Unity_lab3/Unity3_lab/Logs/AssetImportWorker0.log

1833 lines
84 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T21:53:00.2463028Z"
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-11-13T21:53:00Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.2.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
-logFile
Logs/AssetImportWorker0.log
-srvPort
64205
-licensingIpc
LicenseClient-user
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [6184] Target information:
Player connection [6184] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 1739753296 [EditorId] 1739753296 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [6184] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 1739753296 [EditorId] 1739753296 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [6184] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 1739753296 [EditorId] 1739753296 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [6184] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [6184] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 19212, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T21:53:00.3395771Z"
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 19340, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: 907a0c79573c44f29ad9a5a0d2f5c647
Correlation Id: dd2295c94a7103aeb6f98828814e3865
External correlation Id: 7300438849081438164
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.02s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T21:53:00.3583584Z"
[Licensing::Module] Licensing Background thread has ended after 0.11s
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 27.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56992
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.104356 seconds.
- Loaded All Assemblies, in 13.805 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.257 seconds
Domain Reload Profiling: 16054ms
BeginReloadAssembly (2999ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (2160ms)
RebuildNativeTypeToScriptingClass (201ms)
initialDomainReloadingComplete (4387ms)
LoadAllAssembliesAndSetupDomain (4049ms)
LoadAssemblies (2993ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4024ms)
TypeCache.Refresh (4018ms)
TypeCache.ScanAssembly (3927ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (2ms)
FinalizeReload (2258ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1974ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (193ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (435ms)
ProcessInitializeOnLoadAttributes (1134ms)
ProcessInitializeOnLoadMethodAttributes (195ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972492959292-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 12.804 seconds
Refreshing native plugins compatible for Editor in 5.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.515 seconds
Domain Reload Profiling: 15316ms
BeginReloadAssembly (9371ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (298ms)
RebuildNativeTypeToScriptingClass (129ms)
initialDomainReloadingComplete (151ms)
LoadAllAssembliesAndSetupDomain (2852ms)
LoadAssemblies (11211ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (666ms)
TypeCache.Refresh (513ms)
TypeCache.ScanAssembly (472ms)
BuildScriptInfoCaches (116ms)
ResolveRequiredComponents (30ms)
FinalizeReload (2516ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1875ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (321ms)
ProcessInitializeOnLoadAttributes (1406ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.18 seconds
Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.1 MB). Loaded Objects now: 6886.
Memory consumption went from 130.9 MB to 126.8 MB.
Total: 62.030600 ms (FindLiveObjects: 3.725900 ms CreateObjectMapping: 11.393500 ms MarkObjects: 36.444500 ms DeleteObjects: 10.464400 ms)
========================================================================
Received Import Request.
Time since last request: 1234.948449 seconds.
path: Assets/Scripts/MainMenu.cs
artifactKey: Guid(9eab4dbede243124987afbef11511fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/MainMenu.cs using Guid(9eab4dbede243124987afbef11511fae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5b3217849145107b1174350a33e151fc') in 0.0299432 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (5.5 MB). Loaded Objects now: 6888.
Memory consumption went from 129.7 MB to 124.2 MB.
Total: 451.533000 ms (FindLiveObjects: 6.877000 ms CreateObjectMapping: 1.693500 ms MarkObjects: 436.094200 ms DeleteObjects: 6.830600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 6.709 seconds
Refreshing native plugins compatible for Editor in 3.15 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.650 seconds
Domain Reload Profiling: 9361ms
BeginReloadAssembly (2250ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (186ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (568ms)
RebuildCommonClasses (104ms)
RebuildNativeTypeToScriptingClass (46ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (4205ms)
LoadAssemblies (3589ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1067ms)
TypeCache.Refresh (88ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (931ms)
ResolveRequiredComponents (23ms)
FinalizeReload (2651ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2184ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (404ms)
ProcessInitializeOnLoadAttributes (1638ms)
ProcessInitializeOnLoadMethodAttributes (120ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (27ms)
Refreshing native plugins compatible for Editor in 5.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.1 MB). Loaded Objects now: 6903.
Memory consumption went from 136.4 MB to 132.3 MB.
Total: 66.827300 ms (FindLiveObjects: 3.304400 ms CreateObjectMapping: 2.832900 ms MarkObjects: 43.832700 ms DeleteObjects: 16.853300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.7 MB). Loaded Objects now: 6903.
Memory consumption went from 136.5 MB to 131.8 MB.
Total: 18.891900 ms (FindLiveObjects: 1.036000 ms CreateObjectMapping: 1.735800 ms MarkObjects: 11.389300 ms DeleteObjects: 4.728700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.486 seconds
Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.389 seconds
Domain Reload Profiling: 5881ms
BeginReloadAssembly (1063ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (35ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (330ms)
RebuildCommonClasses (116ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (3208ms)
LoadAssemblies (3144ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (436ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (367ms)
ResolveRequiredComponents (21ms)
FinalizeReload (1389ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1120ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (223ms)
ProcessInitializeOnLoadAttributes (793ms)
ProcessInitializeOnLoadMethodAttributes (89ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (24ms)
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (2.8 MB). Loaded Objects now: 6906.
Memory consumption went from 136.4 MB to 133.5 MB.
Total: 18.681800 ms (FindLiveObjects: 1.251900 ms CreateObjectMapping: 2.628700 ms MarkObjects: 11.704700 ms DeleteObjects: 3.095200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.6 MB). Loaded Objects now: 6906.
Memory consumption went from 136.5 MB to 132.0 MB.
Total: 23.456900 ms (FindLiveObjects: 2.562100 ms CreateObjectMapping: 3.456900 ms MarkObjects: 12.766300 ms DeleteObjects: 4.667600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 5.770 seconds
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.877 seconds
Domain Reload Profiling: 8668ms
BeginReloadAssembly (1551ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (128ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (203ms)
RebuildCommonClasses (358ms)
RebuildNativeTypeToScriptingClass (102ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (3699ms)
LoadAssemblies (2948ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1269ms)
TypeCache.Refresh (39ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (1153ms)
ResolveRequiredComponents (52ms)
FinalizeReload (2879ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1621ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (221ms)
ProcessInitializeOnLoadAttributes (1225ms)
ProcessInitializeOnLoadMethodAttributes (165ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.6 MB). Loaded Objects now: 6909.
Memory consumption went from 136.4 MB to 131.8 MB.
Total: 39.295300 ms (FindLiveObjects: 1.667300 ms CreateObjectMapping: 1.336900 ms MarkObjects: 28.735200 ms DeleteObjects: 7.554100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 15.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.4 MB). Loaded Objects now: 6909.
Memory consumption went from 136.6 MB to 132.2 MB.
Total: 68.236900 ms (FindLiveObjects: 10.077000 ms CreateObjectMapping: 4.779400 ms MarkObjects: 44.308900 ms DeleteObjects: 9.067900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.113 seconds
Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.962 seconds
Domain Reload Profiling: 12062ms
BeginReloadAssembly (4855ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (105ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (2586ms)
RebuildCommonClasses (883ms)
RebuildNativeTypeToScriptingClass (121ms)
initialDomainReloadingComplete (866ms)
LoadAllAssembliesAndSetupDomain (3375ms)
LoadAssemblies (4696ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (590ms)
TypeCache.Refresh (57ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (483ms)
ResolveRequiredComponents (28ms)
FinalizeReload (1963ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1670ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (266ms)
ProcessInitializeOnLoadAttributes (1285ms)
ProcessInitializeOnLoadMethodAttributes (96ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (22ms)
Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.7 MB). Loaded Objects now: 6912.
Memory consumption went from 136.4 MB to 131.7 MB.
Total: 23.397400 ms (FindLiveObjects: 1.837800 ms CreateObjectMapping: 2.157100 ms MarkObjects: 12.512600 ms DeleteObjects: 6.888200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.9 MB). Loaded Objects now: 6912.
Memory consumption went from 136.6 MB to 131.8 MB.
Total: 246.084900 ms (FindLiveObjects: 5.740100 ms CreateObjectMapping: 1.219800 ms MarkObjects: 233.244800 ms DeleteObjects: 5.876600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 6.968 seconds
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.099 seconds
Domain Reload Profiling: 9078ms
BeginReloadAssembly (2957ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (1238ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (800ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (3837ms)
LoadAssemblies (2385ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1918ms)
TypeCache.Refresh (79ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (1549ms)
ResolveRequiredComponents (50ms)
FinalizeReload (2099ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1631ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (419ms)
ProcessInitializeOnLoadAttributes (1093ms)
ProcessInitializeOnLoadMethodAttributes (103ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
Refreshing native plugins compatible for Editor in 117.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.2 MB). Loaded Objects now: 6915.
Memory consumption went from 136.4 MB to 131.2 MB.
Total: 144.723800 ms (FindLiveObjects: 3.062300 ms CreateObjectMapping: 7.869600 ms MarkObjects: 92.310200 ms DeleteObjects: 41.476300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.5 MB). Loaded Objects now: 6915.
Memory consumption went from 136.6 MB to 132.1 MB.
Total: 46.606600 ms (FindLiveObjects: 2.664000 ms CreateObjectMapping: 4.467100 ms MarkObjects: 29.820600 ms DeleteObjects: 9.651000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 13.042 seconds
Refreshing native plugins compatible for Editor in 50.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.790 seconds
Domain Reload Profiling: 15883ms
BeginReloadAssembly (6094ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (198ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (3582ms)
RebuildCommonClasses (327ms)
RebuildNativeTypeToScriptingClass (100ms)
initialDomainReloadingComplete (226ms)
LoadAllAssembliesAndSetupDomain (6345ms)
LoadAssemblies (6962ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1018ms)
TypeCache.Refresh (75ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (878ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2791ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2289ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (132ms)
SetLoadedEditorAssemblies (44ms)
BeforeProcessingInitializeOnLoad (597ms)
ProcessInitializeOnLoadAttributes (1403ms)
ProcessInitializeOnLoadMethodAttributes (109ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
Refreshing native plugins compatible for Editor in 14.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (6.2 MB). Loaded Objects now: 6918.
Memory consumption went from 136.5 MB to 130.3 MB.
Total: 472.327400 ms (FindLiveObjects: 7.642500 ms CreateObjectMapping: 19.972500 ms MarkObjects: 395.170200 ms DeleteObjects: 49.539300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1303.767311 seconds.
path: ProjectSettings/TagManager.asset
artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4718da0ebad8b7c1a9da7b0bdc285e33') in 4.821689 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.004 seconds
Refreshing native plugins compatible for Editor in 2.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.485 seconds
Domain Reload Profiling: 10547ms
BeginReloadAssembly (1503ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (138ms)
BackupInstance (0ms)
ReleaseScriptingObjects (6ms)
CreateAndSetChildDomain (610ms)
RebuildCommonClasses (101ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (6368ms)
LoadAssemblies (3955ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2484ms)
TypeCache.Refresh (108ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2286ms)
ResolveRequiredComponents (53ms)
FinalizeReload (2486ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2204ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (237ms)
ProcessInitializeOnLoadAttributes (1828ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6173 unused Assets / (3.9 MB). Loaded Objects now: 6922.
Memory consumption went from 136.6 MB to 132.7 MB.
Total: 17.407500 ms (FindLiveObjects: 1.815000 ms CreateObjectMapping: 1.252200 ms MarkObjects: 9.927100 ms DeleteObjects: 4.410700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.973 seconds
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.073 seconds
Domain Reload Profiling: 5057ms
BeginReloadAssembly (516ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (28ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (185ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (1336ms)
LoadAssemblies (879ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (623ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (569ms)
ResolveRequiredComponents (30ms)
FinalizeReload (3076ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2681ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (239ms)
ProcessInitializeOnLoadAttributes (1826ms)
ProcessInitializeOnLoadMethodAttributes (592ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (71ms)
Refreshing native plugins compatible for Editor in 63.78 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (3.0 MB). Loaded Objects now: 6925.
Memory consumption went from 136.6 MB to 133.6 MB.
Total: 199.328100 ms (FindLiveObjects: 16.212800 ms CreateObjectMapping: 11.319900 ms MarkObjects: 84.145300 ms DeleteObjects: 87.645700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.353 seconds
Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.816 seconds
Domain Reload Profiling: 7183ms
BeginReloadAssembly (522ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (24ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (133ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (1732ms)
LoadAssemblies (1393ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (592ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (519ms)
ResolveRequiredComponents (28ms)
FinalizeReload (4818ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4250ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (30ms)
BeforeProcessingInitializeOnLoad (781ms)
ProcessInitializeOnLoadAttributes (3281ms)
ProcessInitializeOnLoadMethodAttributes (145ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (87ms)
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6928.
Memory consumption went from 136.6 MB to 132.3 MB.
Total: 42.167200 ms (FindLiveObjects: 1.306800 ms CreateObjectMapping: 4.168400 ms MarkObjects: 23.200600 ms DeleteObjects: 13.489300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 2.955 seconds
Refreshing native plugins compatible for Editor in 30.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.501 seconds
Domain Reload Profiling: 6474ms
BeginReloadAssembly (676ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (25ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (160ms)
RebuildCommonClasses (78ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (2119ms)
LoadAssemblies (1959ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (498ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (433ms)
ResolveRequiredComponents (31ms)
FinalizeReload (3502ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2776ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (33ms)
BeforeProcessingInitializeOnLoad (773ms)
ProcessInitializeOnLoadAttributes (1808ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.4 MB). Loaded Objects now: 6931.
Memory consumption went from 136.6 MB to 131.2 MB.
Total: 37.491200 ms (FindLiveObjects: 2.108100 ms CreateObjectMapping: 4.288000 ms MarkObjects: 17.405400 ms DeleteObjects: 13.687600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.546 seconds
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.319 seconds
Domain Reload Profiling: 6871ms
BeginReloadAssembly (396ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (94ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (1042ms)
LoadAssemblies (871ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (362ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (315ms)
ResolveRequiredComponents (16ms)
FinalizeReload (5321ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4980ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (403ms)
ProcessInitializeOnLoadAttributes (4287ms)
ProcessInitializeOnLoadMethodAttributes (266ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (56ms)
Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.6 MB). Loaded Objects now: 6934.
Memory consumption went from 136.7 MB to 131.2 MB.
Total: 45.947600 ms (FindLiveObjects: 3.517400 ms CreateObjectMapping: 7.037400 ms MarkObjects: 19.163500 ms DeleteObjects: 16.227400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.120 seconds
Refreshing native plugins compatible for Editor in 0.76 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.716 seconds
Domain Reload Profiling: 2842ms
BeginReloadAssembly (313ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (48ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (706ms)
LoadAssemblies (536ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (313ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (276ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1716ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1430ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (196ms)
ProcessInitializeOnLoadAttributes (1047ms)
ProcessInitializeOnLoadMethodAttributes (174ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6937.
Memory consumption went from 136.8 MB to 132.5 MB.
Total: 49.561300 ms (FindLiveObjects: 4.454300 ms CreateObjectMapping: 5.196400 ms MarkObjects: 32.981600 ms DeleteObjects: 6.926700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.18 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6167 unused Assets / (3.2 MB). Loaded Objects now: 6938.
Memory consumption went from 137.0 MB to 133.7 MB.
Total: 1075.379300 ms (FindLiveObjects: 190.036500 ms CreateObjectMapping: 48.915500 ms MarkObjects: 825.359900 ms DeleteObjects: 11.051700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.087 seconds
Refreshing native plugins compatible for Editor in 16.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 7.499 seconds
Domain Reload Profiling: 15616ms
BeginReloadAssembly (3454ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (146ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (1589ms)
RebuildCommonClasses (198ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (4344ms)
LoadAssemblies (4622ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (692ms)
TypeCache.Refresh (82ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (520ms)
ResolveRequiredComponents (36ms)
FinalizeReload (7501ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (6273ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (76ms)
BeforeProcessingInitializeOnLoad (1009ms)
ProcessInitializeOnLoadAttributes (4960ms)
ProcessInitializeOnLoadMethodAttributes (218ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (46ms)
Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6173 unused Assets / (5.0 MB). Loaded Objects now: 6941.
Memory consumption went from 136.8 MB to 131.8 MB.
Total: 30.992100 ms (FindLiveObjects: 3.701400 ms CreateObjectMapping: 2.045700 ms MarkObjects: 17.100800 ms DeleteObjects: 8.142000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6168 unused Assets / (4.6 MB). Loaded Objects now: 6942.
Memory consumption went from 137.0 MB to 132.4 MB.
Total: 49.443600 ms (FindLiveObjects: 1.780500 ms CreateObjectMapping: 2.211300 ms MarkObjects: 30.067100 ms DeleteObjects: 15.381600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.238 seconds
Refreshing native plugins compatible for Editor in 5.96 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.272 seconds
Domain Reload Profiling: 10522ms
BeginReloadAssembly (3575ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (246ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (1577ms)
RebuildCommonClasses (126ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (4447ms)
LoadAssemblies (3509ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1564ms)
TypeCache.Refresh (872ms)
TypeCache.ScanAssembly (28ms)
BuildScriptInfoCaches (631ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2272ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1645ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (408ms)
ProcessInitializeOnLoadAttributes (1143ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (28ms)
Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.1 MB). Loaded Objects now: 6945.
Memory consumption went from 136.9 MB to 132.8 MB.
Total: 21.697200 ms (FindLiveObjects: 1.830200 ms CreateObjectMapping: 2.633300 ms MarkObjects: 10.875500 ms DeleteObjects: 6.356700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1550.868785 seconds.
path: Assets/Prefabs/HazardBall_1.prefab
artifactKey: Guid(20064ee6711e2a542b242d038ffa5dde) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/HazardBall_1.prefab using Guid(20064ee6711e2a542b242d038ffa5dde) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1dacabc96c2d281b7261372a047cb6aa') in 8.8942757 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
========================================================================
Received Import Request.
Time since last request: 156.162711 seconds.
path: Assets/Prefabs/HazardBall_1.prefab
artifactKey: Guid(20064ee6711e2a542b242d038ffa5dde) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/HazardBall_1.prefab using Guid(20064ee6711e2a542b242d038ffa5dde) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '99d8b9a042e21591ef5bc0904cd12b94') in 0.8519514 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.438 seconds
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.993 seconds
Domain Reload Profiling: 14447ms
BeginReloadAssembly (2526ms)
ExecutionOrderSort (4ms)
DisableScriptedObjects (650ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (917ms)
RebuildCommonClasses (162ms)
RebuildNativeTypeToScriptingClass (125ms)
initialDomainReloadingComplete (342ms)
LoadAllAssembliesAndSetupDomain (7298ms)
LoadAssemblies (5705ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1845ms)
TypeCache.Refresh (112ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1665ms)
ResolveRequiredComponents (35ms)
FinalizeReload (3995ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3019ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (1046ms)
ProcessInitializeOnLoadAttributes (1546ms)
ProcessInitializeOnLoadMethodAttributes (398ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6175 unused Assets / (4.7 MB). Loaded Objects now: 6979.
Memory consumption went from 142.3 MB to 137.6 MB.
Total: 22.606200 ms (FindLiveObjects: 1.620800 ms CreateObjectMapping: 1.845700 ms MarkObjects: 11.513400 ms DeleteObjects: 7.624600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.308 seconds
Refreshing native plugins compatible for Editor in 7.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.488 seconds
Domain Reload Profiling: 15925ms
BeginReloadAssembly (1348ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (38ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (370ms)
RebuildCommonClasses (123ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (8852ms)
LoadAssemblies (4472ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4789ms)
TypeCache.Refresh (91ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (3542ms)
ResolveRequiredComponents (402ms)
FinalizeReload (5490ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4172ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (25ms)
BeforeProcessingInitializeOnLoad (976ms)
ProcessInitializeOnLoadAttributes (2967ms)
ProcessInitializeOnLoadMethodAttributes (190ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
Refreshing native plugins compatible for Editor in 4.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (7.0 MB). Loaded Objects now: 6982.
Memory consumption went from 142.3 MB to 135.3 MB.
Total: 33.584600 ms (FindLiveObjects: 2.183000 ms CreateObjectMapping: 2.299600 ms MarkObjects: 12.918200 ms DeleteObjects: 16.182000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.330 seconds
Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.086 seconds
Domain Reload Profiling: 5431ms
BeginReloadAssembly (359ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (87ms)
RebuildCommonClasses (50ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (870ms)
LoadAssemblies (684ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (353ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (309ms)
ResolveRequiredComponents (17ms)
FinalizeReload (4097ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3611ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (287ms)
ProcessInitializeOnLoadAttributes (2052ms)
ProcessInitializeOnLoadMethodAttributes (1225ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (1ms)
AwakeInstancesAfterBackupRestoration (116ms)
Refreshing native plugins compatible for Editor in 3.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.6 MB). Loaded Objects now: 6985.
Memory consumption went from 142.3 MB to 136.7 MB.
Total: 41.700800 ms (FindLiveObjects: 5.049400 ms CreateObjectMapping: 1.613100 ms MarkObjects: 18.128600 ms DeleteObjects: 16.904200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.385 seconds
Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.026 seconds
Domain Reload Profiling: 3419ms
BeginReloadAssembly (438ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (120ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (841ms)
LoadAssemblies (689ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (372ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (335ms)
ResolveRequiredComponents (19ms)
FinalizeReload (2027ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1718ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (214ms)
ProcessInitializeOnLoadAttributes (1319ms)
ProcessInitializeOnLoadMethodAttributes (167ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (76ms)
Refreshing native plugins compatible for Editor in 8.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.1 MB). Loaded Objects now: 6988.
Memory consumption went from 142.4 MB to 137.2 MB.
Total: 84.653300 ms (FindLiveObjects: 20.074600 ms CreateObjectMapping: 7.911900 ms MarkObjects: 39.171800 ms DeleteObjects: 17.492500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.430 seconds
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.094 seconds
Domain Reload Profiling: 6533ms
BeginReloadAssembly (414ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (88ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (898ms)
LoadAssemblies (757ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (328ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (276ms)
ResolveRequiredComponents (22ms)
FinalizeReload (5100ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4736ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (403ms)
ProcessInitializeOnLoadAttributes (4028ms)
ProcessInitializeOnLoadMethodAttributes (287ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (58ms)
Refreshing native plugins compatible for Editor in 4.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.7 MB). Loaded Objects now: 6991.
Memory consumption went from 142.4 MB to 137.7 MB.
Total: 54.667600 ms (FindLiveObjects: 1.684400 ms CreateObjectMapping: 5.573000 ms MarkObjects: 34.139100 ms DeleteObjects: 13.269500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.384 seconds
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 14.199 seconds
Domain Reload Profiling: 15592ms
BeginReloadAssembly (429ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (36ms)
LoadAllAssembliesAndSetupDomain (847ms)
LoadAssemblies (713ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (358ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (314ms)
ResolveRequiredComponents (19ms)
FinalizeReload (14204ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5702ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (511ms)
ProcessInitializeOnLoadAttributes (3420ms)
ProcessInitializeOnLoadMethodAttributes (1333ms)
AfterProcessingInitializeOnLoad (391ms)
EditorAssembliesLoaded (29ms)
ExecutionOrderSort2 (27ms)
AwakeInstancesAfterBackupRestoration (6920ms)
Refreshing native plugins compatible for Editor in 2.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (6.3 MB). Loaded Objects now: 6994.
Memory consumption went from 142.4 MB to 136.1 MB.
Total: 38.560900 ms (FindLiveObjects: 4.147500 ms CreateObjectMapping: 3.220200 ms MarkObjects: 19.967500 ms DeleteObjects: 11.223400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 12.799 seconds
Refreshing native plugins compatible for Editor in 3.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.655 seconds
Domain Reload Profiling: 15449ms
BeginReloadAssembly (5261ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (233ms)
BackupInstance (0ms)
ReleaseScriptingObjects (6ms)
CreateAndSetChildDomain (1119ms)
RebuildCommonClasses (412ms)
RebuildNativeTypeToScriptingClass (62ms)
initialDomainReloadingComplete (415ms)
LoadAllAssembliesAndSetupDomain (6643ms)
LoadAssemblies (7144ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1424ms)
TypeCache.Refresh (156ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1238ms)
ResolveRequiredComponents (19ms)
FinalizeReload (2656ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2030ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (642ms)
ProcessInitializeOnLoadAttributes (1264ms)
ProcessInitializeOnLoadMethodAttributes (88ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.4 MB). Loaded Objects now: 6997.
Memory consumption went from 142.5 MB to 138.0 MB.
Total: 19.881100 ms (FindLiveObjects: 1.088000 ms CreateObjectMapping: 1.428500 ms MarkObjects: 12.664700 ms DeleteObjects: 4.698800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.209 seconds
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.826 seconds
Domain Reload Profiling: 4041ms
BeginReloadAssembly (377ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (91ms)
RebuildCommonClasses (65ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (696ms)
LoadAssemblies (569ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (304ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (263ms)
ResolveRequiredComponents (22ms)
FinalizeReload (2827ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2362ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (208ms)
ProcessInitializeOnLoadAttributes (1930ms)
ProcessInitializeOnLoadMethodAttributes (211ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (96ms)
Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (6.2 MB). Loaded Objects now: 7000.
Memory consumption went from 142.5 MB to 136.4 MB.
Total: 32.351800 ms (FindLiveObjects: 1.792000 ms CreateObjectMapping: 6.962500 ms MarkObjects: 13.877500 ms DeleteObjects: 9.717700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.191 seconds
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.136 seconds
Domain Reload Profiling: 3336ms
BeginReloadAssembly (352ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (728ms)
LoadAssemblies (527ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (358ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (312ms)
ResolveRequiredComponents (20ms)
FinalizeReload (2140ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1847ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (297ms)
ProcessInitializeOnLoadAttributes (1349ms)
ProcessInitializeOnLoadMethodAttributes (176ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (50ms)
Refreshing native plugins compatible for Editor in 3.88 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (3.6 MB). Loaded Objects now: 7003.
Memory consumption went from 142.6 MB to 138.9 MB.
Total: 45.071300 ms (FindLiveObjects: 8.618600 ms CreateObjectMapping: 2.909900 ms MarkObjects: 18.147600 ms DeleteObjects: 15.391700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 13.834 seconds
Refreshing native plugins compatible for Editor in 4.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.341 seconds
Domain Reload Profiling: 18225ms
BeginReloadAssembly (1460ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (84ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (632ms)
RebuildCommonClasses (104ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (12233ms)
LoadAssemblies (9463ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3097ms)
TypeCache.Refresh (164ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2857ms)
ResolveRequiredComponents (36ms)
FinalizeReload (4344ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3090ms)
LogAssemblyErrors (1ms)
InitializePlatformSupportModulesInManaged (50ms)
SetLoadedEditorAssemblies (33ms)
BeforeProcessingInitializeOnLoad (421ms)
ProcessInitializeOnLoadAttributes (2402ms)
ProcessInitializeOnLoadMethodAttributes (174ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (64ms)
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.9 MB). Loaded Objects now: 7006.
Memory consumption went from 142.6 MB to 137.7 MB.
Total: 18.295000 ms (FindLiveObjects: 1.311100 ms CreateObjectMapping: 1.505300 ms MarkObjects: 9.583900 ms DeleteObjects: 5.893100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.038 seconds
Refreshing native plugins compatible for Editor in 11.52 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.772 seconds
Domain Reload Profiling: 4816ms
BeginReloadAssembly (428ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (103ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (51ms)
LoadAllAssembliesAndSetupDomain (1473ms)
LoadAssemblies (1054ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (637ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (586ms)
ResolveRequiredComponents (28ms)
FinalizeReload (2773ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2159ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (46ms)
BeforeProcessingInitializeOnLoad (418ms)
ProcessInitializeOnLoadAttributes (1493ms)
ProcessInitializeOnLoadMethodAttributes (195ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (82ms)
Refreshing native plugins compatible for Editor in 8.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (6.1 MB). Loaded Objects now: 7009.
Memory consumption went from 142.6 MB to 136.5 MB.
Total: 90.876900 ms (FindLiveObjects: 11.389200 ms CreateObjectMapping: 7.261600 ms MarkObjects: 49.775400 ms DeleteObjects: 22.447500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.724 seconds
Refreshing native plugins compatible for Editor in 7.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.618 seconds
Domain Reload Profiling: 6350ms
BeginReloadAssembly (417ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (118ms)
RebuildCommonClasses (72ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (1180ms)
LoadAssemblies (883ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (478ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (401ms)
ResolveRequiredComponents (31ms)
FinalizeReload (4619ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3842ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (29ms)
BeforeProcessingInitializeOnLoad (461ms)
ProcessInitializeOnLoadAttributes (3003ms)
ProcessInitializeOnLoadMethodAttributes (333ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (119ms)
Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.4 MB). Loaded Objects now: 7012.
Memory consumption went from 142.6 MB to 138.3 MB.
Total: 43.109700 ms (FindLiveObjects: 7.317700 ms CreateObjectMapping: 2.814800 ms MarkObjects: 23.611300 ms DeleteObjects: 9.363400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.178 seconds
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.019 seconds
Domain Reload Profiling: 3203ms
BeginReloadAssembly (369ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (31ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (50ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (706ms)
LoadAssemblies (556ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (287ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (253ms)
ResolveRequiredComponents (17ms)
FinalizeReload (2021ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1719ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (200ms)
ProcessInitializeOnLoadAttributes (1343ms)
ProcessInitializeOnLoadMethodAttributes (160ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (68ms)
Refreshing native plugins compatible for Editor in 2.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.7 MB). Loaded Objects now: 7015.
Memory consumption went from 142.6 MB to 136.9 MB.
Total: 34.434700 ms (FindLiveObjects: 7.707700 ms CreateObjectMapping: 3.266000 ms MarkObjects: 14.717800 ms DeleteObjects: 8.741700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.712 seconds
Refreshing native plugins compatible for Editor in 0.79 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.782 seconds
Domain Reload Profiling: 5502ms
BeginReloadAssembly (586ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (115ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (51ms)
LoadAllAssembliesAndSetupDomain (940ms)
LoadAssemblies (841ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (433ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (386ms)
ResolveRequiredComponents (19ms)
FinalizeReload (3783ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3291ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (374ms)
ProcessInitializeOnLoadAttributes (2340ms)
ProcessInitializeOnLoadMethodAttributes (556ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (154ms)
Refreshing native plugins compatible for Editor in 2.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.5 MB). Loaded Objects now: 7018.
Memory consumption went from 142.8 MB to 137.3 MB.
Total: 58.040900 ms (FindLiveObjects: 3.080900 ms CreateObjectMapping: 3.268900 ms MarkObjects: 31.236300 ms DeleteObjects: 20.451400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 7.872 seconds
Refreshing native plugins compatible for Editor in 11.52 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 7.817 seconds
Domain Reload Profiling: 15962ms
BeginReloadAssembly (1503ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (74ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (657ms)
RebuildCommonClasses (74ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (6469ms)
LoadAssemblies (4552ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2113ms)
TypeCache.Refresh (84ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1663ms)
ResolveRequiredComponents (168ms)
FinalizeReload (7825ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4442ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (16ms)
SetLoadedEditorAssemblies (52ms)
BeforeProcessingInitializeOnLoad (995ms)
ProcessInitializeOnLoadAttributes (3147ms)
ProcessInitializeOnLoadMethodAttributes (219ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (116ms)
Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (8.9 MB). Loaded Objects now: 7021.
Memory consumption went from 142.8 MB to 133.9 MB.
Total: 113.548100 ms (FindLiveObjects: 4.612300 ms CreateObjectMapping: 7.267300 ms MarkObjects: 55.259100 ms DeleteObjects: 46.407500 ms)
Prepare: number of updated asset objects reloaded= 0