[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^" at "2025-11-12T20:52:29.0454835Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-12T20:52:29Z COMMAND LINE ARGUMENTS: D:\Unity Editor\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker5 -projectPath D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker5.log -srvPort 51955 -licensingIpc LicenseClient-Котик^.^ -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [18168] Target information: Player connection [18168] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 1427344269 [EditorId] 1427344269 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18168] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 1427344269 [EditorId] 1427344269 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18168] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 1427344269 [EditorId] 1427344269 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18168] Host joined multi-casting on [225.0.0.222:54997]... Player connection [18168] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 1768, path: "D:/Бгуир/приложения/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Котик^.^" [Licensing::IpcConnector] LicenseClient-Котик^.^ channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11" at "2025-11-12T20:52:29.0748655Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 11480, path: "D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: c4a16c2bf0f7441c93ea0980c9ccad68 Correlation Id: b42a8b06cb2f5cb75e7011c0de5e8165 External correlation Id: 1445161745066244481 Machine Id: HnSlINx8AfBmS9G82RN7QqWnOAM= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Котик^.^-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.01s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11-notifications" at "2025-11-12T20:52:29.0855734Z" [Licensing::Module] Licensing Background thread has ended after 0.04s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560) Vendor: NVIDIA VRAM: 5996 MB Driver: 32.0.15.7700 Initialize mono Mono path[0] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56456 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity Editor/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.000958 seconds. - Loaded All Assemblies, in 0.354 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.332 seconds Domain Reload Profiling: 686ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (149ms) LoadAssemblies (113ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (146ms) TypeCache.Refresh (145ms) TypeCache.ScanAssembly (133ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (332ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (286ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (53ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (119ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-4KRW-JS7X-MYX3-GFJV-XXXX Product: Unity Personal Type: ULF Expiration: Unlimited [Licensing::Module] License group: Id: 7972513909001-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.686 seconds Refreshing native plugins compatible for Editor in 0.44 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.717 seconds Domain Reload Profiling: 1402ms BeginReloadAssembly (180ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (421ms) LoadAssemblies (290ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (228ms) TypeCache.Refresh (167ms) TypeCache.ScanAssembly (155ms) BuildScriptInfoCaches (47ms) ResolveRequiredComponents (11ms) FinalizeReload (717ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (527ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (354ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6135 unused Assets / (4.8 MB). Loaded Objects now: 6833. Memory consumption went from 132.6 MB to 127.8 MB. Total: 20.073100 ms (FindLiveObjects: 1.599900 ms CreateObjectMapping: 2.020900 ms MarkObjects: 10.458000 ms DeleteObjects: 5.992600 ms) ======================================================================== Received Import Request. Time since last request: 13791.235106 seconds. path: Assets/Addons/Materials/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.mat artifactKey: Guid(29edc1c7c67002544a9a7296c2c7adb3) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Addons/Materials/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.mat using Guid(29edc1c7c67002544a9a7296c2c7adb3) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6b3868ed3e0e4fdfbecf5af68b2b94e5') in 0.2018164 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2