[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-13T20:12:59Z COMMAND LINE ARGUMENTS: D:\UNITY\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker1.log -srvPort 50727 -licensingIpc LicenseClient-user -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T20:12:59.8076329Z" Player connection [19224] Target information: Player connection [19224] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19224] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19224] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [19224] Host joined multi-casting on [225.0.0.222:54997]... Player connection [19224] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user" [Licensing::IpcConnector] LicenseClient-user channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T20:13:00.1959216Z" Library Redirect Path: Library/ [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: 33576988ae384505a4a0e1bbcd88d41f Correlation Id: 2ed37a33eb4552404b872d41967a1730 External correlation Id: 8979527136711582371 Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T20:13:00.227974Z" [Licensing::Module] Licensing Background thread has ended after 0.49s [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 274.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.005501 seconds. - Loaded All Assemblies, in 1.074 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.911 seconds Domain Reload Profiling: 1986ms BeginReloadAssembly (424ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (90ms) RebuildNativeTypeToScriptingClass (30ms) initialDomainReloadingComplete (111ms) LoadAllAssembliesAndSetupDomain (418ms) LoadAssemblies (421ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (408ms) TypeCache.Refresh (404ms) TypeCache.ScanAssembly (359ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (913ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (788ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (112ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (175ms) ProcessInitializeOnLoadAttributes (326ms) ProcessInitializeOnLoadMethodAttributes (167ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972492959292-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 1.947 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.873 seconds Domain Reload Profiling: 4814ms BeginReloadAssembly (437ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (100ms) RebuildCommonClasses (83ms) RebuildNativeTypeToScriptingClass (30ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (1321ms) LoadAssemblies (1007ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (538ms) TypeCache.Refresh (413ms) TypeCache.ScanAssembly (355ms) BuildScriptInfoCaches (105ms) ResolveRequiredComponents (14ms) FinalizeReload (2873ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2484ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (235ms) ProcessInitializeOnLoadAttributes (2132ms) ProcessInitializeOnLoadMethodAttributes (105ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6172 unused Assets / (5.4 MB). Loaded Objects now: 6884. Memory consumption went from 131.0 MB to 125.6 MB. Total: 21.442900 ms (FindLiveObjects: 2.932600 ms CreateObjectMapping: 1.908400 ms MarkObjects: 10.468900 ms DeleteObjects: 6.131100 ms) ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets / (1.8 MB). Loaded Objects now: 6884. Memory consumption went from 124.5 MB to 122.7 MB. Total: 10.814500 ms (FindLiveObjects: 0.660300 ms CreateObjectMapping: 0.538100 ms MarkObjects: 8.777700 ms DeleteObjects: 0.836800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 15690.001472 seconds. path: Assets/эшкерембус.png artifactKey: Guid(bfc10f602a276ee4ba21b56a3a586b41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/эшкерембус.png using Guid(bfc10f602a276ee4ba21b56a3a586b41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8cd0f823fe20ca55ea8345f5855b379a') in 0.2840156 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 111.192 seconds Refreshing native plugins compatible for Editor in 12.49 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 50.962 seconds Domain Reload Profiling: 161451ms BeginReloadAssembly (22106ms) ExecutionOrderSort (29ms) DisableScriptedObjects (777ms) BackupInstance (0ms) ReleaseScriptingObjects (42ms) CreateAndSetChildDomain (1868ms) RebuildCommonClasses (2598ms) RebuildNativeTypeToScriptingClass (4028ms) initialDomainReloadingComplete (34014ms) LoadAllAssembliesAndSetupDomain (47720ms) LoadAssemblies (43301ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20724ms) TypeCache.Refresh (2305ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (17727ms) ResolveRequiredComponents (401ms) FinalizeReload (50985ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (48288ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (91ms) SetLoadedEditorAssemblies (676ms) BeforeProcessingInitializeOnLoad (11162ms) ProcessInitializeOnLoadAttributes (35065ms) ProcessInitializeOnLoadMethodAttributes (1261ms) AfterProcessingInitializeOnLoad (18ms) EditorAssembliesLoaded (13ms) ExecutionOrderSort2 (2ms) AwakeInstancesAfterBackupRestoration (179ms) Refreshing native plugins compatible for Editor in 13.67 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (3.0 MB). Loaded Objects now: 6907. Memory consumption went from 140.3 MB to 137.4 MB. Total: 286.059800 ms (FindLiveObjects: 116.538100 ms CreateObjectMapping: 31.820000 ms MarkObjects: 112.139300 ms DeleteObjects: 25.558900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 16.602 seconds Refreshing native plugins compatible for Editor in 4.92 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 8.399 seconds Domain Reload Profiling: 25187ms BeginReloadAssembly (4113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (55ms) BackupInstance (0ms) ReleaseScriptingObjects (12ms) CreateAndSetChildDomain (1445ms) RebuildCommonClasses (858ms) RebuildNativeTypeToScriptingClass (130ms) initialDomainReloadingComplete (297ms) LoadAllAssembliesAndSetupDomain (11377ms) LoadAssemblies (9373ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (3376ms) TypeCache.Refresh (803ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (2296ms) ResolveRequiredComponents (172ms) FinalizeReload (8413ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6629ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (115ms) BeforeProcessingInitializeOnLoad (1099ms) ProcessInitializeOnLoadAttributes (4700ms) ProcessInitializeOnLoadMethodAttributes (659ms) AfterProcessingInitializeOnLoad (19ms) EditorAssembliesLoaded (8ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (247ms) Refreshing native plugins compatible for Editor in 8.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6170 unused Assets / (8.8 MB). Loaded Objects now: 6910. Memory consumption went from 140.3 MB to 131.5 MB. Total: 103.306100 ms (FindLiveObjects: 9.689800 ms CreateObjectMapping: 4.341200 ms MarkObjects: 49.617400 ms DeleteObjects: 39.654900 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0