using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void PlayGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void ExitGame() { Application.Quit(); } public void ExitLevel() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } public void RestartLevel() { Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } }