[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-11T21:08:53Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-11T21:08:53.3567597Z" COMMAND LINE ARGUMENTS: D:\UNITY\6000.2.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker3 -projectPath D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab -logFile Logs/AssetImportWorker3.log -srvPort 53851 -licensingIpc LicenseClient-user -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [24616] Target information: Player connection [24616] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 1548020113 [EditorId] 1548020113 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [24616] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 1548020113 [EditorId] 1548020113 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [24616] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 1548020113 [EditorId] 1548020113 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [24616] Host joined multi-casting on [225.0.0.222:54997]... Player connection [24616] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 12820, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.17.2'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user" [Licensing::IpcConnector] LicenseClient-user channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-11T21:08:53.992516Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 19348, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.2+ff71f16 Session Id: 009ef42f4f7543df8442b8654337a8cd Correlation Id: bc9214cc951e02b7b10d031f66188bc4 External correlation Id: 6066799964075096350 Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.01s, validation: 0.04s, handshake: 0.12s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-11T21:08:54.155416Z" [Licensing::Module] Licensing Background thread has ended after 0.80s [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1605.39 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.11f1 (7134d7685e5d) [Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.6070 Initialize mono Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed' Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56188 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006344 seconds. - Loaded All Assemblies, in 6.870 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.563 seconds Domain Reload Profiling: 8431ms BeginReloadAssembly (3369ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (1755ms) RebuildNativeTypeToScriptingClass (61ms) initialDomainReloadingComplete (198ms) LoadAllAssembliesAndSetupDomain (1483ms) LoadAssemblies (3304ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1472ms) TypeCache.Refresh (1468ms) TypeCache.ScanAssembly (1420ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1565ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1384ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (202ms) SetLoadedEditorAssemblies (19ms) BeforeProcessingInitializeOnLoad (356ms) ProcessInitializeOnLoadAttributes (554ms) ProcessInitializeOnLoadMethodAttributes (251ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972492959292-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 11.223 seconds Refreshing native plugins compatible for Editor in 7.06 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.003 seconds Domain Reload Profiling: 15210ms BeginReloadAssembly (1637ms) ExecutionOrderSort (0ms) DisableScriptedObjects (36ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (115ms) RebuildCommonClasses (338ms) RebuildNativeTypeToScriptingClass (126ms) initialDomainReloadingComplete (282ms) LoadAllAssembliesAndSetupDomain (8822ms) LoadAssemblies (6900ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (3096ms) TypeCache.Refresh (2289ms) TypeCache.ScanAssembly (2098ms) BuildScriptInfoCaches (542ms) ResolveRequiredComponents (225ms) FinalizeReload (4004ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2990ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (20ms) BeforeProcessingInitializeOnLoad (996ms) ProcessInitializeOnLoadAttributes (1672ms) ProcessInitializeOnLoadMethodAttributes (285ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.13 seconds Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 6134 unused Assets / (5.4 MB). Loaded Objects now: 6829. Memory consumption went from 128.0 MB to 122.6 MB. Total: 35.088400 ms (FindLiveObjects: 7.112600 ms CreateObjectMapping: 5.702200 ms MarkObjects: 14.383100 ms DeleteObjects: 7.888000 ms) Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0