[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T21:03:38.7054163Z" OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-13T21:03:38Z COMMAND LINE ARGUMENTS: D:\UNITY\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker3 -projectPath D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker3.log -srvPort 50727 -licensingIpc LicenseClient-user -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [35532] Target information: Player connection [35532] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [35532] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [35532] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [35532] Host joined multi-casting on [225.0.0.222:54997]... Player connection [35532] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user" [Licensing::IpcConnector] LicenseClient-user channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T21:03:39.1293539Z" Library Redirect Path: Library/ [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: a297f54020be4d3c97ac3b0056b1419f Correlation Id: 2ed37a33eb4552404b872d41967a1730 External correlation Id: 5691970118425184925 Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.03s, handshake: 0.17s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T21:03:39.3303633Z" [Licensing::Module] Licensing Background thread has ended after 0.63s [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 259.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002858 seconds. - Loaded All Assemblies, in 1.980 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.044 seconds Domain Reload Profiling: 3025ms BeginReloadAssembly (341ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (620ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (77ms) LoadAllAssembliesAndSetupDomain (923ms) LoadAssemblies (338ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (917ms) TypeCache.Refresh (915ms) TypeCache.ScanAssembly (891ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1046ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (936ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (88ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (128ms) ProcessInitializeOnLoadAttributes (513ms) ProcessInitializeOnLoadMethodAttributes (199ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972492959292-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 1.551 seconds Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.297 seconds Domain Reload Profiling: 3843ms BeginReloadAssembly (438ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (1005ms) LoadAssemblies (922ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (366ms) TypeCache.Refresh (285ms) TypeCache.ScanAssembly (267ms) BuildScriptInfoCaches (63ms) ResolveRequiredComponents (14ms) FinalizeReload (2298ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1916ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (210ms) ProcessInitializeOnLoadAttributes (1627ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 2.70 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6174 unused Assets / (4.8 MB). Loaded Objects now: 6886. Memory consumption went from 131.0 MB to 126.2 MB. Total: 17.806000 ms (FindLiveObjects: 1.881000 ms CreateObjectMapping: 1.624200 ms MarkObjects: 9.581200 ms DeleteObjects: 4.718300 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 3.997 seconds Refreshing native plugins compatible for Editor in 5.76 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.547 seconds Domain Reload Profiling: 7591ms BeginReloadAssembly (1603ms) ExecutionOrderSort (5ms) DisableScriptedObjects (124ms) BackupInstance (0ms) ReleaseScriptingObjects (7ms) CreateAndSetChildDomain (547ms) RebuildCommonClasses (63ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (2311ms) LoadAssemblies (1619ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (972ms) TypeCache.Refresh (76ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (774ms) ResolveRequiredComponents (52ms) FinalizeReload (3548ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2655ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (20ms) BeforeProcessingInitializeOnLoad (441ms) ProcessInitializeOnLoadAttributes (1906ms) ProcessInitializeOnLoadMethodAttributes (253ms) AfterProcessingInitializeOnLoad (18ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (58ms) Refreshing native plugins compatible for Editor in 3.47 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (4.4 MB). Loaded Objects now: 6901. Memory consumption went from 135.7 MB to 131.3 MB. Total: 27.507300 ms (FindLiveObjects: 2.661700 ms CreateObjectMapping: 2.574100 ms MarkObjects: 15.489500 ms DeleteObjects: 6.780100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 5.482 seconds Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.892 seconds Domain Reload Profiling: 8410ms BeginReloadAssembly (2097ms) ExecutionOrderSort (3ms) DisableScriptedObjects (218ms) BackupInstance (0ms) ReleaseScriptingObjects (6ms) CreateAndSetChildDomain (790ms) RebuildCommonClasses (55ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (3288ms) LoadAssemblies (1965ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1709ms) TypeCache.Refresh (72ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1362ms) ResolveRequiredComponents (60ms) FinalizeReload (2892ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (17ms) BeforeProcessingInitializeOnLoad (411ms) ProcessInitializeOnLoadAttributes (1739ms) ProcessInitializeOnLoadMethodAttributes (151ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (44ms) Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.0 MB). Loaded Objects now: 6904. Memory consumption went from 135.7 MB to 130.7 MB. Total: 17.282100 ms (FindLiveObjects: 0.902400 ms CreateObjectMapping: 1.266700 ms MarkObjects: 10.103000 ms DeleteObjects: 5.008700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 10.708 seconds Refreshing native plugins compatible for Editor in 2.58 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.457 seconds Domain Reload Profiling: 12194ms BeginReloadAssembly (5274ms) ExecutionOrderSort (1ms) DisableScriptedObjects (285ms) BackupInstance (0ms) ReleaseScriptingObjects (11ms) CreateAndSetChildDomain (1805ms) RebuildCommonClasses (470ms) RebuildNativeTypeToScriptingClass (63ms) initialDomainReloadingComplete (170ms) LoadAllAssembliesAndSetupDomain (4758ms) LoadAssemblies (5750ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (931ms) TypeCache.Refresh (127ms) TypeCache.ScanAssembly (4ms) BuildScriptInfoCaches (699ms) ResolveRequiredComponents (59ms) FinalizeReload (1459ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1165ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (205ms) ProcessInitializeOnLoadAttributes (850ms) ProcessInitializeOnLoadMethodAttributes (91ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) Refreshing native plugins compatible for Editor in 6.97 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.0 MB). Loaded Objects now: 6907. Memory consumption went from 135.7 MB to 130.8 MB. Total: 214.320200 ms (FindLiveObjects: 12.004700 ms CreateObjectMapping: 20.756800 ms MarkObjects: 142.429200 ms DeleteObjects: 39.127000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.614 seconds Refreshing native plugins compatible for Editor in 5.30 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.978 seconds Domain Reload Profiling: 8611ms BeginReloadAssembly (1349ms) ExecutionOrderSort (0ms) DisableScriptedObjects (39ms) BackupInstance (0ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (605ms) RebuildCommonClasses (502ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (1703ms) LoadAssemblies (1516ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (721ms) TypeCache.Refresh (45ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (476ms) ResolveRequiredComponents (38ms) FinalizeReload (4980ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3662ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (30ms) BeforeProcessingInitializeOnLoad (926ms) ProcessInitializeOnLoadAttributes (2332ms) ProcessInitializeOnLoadMethodAttributes (305ms) AfterProcessingInitializeOnLoad (48ms) EditorAssembliesLoaded (5ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (427ms) Refreshing native plugins compatible for Editor in 6.39 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (8.0 MB). Loaded Objects now: 6910. Memory consumption went from 135.8 MB to 127.8 MB. Total: 105.018500 ms (FindLiveObjects: 4.067400 ms CreateObjectMapping: 5.790800 ms MarkObjects: 39.143400 ms DeleteObjects: 56.012900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.235 seconds Refreshing native plugins compatible for Editor in 12.23 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.970 seconds Domain Reload Profiling: 5213ms BeginReloadAssembly (503ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (95ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (1607ms) LoadAssemblies (1124ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (731ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (625ms) ResolveRequiredComponents (20ms) FinalizeReload (2972ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2480ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (18ms) BeforeProcessingInitializeOnLoad (437ms) ProcessInitializeOnLoadAttributes (1786ms) ProcessInitializeOnLoadMethodAttributes (225ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (62ms) Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (4.2 MB). Loaded Objects now: 6913. Memory consumption went from 135.8 MB to 131.6 MB. Total: 31.683000 ms (FindLiveObjects: 3.032900 ms CreateObjectMapping: 4.266800 ms MarkObjects: 15.807600 ms DeleteObjects: 8.573700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 6.582 seconds Refreshing native plugins compatible for Editor in 3.62 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.573 seconds Domain Reload Profiling: 8173ms BeginReloadAssembly (3713ms) ExecutionOrderSort (5ms) DisableScriptedObjects (324ms) BackupInstance (0ms) ReleaseScriptingObjects (11ms) CreateAndSetChildDomain (1348ms) RebuildCommonClasses (126ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (2656ms) LoadAssemblies (2279ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (855ms) TypeCache.Refresh (98ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (654ms) ResolveRequiredComponents (25ms) FinalizeReload (1574ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1251ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (298ms) ProcessInitializeOnLoadAttributes (851ms) ProcessInitializeOnLoadMethodAttributes (80ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (28ms) Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.1 MB). Loaded Objects now: 6916. Memory consumption went from 135.9 MB to 130.7 MB. Total: 29.579200 ms (FindLiveObjects: 1.851100 ms CreateObjectMapping: 2.685900 ms MarkObjects: 16.123300 ms DeleteObjects: 8.917300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.524 seconds Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.585 seconds Domain Reload Profiling: 6112ms BeginReloadAssembly (812ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (152ms) RebuildCommonClasses (280ms) RebuildNativeTypeToScriptingClass (123ms) initialDomainReloadingComplete (169ms) LoadAllAssembliesAndSetupDomain (3143ms) LoadAssemblies (2984ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (638ms) TypeCache.Refresh (40ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (534ms) ResolveRequiredComponents (28ms) FinalizeReload (1586ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1275ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (321ms) ProcessInitializeOnLoadAttributes (859ms) ProcessInitializeOnLoadMethodAttributes (73ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (20ms) Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (4.6 MB). Loaded Objects now: 6919. Memory consumption went from 135.9 MB to 131.3 MB. Total: 15.925500 ms (FindLiveObjects: 2.107700 ms CreateObjectMapping: 1.622000 ms MarkObjects: 7.891200 ms DeleteObjects: 4.302700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 7.251 seconds Refreshing native plugins compatible for Editor in 4.06 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.951 seconds Domain Reload Profiling: 9245ms BeginReloadAssembly (3174ms) ExecutionOrderSort (1ms) DisableScriptedObjects (155ms) BackupInstance (0ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (718ms) RebuildCommonClasses (880ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (3147ms) LoadAssemblies (3621ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1270ms) TypeCache.Refresh (65ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (1078ms) ResolveRequiredComponents (51ms) FinalizeReload (1952ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1396ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (383ms) ProcessInitializeOnLoadAttributes (829ms) ProcessInitializeOnLoadMethodAttributes (154ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6922. Memory consumption went from 135.9 MB to 131.6 MB. Total: 14.839000 ms (FindLiveObjects: 0.924700 ms CreateObjectMapping: 1.308400 ms MarkObjects: 7.660400 ms DeleteObjects: 4.944200 ms) Prepare: number of updated asset objects reloaded= 0