Unity_lab3/Unity3_lab/Library/PackageCache/com.unity.render-pipelines.universal@35ca8d108413/ShaderLibrary/DeclareRenderingLayerTexture.hlsl
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HLSL

#ifndef UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#define UNITY_DECLARE_RENDERING_LAYER_TEXTURE_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TYPED_TEXTURE2D_X(uint4, _CameraRenderingLayersTexture);
uint LoadSceneRenderingLayer(uint2 uvCoord)
{
return LOAD_TEXTURE2D_X(_CameraRenderingLayersTexture, uvCoord).r;
}
#endif