Unity_lab3/Unity3_lab/Library/PackageCache/com.unity.collab-proxy@1e5e48aff19d/Editor/ParentWindow.cs
2025-11-11 23:10:37 +03:00

21 lines
549 B
C#

using UnityEditor;
using Unity.PlasticSCM.Editor.CloudDrive;
namespace Unity.PlasticSCM.Editor
{
internal class ParentWindow
{
internal static EditorWindow Get()
{
if (EditorWindow.HasOpenInstances<UVCSWindow>())
return EditorWindow.GetWindow<UVCSWindow>(false, null, false);
if (EditorWindow.HasOpenInstances<CloudDriveWindow>())
return EditorWindow.GetWindow<CloudDriveWindow>(false, null, false);
return EditorWindow.focusedWindow;
}
}
}