[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^" at "2025-11-13T02:45:27.9855265Z" Date: 2025-11-13T02:45:27Z COMMAND LINE ARGUMENTS: D:\Unity Editor\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker1.log -srvPort 56272 -licensingIpc LicenseClient-Котик^.^ -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [26628] Target information: Player connection [26628] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 2626351421 [EditorId] 2626351421 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [26628] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 2626351421 [EditorId] 2626351421 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [26628] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 2626351421 [EditorId] 2626351421 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [26628] Host joined multi-casting on [225.0.0.222:54997]... Player connection [26628] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 1768, path: "D:/Бгуир/приложения/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Котик^.^" [Licensing::IpcConnector] LicenseClient-Котик^.^ channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11" at "2025-11-13T02:45:28.0077208Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 23340, path: "D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: fed0d0bef45b4f7ab625f805f1f20c94 Correlation Id: 118b05fa5bf20d9f7e061aca6fb357c9 External correlation Id: 6027003589275594253 Machine Id: HnSlINx8AfBmS9G82RN7QqWnOAM= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Котик^.^-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11-notifications" at "2025-11-13T02:45:28.0136024Z" [Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560) Vendor: NVIDIA VRAM: 5996 MB Driver: 32.0.15.7700 Initialize mono Mono path[0] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56468 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity Editor/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001036 seconds. - Loaded All Assemblies, in 0.392 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.373 seconds Domain Reload Profiling: 764ms BeginReloadAssembly (123ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (170ms) LoadAssemblies (121ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (167ms) TypeCache.Refresh (166ms) TypeCache.ScanAssembly (152ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (373ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (322ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (55ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (135ms) ProcessInitializeOnLoadMethodAttributes (60ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-4KRW-JS7X-MYX3-GFJV-XXXX Product: Unity Personal Type: ULF Expiration: Unlimited [Licensing::Module] License group: Id: 7972513909001-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.813 seconds Refreshing native plugins compatible for Editor in 0.45 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.810 seconds Domain Reload Profiling: 1622ms BeginReloadAssembly (204ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (500ms) LoadAssemblies (356ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (256ms) TypeCache.Refresh (193ms) TypeCache.ScanAssembly (177ms) BuildScriptInfoCaches (48ms) ResolveRequiredComponents (12ms) FinalizeReload (811ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (604ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (129ms) ProcessInitializeOnLoadAttributes (409ms) ProcessInitializeOnLoadMethodAttributes (58ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6135 unused Assets / (5.0 MB). Loaded Objects now: 6833. Memory consumption went from 130.6 MB to 125.6 MB. Total: 22.392100 ms (FindLiveObjects: 1.622800 ms CreateObjectMapping: 2.534900 ms MarkObjects: 11.738700 ms DeleteObjects: 6.493600 ms) ======================================================================== Received Import Request. Time since last request: 27030.586699 seconds. path: Assets/Addons/fioletovyi-fon-s-belymi-patnami.jpg artifactKey: Guid(19e50237319d0124cb2bce579cb92327) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Addons/fioletovyi-fon-s-belymi-patnami.jpg using Guid(19e50237319d0124cb2bce579cb92327) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3d6db4bc91207585f7bd68f1a0c98dbf') in 0.1083204 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2