[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-12T21:01:04.4933059Z" OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-12T21:01:04Z COMMAND LINE ARGUMENTS: D:\UNITY\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker5 -projectPath D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker5.log -srvPort 53348 -licensingIpc LicenseClient-user -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [34560] Target information: Player connection [34560] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3377140142 [EditorId] 3377140142 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [34560] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3377140142 [EditorId] 3377140142 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [34560] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3377140142 [EditorId] 3377140142 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [34560] Host joined multi-casting on [225.0.0.222:54997]... Player connection [34560] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10140, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user" [Licensing::IpcConnector] LicenseClient-user channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-12T21:01:04.8305723Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 67276, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: 5eb727bfe0e7488fa35d019cca476a7f Correlation Id: 3d1894373da4ac7d604fd0a4530cdaf2 External correlation Id: 3219130870625851602 Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.06s, handshake: 0.06s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-12T21:01:04.9569483Z" [Licensing::Module] Licensing Background thread has ended after 0.46s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 13.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56568 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.005323 seconds. - Loaded All Assemblies, in 1.581 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.770 seconds Domain Reload Profiling: 3353ms BeginReloadAssembly (512ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (161ms) RebuildNativeTypeToScriptingClass (40ms) initialDomainReloadingComplete (140ms) LoadAllAssembliesAndSetupDomain (727ms) LoadAssemblies (514ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (710ms) TypeCache.Refresh (698ms) TypeCache.ScanAssembly (561ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (6ms) FinalizeReload (1773ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1391ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (265ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (289ms) ProcessInitializeOnLoadAttributes (632ms) ProcessInitializeOnLoadMethodAttributes (190ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972492959292-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 1.825 seconds Refreshing native plugins compatible for Editor in 7.42 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.180 seconds Domain Reload Profiling: 5001ms BeginReloadAssembly (408ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (68ms) RebuildCommonClasses (76ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (1249ms) LoadAssemblies (909ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (554ms) TypeCache.Refresh (415ms) TypeCache.ScanAssembly (385ms) BuildScriptInfoCaches (111ms) ResolveRequiredComponents (21ms) FinalizeReload (3181ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2708ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (530ms) ProcessInitializeOnLoadAttributes (2089ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.5 MB). Loaded Objects now: 6881. Memory consumption went from 130.0 MB to 125.5 MB. Total: 11.910400 ms (FindLiveObjects: 1.442600 ms CreateObjectMapping: 1.177100 ms MarkObjects: 6.710700 ms DeleteObjects: 2.578600 ms) Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0