237 lines
12 KiB
Plaintext
237 lines
12 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^" at "2025-11-12T20:52:29.0454835Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-11-12T20:52:29Z
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COMMAND LINE ARGUMENTS:
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D:\Unity Editor\6000.2.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker5
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-projectPath
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D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab
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-logFile
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Logs/AssetImportWorker5.log
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-srvPort
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51955
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-licensingIpc
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LicenseClient-Котик^.^
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-job-worker-count
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5
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab
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D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [18168] Target information:
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Player connection [18168] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 1427344269 [EditorId] 1427344269 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [18168] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 1427344269 [EditorId] 1427344269 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [18168] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 1427344269 [EditorId] 1427344269 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [18168] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [18168] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 1768, path: "D:/Бгуир/приложения/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Error: HandshakeResponse reported an error:
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ResponseCode: 505
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ResponseStatus: Unsupported protocol version '1.17.2'.
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[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Котик^.^"
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[Licensing::IpcConnector] LicenseClient-Котик^.^ channel disconnected successfully.
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11" at "2025-11-12T20:52:29.0748655Z"
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 11480, path: "D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.2+ff71f16
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Session Id: c4a16c2bf0f7441c93ea0980c9ccad68
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Correlation Id: b42a8b06cb2f5cb75e7011c0de5e8165
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External correlation Id: 1445161745066244481
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Machine Id: HnSlINx8AfBmS9G82RN7QqWnOAM=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Котик^.^-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11-notifications" at "2025-11-12T20:52:29.0855734Z"
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[Licensing::Module] Licensing Background thread has ended after 0.04s
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.11f1 (7134d7685e5d)
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[Subsystems] Discovering subsystems at path D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560)
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Vendor: NVIDIA
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VRAM: 5996 MB
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Driver: 32.0.15.7700
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Initialize mono
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Mono path[0] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/Managed'
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Mono path[1] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56456
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/Unity Editor/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.000958 seconds.
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- Loaded All Assemblies, in 0.354 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.332 seconds
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Domain Reload Profiling: 686ms
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BeginReloadAssembly (114ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (34ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (44ms)
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LoadAllAssembliesAndSetupDomain (149ms)
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LoadAssemblies (113ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (146ms)
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TypeCache.Refresh (145ms)
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TypeCache.ScanAssembly (133ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (332ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (286ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (53ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (59ms)
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ProcessInitializeOnLoadAttributes (119ms)
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ProcessInitializeOnLoadMethodAttributes (52ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-4KRW-JS7X-MYX3-GFJV-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: Unlimited
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[Licensing::Module] License group:
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Id: 7972513909001-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 0.686 seconds
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Refreshing native plugins compatible for Editor in 0.44 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.717 seconds
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Domain Reload Profiling: 1402ms
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BeginReloadAssembly (180ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (36ms)
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RebuildCommonClasses (35ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (36ms)
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LoadAllAssembliesAndSetupDomain (421ms)
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LoadAssemblies (290ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (228ms)
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TypeCache.Refresh (167ms)
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TypeCache.ScanAssembly (155ms)
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BuildScriptInfoCaches (47ms)
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ResolveRequiredComponents (11ms)
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FinalizeReload (717ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (527ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (113ms)
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ProcessInitializeOnLoadAttributes (354ms)
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ProcessInitializeOnLoadMethodAttributes (52ms)
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AfterProcessingInitializeOnLoad (2ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6135 unused Assets / (4.8 MB). Loaded Objects now: 6833.
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Memory consumption went from 132.6 MB to 127.8 MB.
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Total: 20.073100 ms (FindLiveObjects: 1.599900 ms CreateObjectMapping: 2.020900 ms MarkObjects: 10.458000 ms DeleteObjects: 5.992600 ms)
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========================================================================
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Received Import Request.
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Time since last request: 13791.235106 seconds.
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path: Assets/Addons/Materials/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.mat
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artifactKey: Guid(29edc1c7c67002544a9a7296c2c7adb3) Importer(2089858483,192608db42251d675da83286b1cce702)
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Start importing Assets/Addons/Materials/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.mat using Guid(29edc1c7c67002544a9a7296c2c7adb3) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6b3868ed3e0e4fdfbecf5af68b2b94e5') in 0.2018164 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
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