Unity_2lab/2/Logs/AssetImportWorker1.log

1027 lines
46 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-10-09T16:49:53Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.0.57f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Учеба/ЮНЬКА/Unity_2lab/2
-logFile
Logs/AssetImportWorker1.log
-srvPort
53550
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_2lab/2
D:/Учеба/ЮНЬКА/Unity_2lab/2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [44804] Target information:
Player connection [44804] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 664394558 [EditorId] 664394558 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [44804] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 664394558 [EditorId] 664394558 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [44804] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [44804] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 27.34 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_2lab/2/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.0.57f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56776
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.008803 seconds.
- Loaded All Assemblies, in 1.617 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.354 seconds
Domain Reload Profiling: 2973ms
BeginReloadAssembly (528ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (5ms)
RebuildCommonClasses (133ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (123ms)
LoadAllAssembliesAndSetupDomain (800ms)
LoadAssemblies (522ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (791ms)
TypeCache.Refresh (787ms)
TypeCache.ScanAssembly (610ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1357ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1171ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (299ms)
ProcessInitializeOnLoadAttributes (626ms)
ProcessInitializeOnLoadMethodAttributes (151ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.367 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 10.66 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.604 seconds
Domain Reload Profiling: 4970ms
BeginReloadAssembly (395ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (71ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1794ms)
LoadAssemblies (1215ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (778ms)
TypeCache.Refresh (540ms)
TypeCache.ScanAssembly (496ms)
BuildScriptInfoCaches (200ms)
ResolveRequiredComponents (29ms)
FinalizeReload (2605ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1888ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (445ms)
ProcessInitializeOnLoadAttributes (843ms)
ProcessInitializeOnLoadMethodAttributes (575ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (25ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 4.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6688 unused Assets / (4.4 MB). Loaded Objects now: 7395.
Memory consumption went from 139.9 MB to 135.5 MB.
Total: 30.740400 ms (FindLiveObjects: 2.126300 ms CreateObjectMapping: 2.996700 ms MarkObjects: 15.497700 ms DeleteObjects: 10.114300 ms)
========================================================================
Received Prepare
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 24.02 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6675 unused Assets / (6.7 MB). Loaded Objects now: 7395.
Memory consumption went from 137.7 MB to 131.0 MB.
Total: 1337.359900 ms (FindLiveObjects: 17.010000 ms CreateObjectMapping: 2.499400 ms MarkObjects: 1133.615600 ms DeleteObjects: 184.228300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 5.574 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 4.59 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.962 seconds
Domain Reload Profiling: 7543ms
BeginReloadAssembly (3406ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (506ms)
BackupInstance (0ms)
ReleaseScriptingObjects (8ms)
CreateAndSetChildDomain (1555ms)
RebuildCommonClasses (116ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (116ms)
LoadAllAssembliesAndSetupDomain (1911ms)
LoadAssemblies (2228ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (451ms)
TypeCache.Refresh (51ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (350ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1963ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1565ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (333ms)
ProcessInitializeOnLoadAttributes (1084ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (22ms)
Refreshing native plugins compatible for Editor in 3.70 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.2 MB). Loaded Objects now: 7398.
Memory consumption went from 141.0 MB to 136.7 MB.
Total: 22.006400 ms (FindLiveObjects: 2.066900 ms CreateObjectMapping: 2.591600 ms MarkObjects: 11.690900 ms DeleteObjects: 5.652700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.158 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.52 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.281 seconds
Domain Reload Profiling: 2443ms
BeginReloadAssembly (314ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (729ms)
LoadAssemblies (570ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (304ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (273ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1282ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (987ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (228ms)
ProcessInitializeOnLoadAttributes (652ms)
ProcessInitializeOnLoadMethodAttributes (95ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
Refreshing native plugins compatible for Editor in 4.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.5 MB). Loaded Objects now: 7400.
Memory consumption went from 141.0 MB to 136.4 MB.
Total: 19.621300 ms (FindLiveObjects: 2.224100 ms CreateObjectMapping: 2.014500 ms MarkObjects: 9.794200 ms DeleteObjects: 5.586200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.017 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.97 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.841 seconds
Domain Reload Profiling: 2862ms
BeginReloadAssembly (280ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (641ms)
LoadAssemblies (491ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (279ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (246ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1842ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1491ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (358ms)
ProcessInitializeOnLoadAttributes (916ms)
ProcessInitializeOnLoadMethodAttributes (199ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (114ms)
Refreshing native plugins compatible for Editor in 16.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (5.0 MB). Loaded Objects now: 7402.
Memory consumption went from 141.0 MB to 136.0 MB.
Total: 23.497100 ms (FindLiveObjects: 1.188100 ms CreateObjectMapping: 1.966700 ms MarkObjects: 12.311000 ms DeleteObjects: 8.029800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.030 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.87 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.321 seconds
Domain Reload Profiling: 2355ms
BeginReloadAssembly (277ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (662ms)
LoadAssemblies (517ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (279ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (248ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1322ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1063ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (239ms)
ProcessInitializeOnLoadAttributes (616ms)
ProcessInitializeOnLoadMethodAttributes (189ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (40ms)
Refreshing native plugins compatible for Editor in 1.67 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.4 MB). Loaded Objects now: 7404.
Memory consumption went from 141.1 MB to 136.6 MB.
Total: 12.903400 ms (FindLiveObjects: 1.143500 ms CreateObjectMapping: 1.416300 ms MarkObjects: 5.656200 ms DeleteObjects: 4.685100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6675 unused Assets / (3.6 MB). Loaded Objects now: 7404.
Memory consumption went from 141.2 MB to 137.6 MB.
Total: 1198.365100 ms (FindLiveObjects: 11.475500 ms CreateObjectMapping: 2.499200 ms MarkObjects: 1169.168100 ms DeleteObjects: 15.164000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.586 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.95 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.562 seconds
Domain Reload Profiling: 6161ms
BeginReloadAssembly (1596ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (299ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (541ms)
RebuildCommonClasses (77ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (2847ms)
LoadAssemblies (2238ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (916ms)
TypeCache.Refresh (98ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (778ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1562ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (911ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (26ms)
BeforeProcessingInitializeOnLoad (279ms)
ProcessInitializeOnLoadAttributes (510ms)
ProcessInitializeOnLoadMethodAttributes (90ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Refreshing native plugins compatible for Editor in 1.44 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.7 MB). Loaded Objects now: 7406.
Memory consumption went from 141.0 MB to 136.3 MB.
Total: 15.790900 ms (FindLiveObjects: 1.031200 ms CreateObjectMapping: 1.981500 ms MarkObjects: 7.453100 ms DeleteObjects: 5.321200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.104 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.76 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.182 seconds
Domain Reload Profiling: 2292ms
BeginReloadAssembly (351ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (25ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (87ms)
RebuildCommonClasses (48ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (33ms)
LoadAllAssembliesAndSetupDomain (657ms)
LoadAssemblies (540ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (281ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (246ms)
ResolveRequiredComponents (16ms)
FinalizeReload (1183ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (903ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (215ms)
ProcessInitializeOnLoadAttributes (574ms)
ProcessInitializeOnLoadMethodAttributes (99ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
Refreshing native plugins compatible for Editor in 4.81 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.2 MB). Loaded Objects now: 7408.
Memory consumption went from 141.1 MB to 136.9 MB.
Total: 43.577200 ms (FindLiveObjects: 2.641800 ms CreateObjectMapping: 6.031700 ms MarkObjects: 21.810200 ms DeleteObjects: 13.090600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.279 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 9.66 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.316 seconds
Domain Reload Profiling: 3602ms
BeginReloadAssembly (369ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (35ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (105ms)
RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (800ms)
LoadAssemblies (654ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (288ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (252ms)
ResolveRequiredComponents (17ms)
FinalizeReload (2317ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1830ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (326ms)
ProcessInitializeOnLoadAttributes (1076ms)
ProcessInitializeOnLoadMethodAttributes (399ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (66ms)
Refreshing native plugins compatible for Editor in 3.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7410.
Memory consumption went from 141.2 MB to 136.9 MB.
Total: 34.086100 ms (FindLiveObjects: 3.774500 ms CreateObjectMapping: 3.096700 ms MarkObjects: 20.979300 ms DeleteObjects: 6.231800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.033 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.580 seconds
Domain Reload Profiling: 2619ms
BeginReloadAssembly (308ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (28ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (629ms)
LoadAssemblies (487ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (285ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (256ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1581ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1296ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (234ms)
ProcessInitializeOnLoadAttributes (815ms)
ProcessInitializeOnLoadMethodAttributes (234ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.7 MB). Loaded Objects now: 7412.
Memory consumption went from 141.2 MB to 136.5 MB.
Total: 24.446100 ms (FindLiveObjects: 1.239200 ms CreateObjectMapping: 4.597800 ms MarkObjects: 10.939700 ms DeleteObjects: 7.666600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 16.92 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6675 unused Assets / (4.0 MB). Loaded Objects now: 7412.
Memory consumption went from 141.3 MB to 137.4 MB.
Total: 1661.890100 ms (FindLiveObjects: 19.927900 ms CreateObjectMapping: 3.357900 ms MarkObjects: 1626.899400 ms DeleteObjects: 11.697700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 6.423 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.118 seconds
Domain Reload Profiling: 7555ms
BeginReloadAssembly (1787ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (331ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (664ms)
RebuildCommonClasses (119ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (4437ms)
LoadAssemblies (3301ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1460ms)
TypeCache.Refresh (161ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (1252ms)
ResolveRequiredComponents (30ms)
FinalizeReload (1119ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (872ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (203ms)
ProcessInitializeOnLoadAttributes (565ms)
ProcessInitializeOnLoadMethodAttributes (90ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.0 MB). Loaded Objects now: 7414.
Memory consumption went from 141.2 MB to 137.3 MB.
Total: 15.559400 ms (FindLiveObjects: 2.619300 ms CreateObjectMapping: 1.621400 ms MarkObjects: 7.126500 ms DeleteObjects: 4.188800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.785 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 12.50 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.318 seconds
Domain Reload Profiling: 3108ms
BeginReloadAssembly (387ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1203ms)
LoadAssemblies (1034ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (361ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (316ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1319ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1060ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (275ms)
ProcessInitializeOnLoadAttributes (666ms)
ProcessInitializeOnLoadMethodAttributes (108ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (23ms)
Refreshing native plugins compatible for Editor in 1.74 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7416.
Memory consumption went from 141.2 MB to 136.9 MB.
Total: 16.087700 ms (FindLiveObjects: 1.246200 ms CreateObjectMapping: 1.502000 ms MarkObjects: 8.796400 ms DeleteObjects: 4.541500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.348 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.650 seconds
Domain Reload Profiling: 3002ms
BeginReloadAssembly (364ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (27ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (61ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (851ms)
LoadAssemblies (646ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (384ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (343ms)
ResolveRequiredComponents (19ms)
FinalizeReload (1650ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1342ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (312ms)
ProcessInitializeOnLoadAttributes (840ms)
ProcessInitializeOnLoadMethodAttributes (174ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
Refreshing native plugins compatible for Editor in 38.38 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.5 MB). Loaded Objects now: 7418.
Memory consumption went from 141.3 MB to 136.8 MB.
Total: 34.819000 ms (FindLiveObjects: 3.162800 ms CreateObjectMapping: 5.832200 ms MarkObjects: 18.813100 ms DeleteObjects: 7.007600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.434 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 5.95 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.261 seconds
Domain Reload Profiling: 5713ms
BeginReloadAssembly (668ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (75ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (221ms)
RebuildCommonClasses (72ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (1631ms)
LoadAssemblies (1331ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (527ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (450ms)
ResolveRequiredComponents (22ms)
FinalizeReload (3262ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2566ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (22ms)
BeforeProcessingInitializeOnLoad (640ms)
ProcessInitializeOnLoadAttributes (1558ms)
ProcessInitializeOnLoadMethodAttributes (328ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (63ms)
Refreshing native plugins compatible for Editor in 2.98 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.4 MB). Loaded Objects now: 7420.
Memory consumption went from 141.3 MB to 136.9 MB.
Total: 44.783900 ms (FindLiveObjects: 2.971300 ms CreateObjectMapping: 2.202200 ms MarkObjects: 15.789300 ms DeleteObjects: 23.817100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.473 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 6.29 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.292 seconds
Domain Reload Profiling: 7781ms
BeginReloadAssembly (885ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (67ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (351ms)
RebuildCommonClasses (59ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (3483ms)
LoadAssemblies (2899ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (908ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (729ms)
ResolveRequiredComponents (126ms)
FinalizeReload (3292ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2693ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (521ms)
ProcessInitializeOnLoadAttributes (1703ms)
ProcessInitializeOnLoadMethodAttributes (429ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (81ms)
Refreshing native plugins compatible for Editor in 3.82 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (3.2 MB). Loaded Objects now: 7422.
Memory consumption went from 141.4 MB to 138.2 MB.
Total: 34.118800 ms (FindLiveObjects: 4.163600 ms CreateObjectMapping: 2.710600 ms MarkObjects: 15.875000 ms DeleteObjects: 11.363200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.236 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 4.07 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.724 seconds
Domain Reload Profiling: 2966ms
BeginReloadAssembly (345ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (27ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (779ms)
LoadAssemblies (619ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (334ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (299ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1725ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1435ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (369ms)
ProcessInitializeOnLoadAttributes (955ms)
ProcessInitializeOnLoadMethodAttributes (98ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
Refreshing native plugins compatible for Editor in 4.35 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (3.5 MB). Loaded Objects now: 7424.
Memory consumption went from 141.4 MB to 137.9 MB.
Total: 38.857700 ms (FindLiveObjects: 3.671300 ms CreateObjectMapping: 4.637300 ms MarkObjects: 16.551400 ms DeleteObjects: 13.995200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.116 seconds
Script 'Grid' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Refreshing native plugins compatible for Editor in 1.44 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.322 seconds
Domain Reload Profiling: 2442ms
BeginReloadAssembly (306ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (707ms)
LoadAssemblies (538ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (320ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (282ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1322ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1025ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (209ms)
ProcessInitializeOnLoadAttributes (646ms)
ProcessInitializeOnLoadMethodAttributes (156ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (54ms)
Refreshing native plugins compatible for Editor in 3.99 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6686 unused Assets / (4.3 MB). Loaded Objects now: 7426.
Memory consumption went from 141.4 MB to 137.1 MB.
Total: 31.693200 ms (FindLiveObjects: 2.602100 ms CreateObjectMapping: 3.455400 ms MarkObjects: 15.507700 ms DeleteObjects: 10.124700 ms)
Prepare: number of updated asset objects reloaded= 0