plugins compatible for Editor in 1.70 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.4 MB). Loaded Objects now: 7418.
Memory consumption went from 148.8 MB to 142.4 MB.
Total: 22.374500 ms (FindLiveObjects: 1.959300 ms CreateObjectMapping: 2.219000 ms MarkObjects: 10.493200 ms DeleteObjects: 7.701000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6690 unused Assets / (7.3 MB). Loaded Objects now: 7418.
Memory consumption went from 149.0 MB to 141.6 MB.
Total: 55.091500 ms (FindLiveObjects: 2.437300 ms CreateObjectMapping: 6.364400 ms MarkObjects: 15.367700 ms DeleteObjects: 30.919900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.836 seconds
Refreshing native plugins compatible for Editor in 1.42 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.838 seconds
Domain Reload Profiling: 1677ms
BeginReloadAssembly (245ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (509ms)
LoadAssemblies (377ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (239ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (210ms)
ResolveRequiredComponents (12ms)
FinalizeReload (839ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (653ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (433ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Refreshing native plugins compatible for Editor in 1.88 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (6.4 MB). Loaded Objects now: 7420.
Memory consumption went from 148.8 MB to 142.4 MB.
Total: 24.017000 ms (FindLiveObjects: 1.605100 ms CreateObjectMapping: 1.637200 ms MarkObjects: 12.555100 ms DeleteObjects: 8.216400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.774 seconds
Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.838 seconds
Domain Reload Profiling: 1617ms
BeginReloadAssembly (233ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (461ms)
LoadAssemblies (338ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (220ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (195ms)
ResolveRequiredComponents (13ms)
FinalizeReload (840ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (648ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (134ms)
ProcessInitializeOnLoadAttributes (425ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6701 unused Assets / (5.7 MB). Loaded Objects now: 7422.
Memory consumption went from 148.9 MB to 143.2 MB.
Total: 30.803800 ms (FindLiveObjects: 1.856200 ms CreateObjectMapping: 4.416500 ms MarkObjects: 15.828100 ms DeleteObjects: 8.701200 ms)
Prepare: number of updated asset objects reloaded= 0