[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T20:12:59.7187944Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-13T20:12:59Z COMMAND LINE ARGUMENTS: D:\UNITY\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker0.log -srvPort 50727 -licensingIpc LicenseClient-user -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [20512] Target information: Player connection [20512] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3078844359 [EditorId] 3078844359 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [20512] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3078844359 [EditorId] 3078844359 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [20512] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3078844359 [EditorId] 3078844359 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [20512] Host joined multi-casting on [225.0.0.222:54997]... Player connection [20512] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring Library Redirect Path: Library/ [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user" [Licensing::IpcConnector] LicenseClient-user channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T20:12:59.985427Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: a1f2eaec781b46aa98b03fdbd1b72d5b Correlation Id: 2ed37a33eb4552404b872d41967a1730 External correlation Id: 7132863137799807533 Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.02s, handshake: 0.15s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T20:13:00.1611777Z" [Licensing::Module] Licensing Background thread has ended after 0.44s [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 351.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56680 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.005447 seconds. - Loaded All Assemblies, in 1.074 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.910 seconds Domain Reload Profiling: 1984ms BeginReloadAssembly (424ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (90ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (111ms) LoadAllAssembliesAndSetupDomain (415ms) LoadAssemblies (420ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (407ms) TypeCache.Refresh (404ms) TypeCache.ScanAssembly (360ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (913ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (791ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (113ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (167ms) ProcessInitializeOnLoadAttributes (335ms) ProcessInitializeOnLoadMethodAttributes (168ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972492959292-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 1.980 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.873 seconds Domain Reload Profiling: 4850ms BeginReloadAssembly (460ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (100ms) RebuildCommonClasses (86ms) RebuildNativeTypeToScriptingClass (30ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (1328ms) LoadAssemblies (1009ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (539ms) TypeCache.Refresh (422ms) TypeCache.ScanAssembly (383ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (16ms) FinalizeReload (2874ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2483ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (220ms) ProcessInitializeOnLoadAttributes (2147ms) ProcessInitializeOnLoadMethodAttributes (101ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 0.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.3 MB). Loaded Objects now: 6884. Memory consumption went from 131.2 MB to 125.9 MB. Total: 22.742600 ms (FindLiveObjects: 2.425700 ms CreateObjectMapping: 2.020700 ms MarkObjects: 11.524400 ms DeleteObjects: 6.769800 ms) ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets / (1.8 MB). Loaded Objects now: 6884. Memory consumption went from 124.7 MB to 122.9 MB. Total: 11.772800 ms (FindLiveObjects: 1.286300 ms CreateObjectMapping: 0.405300 ms MarkObjects: 9.533200 ms DeleteObjects: 0.546400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 15690.006969 seconds. path: Assets/photo_2025-11-12_01-11-55.png artifactKey: Guid(a494e41bce80d4f4db0a54fc8e2c7fad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/photo_2025-11-12_01-11-55.png using Guid(a494e41bce80d4f4db0a54fc8e2c7fad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2bbc9f3d50c2d77db61f49cfb578ef2') in 0.278401 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.000041 seconds. path: Assets/Снимок экрана (96).png artifactKey: Guid(438908aa12edf934086f536e70d9d090) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Снимок экрана (96).png using Guid(438908aa12edf934086f536e70d9d090) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '665371a40be2d6dd6020a0df16345780') in 0.0343607 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 30.555369 seconds. path: Assets/Scripts/DrawTrail.cs artifactKey: Guid(c6a0e143982e7a34f9ad00ede789e326) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/DrawTrail.cs using Guid(c6a0e143982e7a34f9ad00ede789e326) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da20b53de9ac678bdb9fb812eb5b9d3e') in 0.0013604 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 110.797 seconds Refreshing native plugins compatible for Editor in 6.75 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 50.622 seconds Domain Reload Profiling: 161584ms BeginReloadAssembly (21876ms) ExecutionOrderSort (16ms) DisableScriptedObjects (802ms) BackupInstance (0ms) ReleaseScriptingObjects (6ms) CreateAndSetChildDomain (1995ms) RebuildCommonClasses (2371ms) RebuildNativeTypeToScriptingClass (4028ms) initialDomainReloadingComplete (34013ms) LoadAllAssembliesAndSetupDomain (48660ms) LoadAssemblies (44154ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20781ms) TypeCache.Refresh (2326ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (17715ms) ResolveRequiredComponents (489ms) FinalizeReload (50636ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (45291ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (149ms) BeforeProcessingInitializeOnLoad (14172ms) ProcessInitializeOnLoadAttributes (29594ms) ProcessInitializeOnLoadMethodAttributes (1310ms) AfterProcessingInitializeOnLoad (18ms) EditorAssembliesLoaded (17ms) ExecutionOrderSort2 (10ms) AwakeInstancesAfterBackupRestoration (204ms) Refreshing native plugins compatible for Editor in 13.70 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (2.4 MB). Loaded Objects now: 6909. Memory consumption went from 140.5 MB to 138.2 MB. Total: 290.774400 ms (FindLiveObjects: 121.053600 ms CreateObjectMapping: 16.523400 ms MarkObjects: 122.845800 ms DeleteObjects: 30.327300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 16.603 seconds Refreshing native plugins compatible for Editor in 25.34 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 9.190 seconds Domain Reload Profiling: 25940ms BeginReloadAssembly (4121ms) ExecutionOrderSort (1ms) DisableScriptedObjects (54ms) BackupInstance (0ms) ReleaseScriptingObjects (28ms) CreateAndSetChildDomain (1253ms) RebuildCommonClasses (795ms) RebuildNativeTypeToScriptingClass (192ms) initialDomainReloadingComplete (290ms) LoadAllAssembliesAndSetupDomain (11349ms) LoadAssemblies (9596ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (3675ms) TypeCache.Refresh (1311ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (2095ms) ResolveRequiredComponents (142ms) FinalizeReload (9193ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (7032ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (72ms) SetLoadedEditorAssemblies (57ms) BeforeProcessingInitializeOnLoad (1383ms) ProcessInitializeOnLoadAttributes (4696ms) ProcessInitializeOnLoadMethodAttributes (769ms) AfterProcessingInitializeOnLoad (47ms) EditorAssembliesLoaded (8ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (208ms) Refreshing native plugins compatible for Editor in 8.12 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (8.0 MB). Loaded Objects now: 6912. Memory consumption went from 140.5 MB to 132.6 MB. Total: 106.826800 ms (FindLiveObjects: 6.533700 ms CreateObjectMapping: 4.346300 ms MarkObjects: 56.460900 ms DeleteObjects: 39.482900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 19.979 seconds Refreshing native plugins compatible for Editor in 25.20 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.601 seconds Domain Reload Profiling: 24652ms BeginReloadAssembly (10396ms) ExecutionOrderSort (14ms) DisableScriptedObjects (637ms) BackupInstance (0ms) ReleaseScriptingObjects (14ms) CreateAndSetChildDomain (6717ms) RebuildCommonClasses (237ms) RebuildNativeTypeToScriptingClass (122ms) initialDomainReloadingComplete (186ms) LoadAllAssembliesAndSetupDomain (9108ms) LoadAssemblies (5881ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (4216ms) TypeCache.Refresh (370ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (3712ms) ResolveRequiredComponents (91ms) FinalizeReload (4603ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2685ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (33ms) BeforeProcessingInitializeOnLoad (472ms) ProcessInitializeOnLoadAttributes (2000ms) ProcessInitializeOnLoadMethodAttributes (161ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (39ms) Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (4.5 MB). Loaded Objects now: 6915. Memory consumption went from 140.6 MB to 136.0 MB. Total: 23.528000 ms (FindLiveObjects: 1.268100 ms CreateObjectMapping: 2.832100 ms MarkObjects: 13.341800 ms DeleteObjects: 6.085000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 17.649 seconds Refreshing native plugins compatible for Editor in 5.30 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.110 seconds Domain Reload Profiling: 22808ms BeginReloadAssembly (7664ms) ExecutionOrderSort (2ms) DisableScriptedObjects (427ms) BackupInstance (0ms) ReleaseScriptingObjects (66ms) CreateAndSetChildDomain (2451ms) RebuildCommonClasses (545ms) RebuildNativeTypeToScriptingClass (78ms) initialDomainReloadingComplete (291ms) LoadAllAssembliesAndSetupDomain (9087ms) LoadAssemblies (6974ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (4169ms) TypeCache.Refresh (87ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (3550ms) ResolveRequiredComponents (51ms) FinalizeReload (5142ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3972ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (38ms) BeforeProcessingInitializeOnLoad (878ms) ProcessInitializeOnLoadAttributes (2830ms) ProcessInitializeOnLoadMethodAttributes (202ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (4ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (45ms) Refreshing native plugins compatible for Editor in 2.89 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (4.9 MB). Loaded Objects now: 6918. Memory consumption went from 140.6 MB to 135.7 MB. Total: 142.295400 ms (FindLiveObjects: 86.385100 ms CreateObjectMapping: 4.215300 ms MarkObjects: 38.750100 ms DeleteObjects: 12.942400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 970.636168 seconds. path: Assets/Scripts/BallController.cs artifactKey: Guid(89a649fe71c9e7472ac78947c0c24306) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/BallController.cs using Guid(89a649fe71c9e7472ac78947c0c24306) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '65e0893a9d9843c3aa1316bef763f27f') in 2.0656894 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6164 unused Assets / (3.3 MB). Loaded Objects now: 6918. Memory consumption went from 140.8 MB to 137.5 MB. Total: 422.089500 ms (FindLiveObjects: 4.678900 ms CreateObjectMapping: 1.984700 ms MarkObjects: 409.210100 ms DeleteObjects: 6.211700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 11.898 seconds Refreshing native plugins compatible for Editor in 3.98 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.904 seconds Domain Reload Profiling: 14927ms BeginReloadAssembly (7267ms) ExecutionOrderSort (2ms) DisableScriptedObjects (332ms) BackupInstance (0ms) ReleaseScriptingObjects (12ms) CreateAndSetChildDomain (3874ms) RebuildCommonClasses (499ms) RebuildNativeTypeToScriptingClass (141ms) initialDomainReloadingComplete (751ms) LoadAllAssembliesAndSetupDomain (3362ms) LoadAssemblies (3415ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1144ms) TypeCache.Refresh (77ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (949ms) ResolveRequiredComponents (70ms) FinalizeReload (2907ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (16ms) BeforeProcessingInitializeOnLoad (515ms) ProcessInitializeOnLoadAttributes (1669ms) ProcessInitializeOnLoadMethodAttributes (122ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (3ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (53ms) Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (3.9 MB). Loaded Objects now: 6921. Memory consumption went from 140.7 MB to 136.8 MB. Total: 60.829500 ms (FindLiveObjects: 3.580300 ms CreateObjectMapping: 2.974300 ms MarkObjects: 24.973800 ms DeleteObjects: 29.298500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 23.455 seconds Refreshing native plugins compatible for Editor in 22.53 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.977 seconds Domain Reload Profiling: 30462ms BeginReloadAssembly (7060ms) ExecutionOrderSort (2ms) DisableScriptedObjects (506ms) BackupInstance (0ms) ReleaseScriptingObjects (12ms) CreateAndSetChildDomain (1912ms) RebuildCommonClasses (247ms) RebuildNativeTypeToScriptingClass (56ms) initialDomainReloadingComplete (452ms) LoadAllAssembliesAndSetupDomain (15668ms) LoadAssemblies (13232ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (4432ms) TypeCache.Refresh (346ms) TypeCache.ScanAssembly (13ms) BuildScriptInfoCaches (3997ms) ResolveRequiredComponents (61ms) FinalizeReload (6979ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6306ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (1340ms) ProcessInitializeOnLoadAttributes (4695ms) ProcessInitializeOnLoadMethodAttributes (234ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (9ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (65ms) Refreshing native plugins compatible for Editor in 4.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.8 MB). Loaded Objects now: 6925. Memory consumption went from 140.7 MB to 136.0 MB. Total: 52.385200 ms (FindLiveObjects: 3.956400 ms CreateObjectMapping: 3.429600 ms MarkObjects: 31.875300 ms DeleteObjects: 13.121500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 30.702 seconds Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.245 seconds Domain Reload Profiling: 36000ms BeginReloadAssembly (11446ms) ExecutionOrderSort (3ms) DisableScriptedObjects (282ms) BackupInstance (0ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (1944ms) RebuildCommonClasses (1537ms) RebuildNativeTypeToScriptingClass (154ms) initialDomainReloadingComplete (853ms) LoadAllAssembliesAndSetupDomain (16762ms) LoadAssemblies (21454ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (3037ms) TypeCache.Refresh (218ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (2685ms) ResolveRequiredComponents (66ms) FinalizeReload (5249ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3488ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (161ms) SetLoadedEditorAssemblies (77ms) BeforeProcessingInitializeOnLoad (635ms) ProcessInitializeOnLoadAttributes (2225ms) ProcessInitializeOnLoadMethodAttributes (378ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (71ms) Refreshing native plugins compatible for Editor in 12.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (3.9 MB). Loaded Objects now: 6928. Memory consumption went from 140.8 MB to 136.9 MB. Total: 35.018400 ms (FindLiveObjects: 3.468600 ms CreateObjectMapping: 2.403100 ms MarkObjects: 23.512600 ms DeleteObjects: 5.632000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 20.687 seconds Refreshing native plugins compatible for Editor in 6.51 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 7.444 seconds Domain Reload Profiling: 28323ms BeginReloadAssembly (4096ms) ExecutionOrderSort (2ms) DisableScriptedObjects (477ms) BackupInstance (0ms) ReleaseScriptingObjects (10ms) CreateAndSetChildDomain (1647ms) RebuildCommonClasses (147ms) RebuildNativeTypeToScriptingClass (73ms) initialDomainReloadingComplete (108ms) LoadAllAssembliesAndSetupDomain (16453ms) LoadAssemblies (6427ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (10673ms) TypeCache.Refresh (343ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (8898ms) ResolveRequiredComponents (591ms) FinalizeReload (7446ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5959ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (46ms) BeforeProcessingInitializeOnLoad (778ms) ProcessInitializeOnLoadAttributes (4842ms) ProcessInitializeOnLoadMethodAttributes (264ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (65ms) Refreshing native plugins compatible for Editor in 20.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.0 MB). Loaded Objects now: 6931. Memory consumption went from 140.8 MB to 136.8 MB. Total: 23.277900 ms (FindLiveObjects: 3.792100 ms CreateObjectMapping: 2.081600 ms MarkObjects: 13.315800 ms DeleteObjects: 4.086100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 21.204 seconds Refreshing native plugins compatible for Editor in 90.43 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 8.930 seconds Domain Reload Profiling: 30332ms BeginReloadAssembly (6404ms) ExecutionOrderSort (3ms) DisableScriptedObjects (210ms) BackupInstance (0ms) ReleaseScriptingObjects (7ms) CreateAndSetChildDomain (2220ms) RebuildCommonClasses (251ms) RebuildNativeTypeToScriptingClass (37ms) initialDomainReloadingComplete (115ms) LoadAllAssembliesAndSetupDomain (14590ms) LoadAssemblies (12959ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (4645ms) TypeCache.Refresh (84ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (3303ms) ResolveRequiredComponents (698ms) FinalizeReload (8935ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (7143ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (41ms) BeforeProcessingInitializeOnLoad (1473ms) ProcessInitializeOnLoadAttributes (5056ms) ProcessInitializeOnLoadMethodAttributes (540ms) AfterProcessingInitializeOnLoad (17ms) EditorAssembliesLoaded (5ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (226ms) Refreshing native plugins compatible for Editor in 4.65 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (6.4 MB). Loaded Objects now: 6934. Memory consumption went from 140.8 MB to 134.4 MB. Total: 74.075800 ms (FindLiveObjects: 4.267200 ms CreateObjectMapping: 12.826400 ms MarkObjects: 34.072800 ms DeleteObjects: 22.907100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 14.771 seconds Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.768 seconds Domain Reload Profiling: 19618ms BeginReloadAssembly (6785ms) ExecutionOrderSort (0ms) DisableScriptedObjects (219ms) BackupInstance (0ms) ReleaseScriptingObjects (9ms) CreateAndSetChildDomain (2260ms) RebuildCommonClasses (684ms) RebuildNativeTypeToScriptingClass (89ms) initialDomainReloadingComplete (1149ms) LoadAllAssembliesAndSetupDomain (6141ms) LoadAssemblies (5945ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (3650ms) TypeCache.Refresh (115ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (3349ms) ResolveRequiredComponents (76ms) FinalizeReload (4770ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4070ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (22ms) BeforeProcessingInitializeOnLoad (778ms) ProcessInitializeOnLoadAttributes (2977ms) ProcessInitializeOnLoadMethodAttributes (271ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (83ms) Refreshing native plugins compatible for Editor in 2.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (3.3 MB). Loaded Objects now: 6937. Memory consumption went from 140.9 MB to 137.6 MB. Total: 71.458900 ms (FindLiveObjects: 3.795300 ms CreateObjectMapping: 3.144300 ms MarkObjects: 48.649600 ms DeleteObjects: 15.865900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.220 seconds Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.747 seconds Domain Reload Profiling: 3974ms BeginReloadAssembly (1017ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (93ms) RebuildCommonClasses (73ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (1069ms) LoadAssemblies (801ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (461ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (405ms) ResolveRequiredComponents (33ms) FinalizeReload (1748ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1394ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (307ms) ProcessInitializeOnLoadAttributes (985ms) ProcessInitializeOnLoadMethodAttributes (82ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.3 MB). Loaded Objects now: 6940. Memory consumption went from 141.0 MB to 136.7 MB. Total: 61.597700 ms (FindLiveObjects: 4.365500 ms CreateObjectMapping: 4.339200 ms MarkObjects: 36.965500 ms DeleteObjects: 15.923200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 9.692 seconds Refreshing native plugins compatible for Editor in 3.01 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.083 seconds Domain Reload Profiling: 12816ms BeginReloadAssembly (2816ms) ExecutionOrderSort (1ms) DisableScriptedObjects (194ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (888ms) RebuildCommonClasses (242ms) RebuildNativeTypeToScriptingClass (42ms) initialDomainReloadingComplete (148ms) LoadAllAssembliesAndSetupDomain (6485ms) LoadAssemblies (5423ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2097ms) TypeCache.Refresh (194ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1816ms) ResolveRequiredComponents (42ms) FinalizeReload (3084ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2521ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (18ms) BeforeProcessingInitializeOnLoad (659ms) ProcessInitializeOnLoadAttributes (1617ms) ProcessInitializeOnLoadMethodAttributes (212ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (3ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (45ms) Refreshing native plugins compatible for Editor in 3.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.2 MB). Loaded Objects now: 6943. Memory consumption went from 141.0 MB to 136.9 MB. Total: 110.061900 ms (FindLiveObjects: 2.878600 ms CreateObjectMapping: 9.588900 ms MarkObjects: 53.232300 ms DeleteObjects: 44.358300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.212 seconds Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.639 seconds Domain Reload Profiling: 3857ms BeginReloadAssembly (349ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (91ms) RebuildCommonClasses (60ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (749ms) LoadAssemblies (638ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (266ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (229ms) ResolveRequiredComponents (17ms) FinalizeReload (2641ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2251ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (277ms) ProcessInitializeOnLoadAttributes (1606ms) ProcessInitializeOnLoadMethodAttributes (332ms) AfterProcessingInitializeOnLoad (15ms) EditorAssembliesLoaded (9ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (105ms) Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.2 MB). Loaded Objects now: 6946. Memory consumption went from 141.1 MB to 136.8 MB. Total: 50.320400 ms (FindLiveObjects: 7.081600 ms CreateObjectMapping: 4.514500 ms MarkObjects: 29.733100 ms DeleteObjects: 8.988100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 18.484 seconds Refreshing native plugins compatible for Editor in 6.09 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 7.182 seconds Domain Reload Profiling: 25657ms BeginReloadAssembly (4901ms) ExecutionOrderSort (4ms) DisableScriptedObjects (225ms) BackupInstance (0ms) ReleaseScriptingObjects (8ms) CreateAndSetChildDomain (1647ms) RebuildCommonClasses (471ms) RebuildNativeTypeToScriptingClass (57ms) initialDomainReloadingComplete (876ms) LoadAllAssembliesAndSetupDomain (12168ms) LoadAssemblies (11874ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2000ms) TypeCache.Refresh (56ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1875ms) ResolveRequiredComponents (42ms) FinalizeReload (7183ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5834ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (137ms) BeforeProcessingInitializeOnLoad (1976ms) ProcessInitializeOnLoadAttributes (3367ms) ProcessInitializeOnLoadMethodAttributes (331ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (76ms) Refreshing native plugins compatible for Editor in 3.13 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.2 MB). Loaded Objects now: 6949. Memory consumption went from 141.1 MB to 136.9 MB. Total: 19.784100 ms (FindLiveObjects: 1.860900 ms CreateObjectMapping: 2.398800 ms MarkObjects: 11.427300 ms DeleteObjects: 4.095300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 1.468 seconds Refreshing native plugins compatible for Editor in 2.01 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.925 seconds Domain Reload Profiling: 4400ms BeginReloadAssembly (471ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (123ms) RebuildCommonClasses (71ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (869ms) LoadAssemblies (792ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (280ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (241ms) ResolveRequiredComponents (17ms) FinalizeReload (2926ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2604ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (232ms) ProcessInitializeOnLoadAttributes (2210ms) ProcessInitializeOnLoadMethodAttributes (146ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (45ms) Refreshing native plugins compatible for Editor in 5.11 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.0 MB). Loaded Objects now: 6952. Memory consumption went from 141.1 MB to 137.1 MB. Total: 33.988800 ms (FindLiveObjects: 3.863400 ms CreateObjectMapping: 3.596700 ms MarkObjects: 19.227200 ms DeleteObjects: 7.298500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.152 seconds Refreshing native plugins compatible for Editor in 3.45 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.939 seconds Domain Reload Profiling: 8120ms BeginReloadAssembly (490ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (138ms) RebuildCommonClasses (52ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (1578ms) LoadAssemblies (1190ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (584ms) TypeCache.Refresh (28ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (446ms) ResolveRequiredComponents (45ms) FinalizeReload (5943ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4940ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (39ms) BeforeProcessingInitializeOnLoad (642ms) ProcessInitializeOnLoadAttributes (3969ms) ProcessInitializeOnLoadMethodAttributes (261ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (3ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (390ms) Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.7 MB). Loaded Objects now: 6955. Memory consumption went from 141.1 MB to 136.5 MB. Total: 39.754400 ms (FindLiveObjects: 2.668400 ms CreateObjectMapping: 4.724600 ms MarkObjects: 21.157000 ms DeleteObjects: 11.201700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.734 seconds Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 7.215 seconds Domain Reload Profiling: 8953ms BeginReloadAssembly (705ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (134ms) RebuildCommonClasses (68ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (56ms) LoadAllAssembliesAndSetupDomain (891ms) LoadAssemblies (1067ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (284ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (249ms) ResolveRequiredComponents (16ms) FinalizeReload (7217ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6221ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (1044ms) ProcessInitializeOnLoadAttributes (3308ms) ProcessInitializeOnLoadMethodAttributes (1843ms) AfterProcessingInitializeOnLoad (13ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (453ms) Refreshing native plugins compatible for Editor in 3.11 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (3.1 MB). Loaded Objects now: 6958. Memory consumption went from 141.2 MB to 138.0 MB. Total: 81.261000 ms (FindLiveObjects: 2.940000 ms CreateObjectMapping: 2.357600 ms MarkObjects: 44.393500 ms DeleteObjects: 31.554300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 14.091 seconds Refreshing native plugins compatible for Editor in 7.46 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.500 seconds Domain Reload Profiling: 20610ms BeginReloadAssembly (3348ms) ExecutionOrderSort (1ms) DisableScriptedObjects (93ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (1139ms) RebuildCommonClasses (655ms) RebuildNativeTypeToScriptingClass (51ms) initialDomainReloadingComplete (510ms) LoadAllAssembliesAndSetupDomain (9544ms) LoadAssemblies (8579ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2527ms) TypeCache.Refresh (135ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (2310ms) ResolveRequiredComponents (48ms) FinalizeReload (6502ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5630ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (90ms) BeforeProcessingInitializeOnLoad (1246ms) ProcessInitializeOnLoadAttributes (4068ms) ProcessInitializeOnLoadMethodAttributes (200ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (3ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (55ms) Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6171 unused Assets / (4.3 MB). Loaded Objects now: 6961. Memory consumption went from 141.3 MB to 137.0 MB. Total: 28.580600 ms (FindLiveObjects: 4.004500 ms CreateObjectMapping: 1.896300 ms MarkObjects: 16.424000 ms DeleteObjects: 6.253200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6166 unused Assets / (4.6 MB). Loaded Objects now: 6962. Memory consumption went from 141.4 MB to 136.8 MB. Total: 163.755300 ms (FindLiveObjects: 4.748000 ms CreateObjectMapping: 1.753300 ms MarkObjects: 152.199600 ms DeleteObjects: 5.050900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 10.213 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.206 seconds Domain Reload Profiling: 12441ms BeginReloadAssembly (4477ms) ExecutionOrderSort (0ms) DisableScriptedObjects (146ms) BackupInstance (0ms) ReleaseScriptingObjects (7ms) CreateAndSetChildDomain (2900ms) RebuildCommonClasses (130ms) RebuildNativeTypeToScriptingClass (45ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (5508ms) LoadAssemblies (5330ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (813ms) TypeCache.Refresh (98ms) TypeCache.ScanAssembly (6ms) BuildScriptInfoCaches (642ms) ResolveRequiredComponents (31ms) FinalizeReload (2207ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1803ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (14ms) BeforeProcessingInitializeOnLoad (309ms) ProcessInitializeOnLoadAttributes (1356ms) ProcessInitializeOnLoadMethodAttributes (112ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (35ms) Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (6.4 MB). Loaded Objects now: 6965. Memory consumption went from 141.3 MB to 134.9 MB. Total: 32.732300 ms (FindLiveObjects: 3.565900 ms CreateObjectMapping: 2.260600 ms MarkObjects: 16.912400 ms DeleteObjects: 9.991300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.570 seconds Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.900 seconds Domain Reload Profiling: 5474ms BeginReloadAssembly (1539ms) ExecutionOrderSort (0ms) DisableScriptedObjects (31ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (299ms) RebuildCommonClasses (97ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (88ms) LoadAllAssembliesAndSetupDomain (1819ms) LoadAssemblies (2558ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (310ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (259ms) ResolveRequiredComponents (25ms) FinalizeReload (1901ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1639ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (73ms) BeforeProcessingInitializeOnLoad (605ms) ProcessInitializeOnLoadAttributes (862ms) ProcessInitializeOnLoadMethodAttributes (91ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (6.6 MB). Loaded Objects now: 6968. Memory consumption went from 141.3 MB to 134.7 MB. Total: 20.932800 ms (FindLiveObjects: 1.022800 ms CreateObjectMapping: 1.845900 ms MarkObjects: 10.168600 ms DeleteObjects: 7.893400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 2017.365616 seconds. path: Assets/Addons/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.jpg artifactKey: Guid(c00ec1ad7f008b6468635c4f92f691b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Addons/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.jpg using Guid(c00ec1ad7f008b6468635c4f92f691b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '07e690c26119ca675fe14998cf6d89bf') in 7.2823847 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000810 seconds. path: Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev (1).jpg artifactKey: Guid(80cbfad6aa2f36c45b8dd0b998265af4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev (1).jpg using Guid(80cbfad6aa2f36c45b8dd0b998265af4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cf71a41aaf91feb07d401063de81bf73') in 0.0689716 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000058 seconds. path: Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev.jpg artifactKey: Guid(6890798264bfe174da2490afd5bc53cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev.jpg using Guid(6890798264bfe174da2490afd5bc53cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cde4cebf28b024d8a770809421f4f610') in 0.0573973 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000066 seconds. path: Assets/Addons/naturmort-s-psihodeliceskim-fonom (1).jpg artifactKey: Guid(cfb36e89e6b950140b7d664a13f5feab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Addons/naturmort-s-psihodeliceskim-fonom (1).jpg using Guid(cfb36e89e6b950140b7d664a13f5feab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d2a08191333810df6ed5d6e091cc1f9') in 0.0332448 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000028 seconds. path: Assets/Addons/mercausii-volnistyi-magkii-sinii-i-zeltyi-abstraktnyi-fon.jpg artifactKey: Guid(afa454b71078b5340b05ac2638bc01bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Addons/mercausii-volnistyi-magkii-sinii-i-zeltyi-abstraktnyi-fon.jpg using Guid(afa454b71078b5340b05ac2638bc01bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1cd9c13fb7916351b19a75a848a6c798') in 0.0349813 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 9.342 seconds Refreshing native plugins compatible for Editor in 6.34 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.834 seconds Domain Reload Profiling: 16203ms BeginReloadAssembly (3345ms) ExecutionOrderSort (1ms) DisableScriptedObjects (262ms) BackupInstance (0ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (1491ms) RebuildCommonClasses (260ms) RebuildNativeTypeToScriptingClass (62ms) initialDomainReloadingComplete (310ms) LoadAllAssembliesAndSetupDomain (5391ms) LoadAssemblies (4825ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1378ms) TypeCache.Refresh (121ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1172ms) ResolveRequiredComponents (39ms) FinalizeReload (6834ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5876ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (16ms) BeforeProcessingInitializeOnLoad (2445ms) ProcessInitializeOnLoadAttributes (3309ms) ProcessInitializeOnLoadMethodAttributes (97ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (30ms) Refreshing native plugins compatible for Editor in 66.07 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (6.2 MB). Loaded Objects now: 6972. Memory consumption went from 141.4 MB to 135.2 MB. Total: 129.453300 ms (FindLiveObjects: 14.088200 ms CreateObjectMapping: 6.362200 ms MarkObjects: 67.347500 ms DeleteObjects: 41.651700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 8.397 seconds Refreshing native plugins compatible for Editor in 2.75 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.912 seconds Domain Reload Profiling: 11395ms BeginReloadAssembly (2283ms) ExecutionOrderSort (1ms) DisableScriptedObjects (173ms) BackupInstance (0ms) ReleaseScriptingObjects (6ms) CreateAndSetChildDomain (918ms) RebuildCommonClasses (97ms) RebuildNativeTypeToScriptingClass (30ms) initialDomainReloadingComplete (103ms) LoadAllAssembliesAndSetupDomain (5970ms) LoadAssemblies (2667ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (3614ms) TypeCache.Refresh (197ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (2484ms) ResolveRequiredComponents (57ms) FinalizeReload (2913ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2387ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (29ms) BeforeProcessingInitializeOnLoad (509ms) ProcessInitializeOnLoadAttributes (1676ms) ProcessInitializeOnLoadMethodAttributes (158ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (49ms) Refreshing native plugins compatible for Editor in 0.76 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.1 MB). Loaded Objects now: 6975. Memory consumption went from 141.3 MB to 136.2 MB. Total: 14.479900 ms (FindLiveObjects: 1.016100 ms CreateObjectMapping: 1.428900 ms MarkObjects: 7.676400 ms DeleteObjects: 4.357400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 10.786 seconds Refreshing native plugins compatible for Editor in 5.58 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.580 seconds Domain Reload Profiling: 12394ms BeginReloadAssembly (5952ms) ExecutionOrderSort (1ms) DisableScriptedObjects (354ms) BackupInstance (0ms) ReleaseScriptingObjects (8ms) CreateAndSetChildDomain (2587ms) RebuildCommonClasses (164ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (118ms) LoadAllAssembliesAndSetupDomain (4554ms) LoadAssemblies (5027ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (879ms) TypeCache.Refresh (92ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (694ms) ResolveRequiredComponents (54ms) FinalizeReload (1581ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (220ms) ProcessInitializeOnLoadAttributes (934ms) ProcessInitializeOnLoadMethodAttributes (104ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) Refreshing native plugins compatible for Editor in 7.39 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (4.7 MB). Loaded Objects now: 6978. Memory consumption went from 141.5 MB to 136.8 MB. Total: 205.930400 ms (FindLiveObjects: 13.076200 ms CreateObjectMapping: 18.918800 ms MarkObjects: 124.557600 ms DeleteObjects: 49.375400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.931 seconds Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.383 seconds Domain Reload Profiling: 9418ms BeginReloadAssembly (2039ms) ExecutionOrderSort (0ms) DisableScriptedObjects (51ms) BackupInstance (0ms) ReleaseScriptingObjects (7ms) CreateAndSetChildDomain (902ms) RebuildCommonClasses (59ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (1861ms) LoadAssemblies (1690ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (874ms) TypeCache.Refresh (49ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (682ms) ResolveRequiredComponents (35ms) FinalizeReload (5384ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4153ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (135ms) SetLoadedEditorAssemblies (98ms) BeforeProcessingInitializeOnLoad (1054ms) ProcessInitializeOnLoadAttributes (2524ms) ProcessInitializeOnLoadMethodAttributes (320ms) AfterProcessingInitializeOnLoad (18ms) EditorAssembliesLoaded (3ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (142ms) Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.9 MB). Loaded Objects now: 6981. Memory consumption went from 141.5 MB to 135.6 MB. Total: 40.320800 ms (FindLiveObjects: 2.248000 ms CreateObjectMapping: 3.553200 ms MarkObjects: 19.687900 ms DeleteObjects: 14.829200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.186 seconds Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.071 seconds Domain Reload Profiling: 5263ms BeginReloadAssembly (477ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (111ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (1592ms) LoadAssemblies (1133ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (672ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (598ms) ResolveRequiredComponents (20ms) FinalizeReload (3072ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2422ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (26ms) BeforeProcessingInitializeOnLoad (374ms) ProcessInitializeOnLoadAttributes (1866ms) ProcessInitializeOnLoadMethodAttributes (145ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (48ms) Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.2 MB). Loaded Objects now: 6984. Memory consumption went from 141.5 MB to 136.4 MB. Total: 22.028300 ms (FindLiveObjects: 1.604600 ms CreateObjectMapping: 3.046700 ms MarkObjects: 10.099000 ms DeleteObjects: 7.276500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 6.017 seconds Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.569 seconds Domain Reload Profiling: 7602ms BeginReloadAssembly (3275ms) ExecutionOrderSort (1ms) DisableScriptedObjects (419ms) BackupInstance (0ms) ReleaseScriptingObjects (8ms) CreateAndSetChildDomain (1341ms) RebuildCommonClasses (93ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (110ms) LoadAllAssembliesAndSetupDomain (2528ms) LoadAssemblies (2277ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (750ms) TypeCache.Refresh (83ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (592ms) ResolveRequiredComponents (27ms) FinalizeReload (1570ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1243ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (305ms) ProcessInitializeOnLoadAttributes (830ms) ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.9 MB). Loaded Objects now: 6987. Memory consumption went from 141.6 MB to 135.7 MB. Total: 29.501200 ms (FindLiveObjects: 1.853400 ms CreateObjectMapping: 2.164800 ms MarkObjects: 14.605300 ms DeleteObjects: 10.875200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.570 seconds Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.598 seconds Domain Reload Profiling: 6167ms BeginReloadAssembly (903ms) ExecutionOrderSort (0ms) DisableScriptedObjects (48ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (141ms) RebuildCommonClasses (367ms) RebuildNativeTypeToScriptingClass (103ms) initialDomainReloadingComplete (111ms) LoadAllAssembliesAndSetupDomain (3083ms) LoadAssemblies (2996ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (622ms) TypeCache.Refresh (39ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (535ms) ResolveRequiredComponents (29ms) FinalizeReload (1599ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1258ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (17ms) BeforeProcessingInitializeOnLoad (337ms) ProcessInitializeOnLoadAttributes (824ms) ProcessInitializeOnLoadMethodAttributes (73ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.4 MB). Loaded Objects now: 6990. Memory consumption went from 141.5 MB to 136.1 MB. Total: 20.426300 ms (FindLiveObjects: 1.931300 ms CreateObjectMapping: 1.681000 ms MarkObjects: 9.808400 ms DeleteObjects: 7.004600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 7.539 seconds Refreshing native plugins compatible for Editor in 6.67 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.918 seconds Domain Reload Profiling: 9497ms BeginReloadAssembly (4270ms) ExecutionOrderSort (1ms) DisableScriptedObjects (136ms) BackupInstance (0ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (1099ms) RebuildCommonClasses (179ms) RebuildNativeTypeToScriptingClass (43ms) initialDomainReloadingComplete (153ms) LoadAllAssembliesAndSetupDomain (2933ms) LoadAssemblies (4072ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1359ms) TypeCache.Refresh (67ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1132ms) ResolveRequiredComponents (59ms) FinalizeReload (1918ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1367ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (268ms) ProcessInitializeOnLoadAttributes (964ms) ProcessInitializeOnLoadMethodAttributes (114ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (4.8 MB). Loaded Objects now: 6993. Memory consumption went from 141.6 MB to 136.8 MB. Total: 16.746900 ms (FindLiveObjects: 0.990100 ms CreateObjectMapping: 1.251000 ms MarkObjects: 8.463100 ms DeleteObjects: 6.041600 ms) Prepare: number of updated asset objects reloaded= 0