227 lines
11 KiB
Plaintext
227 lines
11 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-12T21:01:04.4933059Z"
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-11-12T21:01:04Z
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COMMAND LINE ARGUMENTS:
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D:\UNITY\6000.2.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker5
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-projectPath
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D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
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-logFile
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Logs/AssetImportWorker5.log
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-srvPort
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53348
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-licensingIpc
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LicenseClient-user
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
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D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [34560] Target information:
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Player connection [34560] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3377140142 [EditorId] 3377140142 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [34560] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3377140142 [EditorId] 3377140142 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [34560] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3377140142 [EditorId] 3377140142 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [34560] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [34560] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10140, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Error: HandshakeResponse reported an error:
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ResponseCode: 505
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ResponseStatus: Unsupported protocol version '1.17.2'.
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[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
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[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-12T21:01:04.8305723Z"
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 67276, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.2+ff71f16
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Session Id: 5eb727bfe0e7488fa35d019cca476a7f
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Correlation Id: 3d1894373da4ac7d604fd0a4530cdaf2
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External correlation Id: 3219130870625851602
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Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.06s, handshake: 0.06s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-12T21:01:04.9569483Z"
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[Licensing::Module] Licensing Background thread has ended after 0.46s
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 13.23 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.11f1 (7134d7685e5d)
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[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
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Vendor: NVIDIA
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VRAM: 3935 MB
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Driver: 32.0.15.6070
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Initialize mono
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Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
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Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56568
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.005323 seconds.
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- Loaded All Assemblies, in 1.581 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.770 seconds
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Domain Reload Profiling: 3353ms
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BeginReloadAssembly (512ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (3ms)
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RebuildCommonClasses (161ms)
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RebuildNativeTypeToScriptingClass (40ms)
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initialDomainReloadingComplete (140ms)
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LoadAllAssembliesAndSetupDomain (727ms)
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LoadAssemblies (514ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (710ms)
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TypeCache.Refresh (698ms)
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TypeCache.ScanAssembly (561ms)
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BuildScriptInfoCaches (1ms)
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ResolveRequiredComponents (6ms)
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FinalizeReload (1773ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1391ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (265ms)
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SetLoadedEditorAssemblies (15ms)
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BeforeProcessingInitializeOnLoad (289ms)
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ProcessInitializeOnLoadAttributes (632ms)
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ProcessInitializeOnLoadMethodAttributes (190ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 7972492959292-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 1.825 seconds
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Refreshing native plugins compatible for Editor in 7.42 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 3.180 seconds
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Domain Reload Profiling: 5001ms
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BeginReloadAssembly (408ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (21ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (68ms)
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RebuildCommonClasses (76ms)
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RebuildNativeTypeToScriptingClass (26ms)
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initialDomainReloadingComplete (61ms)
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LoadAllAssembliesAndSetupDomain (1249ms)
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LoadAssemblies (909ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (554ms)
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TypeCache.Refresh (415ms)
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TypeCache.ScanAssembly (385ms)
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BuildScriptInfoCaches (111ms)
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ResolveRequiredComponents (21ms)
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FinalizeReload (3181ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2708ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (4ms)
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SetLoadedEditorAssemblies (12ms)
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BeforeProcessingInitializeOnLoad (530ms)
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ProcessInitializeOnLoadAttributes (2089ms)
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ProcessInitializeOnLoadMethodAttributes (71ms)
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AfterProcessingInitializeOnLoad (3ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (11ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6171 unused Assets / (4.5 MB). Loaded Objects now: 6881.
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Memory consumption went from 130.0 MB to 125.5 MB.
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Total: 11.910400 ms (FindLiveObjects: 1.442600 ms CreateObjectMapping: 1.177100 ms MarkObjects: 6.710700 ms DeleteObjects: 2.578600 ms)
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |