[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-12T20:53:25Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-12T20:53:25.1845744Z" COMMAND LINE ARGUMENTS: D:\UNITY\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker4 -projectPath D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker4.log -srvPort 53348 -licensingIpc LicenseClient-user -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [60124] Target information: Player connection [60124] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 2515924187 [EditorId] 2515924187 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [60124] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 2515924187 [EditorId] 2515924187 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [60124] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 2515924187 [EditorId] 2515924187 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [60124] Host joined multi-casting on [225.0.0.222:54997]... Player connection [60124] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10140, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user" [Licensing::IpcConnector] LicenseClient-user channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-12T20:53:25.3574774Z" Library Redirect Path: Library/ [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 67276, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: 5e3434c9c4b6415d8b36195a308ffad7 Correlation Id: 3d1894373da4ac7d604fd0a4530cdaf2 External correlation Id: 7219734261841248018 Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.08s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-12T20:53:25.4635108Z" [Licensing::Module] Licensing Background thread has ended after 0.28s [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 5.75 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56252 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.005779 seconds. - Loaded All Assemblies, in 4.113 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.768 seconds Domain Reload Profiling: 5879ms BeginReloadAssembly (3097ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (6ms) RebuildCommonClasses (135ms) RebuildNativeTypeToScriptingClass (37ms) initialDomainReloadingComplete (146ms) LoadAllAssembliesAndSetupDomain (694ms) LoadAssemblies (3087ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (682ms) TypeCache.Refresh (673ms) TypeCache.ScanAssembly (623ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (3ms) FinalizeReload (1770ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1565ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (292ms) SetLoadedEditorAssemblies (24ms) BeforeProcessingInitializeOnLoad (484ms) ProcessInitializeOnLoadAttributes (649ms) ProcessInitializeOnLoadMethodAttributes (116ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972492959292-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 3.143 seconds Refreshing native plugins compatible for Editor in 2.81 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.339 seconds Domain Reload Profiling: 6465ms BeginReloadAssembly (825ms) ExecutionOrderSort (0ms) DisableScriptedObjects (48ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (100ms) RebuildCommonClasses (140ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (138ms) LoadAllAssembliesAndSetupDomain (1991ms) LoadAssemblies (1556ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (908ms) TypeCache.Refresh (719ms) TypeCache.ScanAssembly (674ms) BuildScriptInfoCaches (157ms) ResolveRequiredComponents (22ms) FinalizeReload (3340ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2707ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (275ms) ProcessInitializeOnLoadAttributes (2230ms) ProcessInitializeOnLoadMethodAttributes (188ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.58 seconds Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (4.6 MB). Loaded Objects now: 6880. Memory consumption went from 129.2 MB to 124.6 MB. Total: 32.829400 ms (FindLiveObjects: 2.341600 ms CreateObjectMapping: 1.626700 ms MarkObjects: 21.464500 ms DeleteObjects: 7.394600 ms) ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6163 unused Assets / (2.2 MB). Loaded Objects now: 6881. Memory consumption went from 127.3 MB to 125.1 MB. Total: 1317.970300 ms (FindLiveObjects: 476.190700 ms CreateObjectMapping: 3.507600 ms MarkObjects: 830.215900 ms DeleteObjects: 8.052600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 203000.642345 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd artifactKey: Guid(2b5e9ae96c5644d8bae932f8b4ca68a2) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Wipe Pattern - Radial Quad.psd using Guid(2b5e9ae96c5644d8bae932f8b4ca68a2) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'd4551e24af0e2935c4cf8bf6fdcd67fd') in 1.9942513 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000048 seconds. path: Assets/Scripts/MainMenu.cs artifactKey: Guid(9eab4dbede243124987afbef11511fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/MainMenu.cs using Guid(9eab4dbede243124987afbef11511fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6478a29e0d74416573d70893f5153fff') in 0.0070985 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000077 seconds. path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg artifactKey: Guid(2ce5c55e85304b819a1826ecbc839aa5) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg using Guid(2ce5c55e85304b819a1826ecbc839aa5) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a26f5af435f462a9c03bd9af6c13f597') in 0.4619693 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000048 seconds. path: Assets/TextMesh Pro/Examples & Extras/Materials/Ground - URP.mat artifactKey: Guid(71529b88994c1a341b22bc57c038674a) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/TextMesh Pro/Examples & Extras/Materials/Ground - URP.mat using Guid(71529b88994c1a341b22bc57c038674a) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'bd0cda57bd21d51c3374d1b3f610ea7d') in 0.3253762 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 33.738 seconds Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.620 seconds Domain Reload Profiling: 40350ms BeginReloadAssembly (16374ms) ExecutionOrderSort (2ms) DisableScriptedObjects (2534ms) BackupInstance (0ms) ReleaseScriptingObjects (8ms) CreateAndSetChildDomain (3287ms) RebuildCommonClasses (1007ms) RebuildNativeTypeToScriptingClass (176ms) initialDomainReloadingComplete (669ms) LoadAllAssembliesAndSetupDomain (16501ms) LoadAssemblies (9407ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (7445ms) TypeCache.Refresh (1048ms) TypeCache.ScanAssembly (8ms) BuildScriptInfoCaches (4677ms) ResolveRequiredComponents (966ms) FinalizeReload (5623ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4939ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (23ms) BeforeProcessingInitializeOnLoad (381ms) ProcessInitializeOnLoadAttributes (4386ms) ProcessInitializeOnLoadMethodAttributes (137ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (39ms) Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (3.0 MB). Loaded Objects now: 6898. Memory consumption went from 134.7 MB to 131.7 MB. Total: 39.256100 ms (FindLiveObjects: 9.050400 ms CreateObjectMapping: 2.515500 ms MarkObjects: 21.561600 ms DeleteObjects: 6.126700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6163 unused Assets / (4.2 MB). Loaded Objects now: 6898. Memory consumption went from 134.9 MB to 130.7 MB. Total: 47.397500 ms (FindLiveObjects: 8.172200 ms CreateObjectMapping: 4.084700 ms MarkObjects: 27.366100 ms DeleteObjects: 7.771700 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorkerClient::OnTransportError - code=2 error=End of file AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0