Unity_lab3/Unity3_lab/Logs/AssetImportWorker2-prev.log
2025-11-13 20:26:18 +03:00

228 lines
11 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-12T22:27:03.9608404Z"
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-11-12T22:27:03Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.2.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
-logFile
Logs/AssetImportWorker2.log
-srvPort
54410
-licensingIpc
LicenseClient-user
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [53828] Target information:
Player connection [53828] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3087776879 [EditorId] 3087776879 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [53828] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3087776879 [EditorId] 3087776879 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [53828] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3087776879 [EditorId] 3087776879 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [53828] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [53828] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10140, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-12T22:27:04.0947896Z"
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 26336, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
Library Redirect Path: Library/
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: 4ebeb5cdba13475cae531a1bd1f987a5
Correlation Id: 40ba7970a2c16b26c446c1db35d3ef46
External correlation Id: 8204481699550659434
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.11s, handshake: 0.03s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-12T22:27:04.2277488Z"
[Licensing::Module] Licensing Background thread has ended after 0.27s
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 54.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56132
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005026 seconds.
- Loaded All Assemblies, in 0.933 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.689 seconds
Domain Reload Profiling: 1622ms
BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (5ms)
RebuildCommonClasses (70ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (425ms)
LoadAssemblies (335ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (419ms)
TypeCache.Refresh (417ms)
TypeCache.ScanAssembly (392ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (690ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (97ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (236ms)
ProcessInitializeOnLoadMethodAttributes (179ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972492959292-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 2.474 seconds
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.009 seconds
Domain Reload Profiling: 5473ms
BeginReloadAssembly (426ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (82ms)
LoadAllAssembliesAndSetupDomain (1847ms)
LoadAssemblies (1532ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (560ms)
TypeCache.Refresh (416ms)
TypeCache.ScanAssembly (381ms)
BuildScriptInfoCaches (111ms)
ResolveRequiredComponents (25ms)
FinalizeReload (3010ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2392ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (326ms)
ProcessInitializeOnLoadAttributes (1927ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.8 MB). Loaded Objects now: 6882.
Memory consumption went from 129.8 MB to 125.1 MB.
Total: 19.796300 ms (FindLiveObjects: 1.759900 ms CreateObjectMapping: 2.552900 ms MarkObjects: 10.484800 ms DeleteObjects: 4.997000 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0