194 lines
8.7 KiB
Plaintext
194 lines
8.7 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-10-09T11:52:43Z
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COMMAND LINE ARGUMENTS:
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D:\UNITY\6000.0.57f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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D:/Учеба/ЮНЬКА/Unity_2lab/2
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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56667
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_2lab/2
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D:/Учеба/ЮНЬКА/Unity_2lab/2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [60160] Target information:
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Player connection [60160] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 2457266349 [EditorId] 2457266349 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [60160] * "[IP] 192.168.125.35 [Port] 0 [Flags] 2 [Guid] 2457266349 [EditorId] 2457266349 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [60160] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [60160] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 11.65 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
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[Subsystems] Discovering subsystems at path D:/UNITY/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_2lab/2/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
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Vendor: NVIDIA
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VRAM: 3935 MB
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Driver: 32.0.15.6070
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Initialize mono
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Mono path[0] = 'D:/UNITY/6000.0.57f1/Editor/Data/Managed'
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Mono path[1] = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56180
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/UNITY/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.005185 seconds.
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- Loaded All Assemblies, in 1.337 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.499 seconds
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Domain Reload Profiling: 2836ms
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BeginReloadAssembly (419ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (2ms)
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RebuildCommonClasses (135ms)
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RebuildNativeTypeToScriptingClass (49ms)
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initialDomainReloadingComplete (119ms)
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LoadAllAssembliesAndSetupDomain (614ms)
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LoadAssemblies (416ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (601ms)
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TypeCache.Refresh (586ms)
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TypeCache.ScanAssembly (519ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (13ms)
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FinalizeReload (1500ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1389ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (77ms)
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SetLoadedEditorAssemblies (24ms)
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BeforeProcessingInitializeOnLoad (508ms)
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ProcessInitializeOnLoadAttributes (646ms)
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ProcessInitializeOnLoadMethodAttributes (135ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 3.072 seconds
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Refreshing native plugins compatible for Editor in 5.14 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.631 seconds
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Domain Reload Profiling: 5704ms
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BeginReloadAssembly (527ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (33ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (66ms)
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RebuildCommonClasses (121ms)
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RebuildNativeTypeToScriptingClass (35ms)
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initialDomainReloadingComplete (130ms)
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LoadAllAssembliesAndSetupDomain (2257ms)
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LoadAssemblies (1615ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (943ms)
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TypeCache.Refresh (707ms)
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TypeCache.ScanAssembly (666ms)
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BuildScriptInfoCaches (197ms)
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ResolveRequiredComponents (29ms)
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FinalizeReload (2634ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2167ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (6ms)
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SetLoadedEditorAssemblies (11ms)
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BeforeProcessingInitializeOnLoad (341ms)
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ProcessInitializeOnLoadAttributes (1094ms)
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ProcessInitializeOnLoadMethodAttributes (707ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (20ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
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Refreshing native plugins compatible for Editor in 3.29 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6687 unused Assets / (6.2 MB). Loaded Objects now: 7394.
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Memory consumption went from 140.1 MB to 133.8 MB.
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Total: 26.685600 ms (FindLiveObjects: 1.902400 ms CreateObjectMapping: 2.249800 ms MarkObjects: 12.413600 ms DeleteObjects: 9.928000 ms)
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