Unity_lab3/Unity3_lab/Logs/AssetImportWorker1.log

1801 lines
81 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T21:53:00.2603964Z"
Date: 2025-11-13T21:53:00Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.2.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
-logFile
Logs/AssetImportWorker1.log
-srvPort
64205
-licensingIpc
LicenseClient-user
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [16056] Target information:
Player connection [16056] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 2543427634 [EditorId] 2543427634 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16056] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 2543427634 [EditorId] 2543427634 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16056] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 2543427634 [EditorId] 2543427634 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16056] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [16056] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 19212, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T21:53:00.3487007Z"
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 19340, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: 0c33f1f975204f1da90dd5a27db8ab75
Correlation Id: dd2295c94a7103aeb6f98828814e3865
External correlation Id: 1782520243512866820
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T21:53:00.3646837Z"
[Licensing::Module] Licensing Background thread has ended after 0.10s
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 27.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56832
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005286 seconds.
- Loaded All Assemblies, in 13.766 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.305 seconds
Domain Reload Profiling: 16071ms
BeginReloadAssembly (2908ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (528ms)
RebuildNativeTypeToScriptingClass (1732ms)
initialDomainReloadingComplete (4647ms)
LoadAllAssembliesAndSetupDomain (3950ms)
LoadAssemblies (2907ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3938ms)
TypeCache.Refresh (3927ms)
TypeCache.ScanAssembly (3809ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (8ms)
FinalizeReload (2307ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2010ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (182ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (330ms)
ProcessInitializeOnLoadAttributes (1290ms)
ProcessInitializeOnLoadMethodAttributes (197ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972492959292-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 12.847 seconds
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.473 seconds
Domain Reload Profiling: 15327ms
BeginReloadAssembly (9517ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (40ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (312ms)
RebuildNativeTypeToScriptingClass (46ms)
initialDomainReloadingComplete (122ms)
LoadAllAssembliesAndSetupDomain (2856ms)
LoadAssemblies (11311ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (681ms)
TypeCache.Refresh (516ms)
TypeCache.ScanAssembly (474ms)
BuildScriptInfoCaches (132ms)
ResolveRequiredComponents (25ms)
FinalizeReload (2474ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1874ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (339ms)
ProcessInitializeOnLoadAttributes (1395ms)
ProcessInitializeOnLoadMethodAttributes (125ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.18 seconds
Refreshing native plugins compatible for Editor in 2.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.8 MB). Loaded Objects now: 6886.
Memory consumption went from 130.9 MB to 126.1 MB.
Total: 74.404400 ms (FindLiveObjects: 7.864700 ms CreateObjectMapping: 11.368000 ms MarkObjects: 40.523100 ms DeleteObjects: 14.646300 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.7 MB). Loaded Objects now: 6886.
Memory consumption went from 128.9 MB to 124.2 MB.
Total: 442.393500 ms (FindLiveObjects: 7.151600 ms CreateObjectMapping: 1.455700 ms MarkObjects: 426.524600 ms DeleteObjects: 7.256800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 6.713 seconds
Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.791 seconds
Domain Reload Profiling: 9507ms
BeginReloadAssembly (2262ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (179ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (589ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (45ms)
initialDomainReloadingComplete (118ms)
LoadAllAssembliesAndSetupDomain (4193ms)
LoadAssemblies (3540ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1084ms)
TypeCache.Refresh (99ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (938ms)
ResolveRequiredComponents (23ms)
FinalizeReload (2792ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2318ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (368ms)
ProcessInitializeOnLoadAttributes (1844ms)
ProcessInitializeOnLoadMethodAttributes (84ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
Refreshing native plugins compatible for Editor in 2.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.9 MB). Loaded Objects now: 6901.
Memory consumption went from 135.6 MB to 129.6 MB.
Total: 95.183400 ms (FindLiveObjects: 3.176000 ms CreateObjectMapping: 2.572300 ms MarkObjects: 50.219100 ms DeleteObjects: 39.213500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.6 MB). Loaded Objects now: 6901.
Memory consumption went from 135.8 MB to 131.1 MB.
Total: 18.982000 ms (FindLiveObjects: 1.047400 ms CreateObjectMapping: 1.679800 ms MarkObjects: 11.515400 ms DeleteObjects: 4.738000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.492 seconds
Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.364 seconds
Domain Reload Profiling: 5863ms
BeginReloadAssembly (1247ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (40ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (416ms)
RebuildCommonClasses (111ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (3028ms)
LoadAssemblies (3049ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (423ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (361ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1365ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1097ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (217ms)
ProcessInitializeOnLoadAttributes (777ms)
ProcessInitializeOnLoadMethodAttributes (90ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6904.
Memory consumption went from 135.6 MB to 131.3 MB.
Total: 22.363400 ms (FindLiveObjects: 2.995400 ms CreateObjectMapping: 2.175800 ms MarkObjects: 12.852800 ms DeleteObjects: 4.338000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.5 MB). Loaded Objects now: 6904.
Memory consumption went from 135.8 MB to 131.3 MB.
Total: 23.474500 ms (FindLiveObjects: 2.234100 ms CreateObjectMapping: 2.835000 ms MarkObjects: 12.823400 ms DeleteObjects: 5.580500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 5.778 seconds
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.822 seconds
Domain Reload Profiling: 8617ms
BeginReloadAssembly (1438ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (141ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (440ms)
RebuildCommonClasses (128ms)
RebuildNativeTypeToScriptingClass (99ms)
initialDomainReloadingComplete (248ms)
LoadAllAssembliesAndSetupDomain (3882ms)
LoadAssemblies (3058ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1278ms)
TypeCache.Refresh (42ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (1150ms)
ResolveRequiredComponents (57ms)
FinalizeReload (2823ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1584ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (225ms)
ProcessInitializeOnLoadAttributes (1234ms)
ProcessInitializeOnLoadMethodAttributes (98ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (87ms)
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.7 MB). Loaded Objects now: 6907.
Memory consumption went from 135.6 MB to 131.0 MB.
Total: 40.116500 ms (FindLiveObjects: 1.836300 ms CreateObjectMapping: 1.386500 ms MarkObjects: 28.189000 ms DeleteObjects: 8.701900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 12.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.4 MB). Loaded Objects now: 6907.
Memory consumption went from 135.8 MB to 131.4 MB.
Total: 77.439700 ms (FindLiveObjects: 14.169300 ms CreateObjectMapping: 3.279700 ms MarkObjects: 46.904900 ms DeleteObjects: 13.082500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.541 seconds
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.878 seconds
Domain Reload Profiling: 12427ms
BeginReloadAssembly (7785ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (125ms)
BackupInstance (0ms)
ReleaseScriptingObjects (6ms)
CreateAndSetChildDomain (4685ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (2557ms)
LoadAssemblies (2493ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (608ms)
TypeCache.Refresh (58ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (505ms)
ResolveRequiredComponents (26ms)
FinalizeReload (1879ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1581ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (385ms)
ProcessInitializeOnLoadAttributes (1090ms)
ProcessInitializeOnLoadMethodAttributes (91ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (29ms)
Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.5 MB). Loaded Objects now: 6910.
Memory consumption went from 135.7 MB to 131.2 MB.
Total: 18.392700 ms (FindLiveObjects: 1.515000 ms CreateObjectMapping: 1.572500 ms MarkObjects: 10.526900 ms DeleteObjects: 4.775800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 4.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.4 MB). Loaded Objects now: 6910.
Memory consumption went from 135.9 MB to 131.4 MB.
Total: 134.279600 ms (FindLiveObjects: 4.209500 ms CreateObjectMapping: 8.349500 ms MarkObjects: 117.944400 ms DeleteObjects: 3.755100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 6.881 seconds
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.067 seconds
Domain Reload Profiling: 8991ms
BeginReloadAssembly (3043ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (1248ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (803ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (3704ms)
LoadAssemblies (2286ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1823ms)
TypeCache.Refresh (146ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (929ms)
ResolveRequiredComponents (283ms)
FinalizeReload (2067ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (373ms)
ProcessInitializeOnLoadAttributes (1119ms)
ProcessInitializeOnLoadMethodAttributes (109ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (35ms)
Refreshing native plugins compatible for Editor in 117.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (6.5 MB). Loaded Objects now: 6913.
Memory consumption went from 135.6 MB to 129.2 MB.
Total: 128.910100 ms (FindLiveObjects: 7.579200 ms CreateObjectMapping: 2.773300 ms MarkObjects: 72.254400 ms DeleteObjects: 46.299900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.7 MB). Loaded Objects now: 6913.
Memory consumption went from 135.8 MB to 131.1 MB.
Total: 45.666900 ms (FindLiveObjects: 2.412000 ms CreateObjectMapping: 4.262200 ms MarkObjects: 29.223600 ms DeleteObjects: 9.767200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 12.989 seconds
Refreshing native plugins compatible for Editor in 31.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.791 seconds
Domain Reload Profiling: 15825ms
BeginReloadAssembly (6259ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (211ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (4149ms)
RebuildCommonClasses (276ms)
RebuildNativeTypeToScriptingClass (131ms)
initialDomainReloadingComplete (133ms)
LoadAllAssembliesAndSetupDomain (6235ms)
LoadAssemblies (6465ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1018ms)
TypeCache.Refresh (91ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (862ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2792ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2124ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (29ms)
BeforeProcessingInitializeOnLoad (645ms)
ProcessInitializeOnLoadAttributes (1325ms)
ProcessInitializeOnLoadMethodAttributes (109ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.8 MB). Loaded Objects now: 6916.
Memory consumption went from 135.8 MB to 130.9 MB.
Total: 469.412000 ms (FindLiveObjects: 22.188400 ms CreateObjectMapping: 2.592000 ms MarkObjects: 420.508600 ms DeleteObjects: 24.120400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 7.698 seconds
Refreshing native plugins compatible for Editor in 3.00 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.561 seconds
Domain Reload Profiling: 10279ms
BeginReloadAssembly (1393ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (79ms)
BackupInstance (0ms)
ReleaseScriptingObjects (3ms)
CreateAndSetChildDomain (635ms)
RebuildCommonClasses (99ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (6134ms)
LoadAssemblies (3897ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2520ms)
TypeCache.Refresh (324ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2126ms)
ResolveRequiredComponents (45ms)
FinalizeReload (2562ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2215ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (239ms)
ProcessInitializeOnLoadAttributes (1847ms)
ProcessInitializeOnLoadMethodAttributes (108ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.0 MB). Loaded Objects now: 6919.
Memory consumption went from 135.8 MB to 131.8 MB.
Total: 17.916100 ms (FindLiveObjects: 1.810300 ms CreateObjectMapping: 1.307300 ms MarkObjects: 10.707200 ms DeleteObjects: 4.089600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.430 seconds
Refreshing native plugins compatible for Editor in 1.76 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.433 seconds
Domain Reload Profiling: 3870ms
BeginReloadAssembly (388ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (76ms)
RebuildCommonClasses (64ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (924ms)
LoadAssemblies (761ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (350ms)
TypeCache.Refresh (13ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (314ms)
ResolveRequiredComponents (16ms)
FinalizeReload (2434ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2040ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (198ms)
ProcessInitializeOnLoadAttributes (1682ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
Refreshing native plugins compatible for Editor in 21.90 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (3.8 MB). Loaded Objects now: 6922.
Memory consumption went from 135.8 MB to 132.0 MB.
Total: 238.290000 ms (FindLiveObjects: 12.409600 ms CreateObjectMapping: 8.331900 ms MarkObjects: 119.584500 ms DeleteObjects: 97.960100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.579 seconds
Refreshing native plugins compatible for Editor in 3.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.980 seconds
Domain Reload Profiling: 8570ms
BeginReloadAssembly (588ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (195ms)
RebuildCommonClasses (68ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (1848ms)
LoadAssemblies (1555ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (543ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (482ms)
ResolveRequiredComponents (20ms)
FinalizeReload (5984ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4939ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (18ms)
BeforeProcessingInitializeOnLoad (1566ms)
ProcessInitializeOnLoadAttributes (2900ms)
ProcessInitializeOnLoadMethodAttributes (352ms)
AfterProcessingInitializeOnLoad (34ms)
EditorAssembliesLoaded (65ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (103ms)
Refreshing native plugins compatible for Editor in 3.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.7 MB). Loaded Objects now: 6925.
Memory consumption went from 135.9 MB to 131.2 MB.
Total: 41.823800 ms (FindLiveObjects: 4.604300 ms CreateObjectMapping: 4.239900 ms MarkObjects: 21.160900 ms DeleteObjects: 11.815800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 2.919 seconds
Refreshing native plugins compatible for Editor in 72.89 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.408 seconds
Domain Reload Profiling: 6337ms
BeginReloadAssembly (722ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (29ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (144ms)
RebuildCommonClasses (125ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1973ms)
LoadAssemblies (1900ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (471ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (412ms)
ResolveRequiredComponents (26ms)
FinalizeReload (3409ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2768ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (27ms)
BeforeProcessingInitializeOnLoad (931ms)
ProcessInitializeOnLoadAttributes (1650ms)
ProcessInitializeOnLoadMethodAttributes (142ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.1 MB). Loaded Objects now: 6928.
Memory consumption went from 135.8 MB to 131.8 MB.
Total: 38.264600 ms (FindLiveObjects: 2.231000 ms CreateObjectMapping: 3.964000 ms MarkObjects: 21.334500 ms DeleteObjects: 10.732900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.561 seconds
Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.299 seconds
Domain Reload Profiling: 6865ms
BeginReloadAssembly (410ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (101ms)
RebuildCommonClasses (55ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (1045ms)
LoadAssemblies (885ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (352ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (311ms)
ResolveRequiredComponents (18ms)
FinalizeReload (5300ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4992ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (370ms)
ProcessInitializeOnLoadAttributes (4340ms)
ProcessInitializeOnLoadMethodAttributes (266ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6931.
Memory consumption went from 135.9 MB to 131.6 MB.
Total: 43.565600 ms (FindLiveObjects: 8.562100 ms CreateObjectMapping: 3.520300 ms MarkObjects: 18.605000 ms DeleteObjects: 12.876100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.202 seconds
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.762 seconds
Domain Reload Profiling: 2971ms
BeginReloadAssembly (334ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (756ms)
LoadAssemblies (616ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (295ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (254ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1763ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1451ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (202ms)
ProcessInitializeOnLoadAttributes (1074ms)
ProcessInitializeOnLoadMethodAttributes (159ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (71ms)
Refreshing native plugins compatible for Editor in 2.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.6 MB). Loaded Objects now: 6934.
Memory consumption went from 135.9 MB to 131.3 MB.
Total: 30.825800 ms (FindLiveObjects: 3.160300 ms CreateObjectMapping: 3.800700 ms MarkObjects: 16.160700 ms DeleteObjects: 7.701500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6167 unused Assets / (4.6 MB). Loaded Objects now: 6935.
Memory consumption went from 136.1 MB to 131.6 MB.
Total: 1120.713400 ms (FindLiveObjects: 266.350900 ms CreateObjectMapping: 4.159600 ms MarkObjects: 833.839600 ms DeleteObjects: 16.348600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.078 seconds
Refreshing native plugins compatible for Editor in 3.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 8.330 seconds
Domain Reload Profiling: 16439ms
BeginReloadAssembly (3616ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (153ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (1782ms)
RebuildCommonClasses (109ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (4258ms)
LoadAssemblies (4480ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (692ms)
TypeCache.Refresh (81ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (519ms)
ResolveRequiredComponents (40ms)
FinalizeReload (8331ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (6662ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (31ms)
SetLoadedEditorAssemblies (85ms)
BeforeProcessingInitializeOnLoad (1281ms)
ProcessInitializeOnLoadAttributes (5031ms)
ProcessInitializeOnLoadMethodAttributes (225ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (4ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (40ms)
Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6173 unused Assets / (5.0 MB). Loaded Objects now: 6938.
Memory consumption went from 136.0 MB to 131.1 MB.
Total: 30.946100 ms (FindLiveObjects: 3.341900 ms CreateObjectMapping: 2.603100 ms MarkObjects: 16.922300 ms DeleteObjects: 8.076900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 4.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6168 unused Assets / (4.6 MB). Loaded Objects now: 6939.
Memory consumption went from 136.2 MB to 131.6 MB.
Total: 35.731200 ms (FindLiveObjects: 2.538400 ms CreateObjectMapping: 8.906600 ms MarkObjects: 18.047100 ms DeleteObjects: 6.236900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.738 seconds
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.997 seconds
Domain Reload Profiling: 10751ms
BeginReloadAssembly (3968ms)
ExecutionOrderSort (4ms)
DisableScriptedObjects (312ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (1700ms)
RebuildCommonClasses (137ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (81ms)
LoadAllAssembliesAndSetupDomain (4539ms)
LoadAssemblies (4551ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (697ms)
TypeCache.Refresh (96ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (545ms)
ResolveRequiredComponents (26ms)
FinalizeReload (1998ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1566ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (451ms)
ProcessInitializeOnLoadAttributes (1023ms)
ProcessInitializeOnLoadMethodAttributes (77ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.0 MB). Loaded Objects now: 6942.
Memory consumption went from 136.1 MB to 131.0 MB.
Total: 22.123400 ms (FindLiveObjects: 2.996800 ms CreateObjectMapping: 1.402400 ms MarkObjects: 10.363800 ms DeleteObjects: 7.358800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.031 seconds
Refreshing native plugins compatible for Editor in 5.70 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.206 seconds
Domain Reload Profiling: 14267ms
BeginReloadAssembly (2048ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (194ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (741ms)
RebuildCommonClasses (88ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (7857ms)
LoadAssemblies (6944ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1303ms)
TypeCache.Refresh (35ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1217ms)
ResolveRequiredComponents (33ms)
FinalizeReload (4211ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3016ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (768ms)
ProcessInitializeOnLoadAttributes (1862ms)
ProcessInitializeOnLoadMethodAttributes (358ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (6ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (74ms)
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.8 MB). Loaded Objects now: 6945.
Memory consumption went from 136.1 MB to 130.3 MB.
Total: 26.480700 ms (FindLiveObjects: 1.536500 ms CreateObjectMapping: 2.984600 ms MarkObjects: 12.261900 ms DeleteObjects: 9.696000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.478 seconds
Refreshing native plugins compatible for Editor in 4.54 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.402 seconds
Domain Reload Profiling: 15949ms
BeginReloadAssembly (1379ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (45ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (379ms)
RebuildCommonClasses (139ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (82ms)
LoadAllAssembliesAndSetupDomain (8915ms)
LoadAssemblies (4575ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4881ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (4636ms)
ResolveRequiredComponents (100ms)
FinalizeReload (5403ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4132ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (67ms)
BeforeProcessingInitializeOnLoad (945ms)
ProcessInitializeOnLoadAttributes (2961ms)
ProcessInitializeOnLoadMethodAttributes (148ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
Refreshing native plugins compatible for Editor in 4.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.6 MB). Loaded Objects now: 6948.
Memory consumption went from 136.2 MB to 131.6 MB.
Total: 31.647900 ms (FindLiveObjects: 2.261900 ms CreateObjectMapping: 2.216600 ms MarkObjects: 16.990600 ms DeleteObjects: 10.176300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.341 seconds
Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.307 seconds
Domain Reload Profiling: 5654ms
BeginReloadAssembly (360ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (83ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (865ms)
LoadAssemblies (661ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (373ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (322ms)
ResolveRequiredComponents (22ms)
FinalizeReload (4307ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3730ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (291ms)
ProcessInitializeOnLoadAttributes (2533ms)
ProcessInitializeOnLoadMethodAttributes (886ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (88ms)
Refreshing native plugins compatible for Editor in 3.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (3.7 MB). Loaded Objects now: 6951.
Memory consumption went from 136.1 MB to 132.4 MB.
Total: 36.252400 ms (FindLiveObjects: 5.431900 ms CreateObjectMapping: 2.120500 ms MarkObjects: 17.077800 ms DeleteObjects: 11.619400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.330 seconds
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.047 seconds
Domain Reload Profiling: 3386ms
BeginReloadAssembly (386ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (87ms)
RebuildCommonClasses (59ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (832ms)
LoadAssemblies (664ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (372ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (330ms)
ResolveRequiredComponents (20ms)
FinalizeReload (2048ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1759ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (223ms)
ProcessInitializeOnLoadAttributes (1340ms)
ProcessInitializeOnLoadMethodAttributes (179ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (67ms)
Refreshing native plugins compatible for Editor in 7.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (7.2 MB). Loaded Objects now: 6954.
Memory consumption went from 136.2 MB to 129.0 MB.
Total: 84.928100 ms (FindLiveObjects: 14.731800 ms CreateObjectMapping: 7.461200 ms MarkObjects: 38.093100 ms DeleteObjects: 24.640400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.489 seconds
Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.433 seconds
Domain Reload Profiling: 6930ms
BeginReloadAssembly (437ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (64ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (926ms)
LoadAssemblies (787ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (332ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (296ms)
ResolveRequiredComponents (18ms)
FinalizeReload (5436ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5073ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (22ms)
BeforeProcessingInitializeOnLoad (426ms)
ProcessInitializeOnLoadAttributes (4170ms)
ProcessInitializeOnLoadMethodAttributes (440ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (80ms)
Refreshing native plugins compatible for Editor in 2.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.7 MB). Loaded Objects now: 6957.
Memory consumption went from 136.3 MB to 131.6 MB.
Total: 43.937000 ms (FindLiveObjects: 2.214000 ms CreateObjectMapping: 5.035100 ms MarkObjects: 21.756100 ms DeleteObjects: 14.929600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.463 seconds
Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.260 seconds
Domain Reload Profiling: 5729ms
BeginReloadAssembly (430ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (918ms)
LoadAssemblies (775ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (360ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (312ms)
ResolveRequiredComponents (28ms)
FinalizeReload (4262ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (20ms)
BeforeProcessingInitializeOnLoad (368ms)
ProcessInitializeOnLoadAttributes (3005ms)
ProcessInitializeOnLoadMethodAttributes (241ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.9 MB). Loaded Objects now: 6960.
Memory consumption went from 136.3 MB to 130.4 MB.
Total: 45.938100 ms (FindLiveObjects: 4.089600 ms CreateObjectMapping: 2.841200 ms MarkObjects: 29.087700 ms DeleteObjects: 9.916300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 12.788 seconds
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.614 seconds
Domain Reload Profiling: 15397ms
BeginReloadAssembly (5201ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (1110ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (1081ms)
RebuildCommonClasses (470ms)
RebuildNativeTypeToScriptingClass (67ms)
initialDomainReloadingComplete (377ms)
LoadAllAssembliesAndSetupDomain (6667ms)
LoadAssemblies (7114ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1432ms)
TypeCache.Refresh (194ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1209ms)
ResolveRequiredComponents (18ms)
FinalizeReload (2615ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1982ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (35ms)
BeforeProcessingInitializeOnLoad (490ms)
ProcessInitializeOnLoadAttributes (1372ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (24ms)
Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.2 MB). Loaded Objects now: 6963.
Memory consumption went from 136.4 MB to 131.2 MB.
Total: 26.323900 ms (FindLiveObjects: 1.310400 ms CreateObjectMapping: 1.455900 ms MarkObjects: 16.544900 ms DeleteObjects: 7.011200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.151 seconds
Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.067 seconds
Domain Reload Profiling: 3221ms
BeginReloadAssembly (315ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (59ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (720ms)
LoadAssemblies (592ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (287ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (254ms)
ResolveRequiredComponents (15ms)
FinalizeReload (2068ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1787ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (202ms)
ProcessInitializeOnLoadAttributes (1074ms)
ProcessInitializeOnLoadMethodAttributes (497ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.5 MB). Loaded Objects now: 6966.
Memory consumption went from 136.3 MB to 130.8 MB.
Total: 42.927200 ms (FindLiveObjects: 1.761900 ms CreateObjectMapping: 4.597700 ms MarkObjects: 18.883100 ms DeleteObjects: 17.683000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.197 seconds
Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.111 seconds
Domain Reload Profiling: 3313ms
BeginReloadAssembly (340ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (749ms)
LoadAssemblies (549ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (344ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (306ms)
ResolveRequiredComponents (17ms)
FinalizeReload (2112ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1804ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (280ms)
ProcessInitializeOnLoadAttributes (1354ms)
ProcessInitializeOnLoadMethodAttributes (151ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (69ms)
Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.4 MB). Loaded Objects now: 6969.
Memory consumption went from 136.4 MB to 132.1 MB.
Total: 41.557800 ms (FindLiveObjects: 3.704300 ms CreateObjectMapping: 4.042500 ms MarkObjects: 20.184600 ms DeleteObjects: 13.624000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 15.030 seconds
Refreshing native plugins compatible for Editor in 3.03 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.190 seconds
Domain Reload Profiling: 18253ms
BeginReloadAssembly (2065ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (132ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (944ms)
RebuildCommonClasses (477ms)
RebuildNativeTypeToScriptingClass (87ms)
initialDomainReloadingComplete (315ms)
LoadAllAssembliesAndSetupDomain (12118ms)
LoadAssemblies (11220ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1401ms)
TypeCache.Refresh (59ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1213ms)
ResolveRequiredComponents (75ms)
FinalizeReload (3191ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2310ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (103ms)
BeforeProcessingInitializeOnLoad (655ms)
ProcessInitializeOnLoadAttributes (1436ms)
ProcessInitializeOnLoadMethodAttributes (105ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (22ms)
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.0 MB). Loaded Objects now: 6972.
Memory consumption went from 136.5 MB to 131.5 MB.
Total: 21.658100 ms (FindLiveObjects: 1.372800 ms CreateObjectMapping: 1.377200 ms MarkObjects: 13.262000 ms DeleteObjects: 5.644500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.969 seconds
Refreshing native plugins compatible for Editor in 391.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.861 seconds
Domain Reload Profiling: 4835ms
BeginReloadAssembly (426ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (88ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (1424ms)
LoadAssemblies (975ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (685ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (625ms)
ResolveRequiredComponents (26ms)
FinalizeReload (2864ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1883ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (203ms)
ProcessInitializeOnLoadAttributes (1243ms)
ProcessInitializeOnLoadMethodAttributes (421ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (61ms)
Refreshing native plugins compatible for Editor in 6.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.2 MB). Loaded Objects now: 6975.
Memory consumption went from 136.5 MB to 132.3 MB.
Total: 72.559400 ms (FindLiveObjects: 10.098500 ms CreateObjectMapping: 6.149700 ms MarkObjects: 33.264800 ms DeleteObjects: 23.043700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.711 seconds
Refreshing native plugins compatible for Editor in 31.57 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.844 seconds
Domain Reload Profiling: 6570ms
BeginReloadAssembly (415ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (106ms)
RebuildCommonClasses (76ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (894ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (455ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (392ms)
ResolveRequiredComponents (28ms)
FinalizeReload (4845ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3966ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (35ms)
BeforeProcessingInitializeOnLoad (629ms)
ProcessInitializeOnLoadAttributes (2967ms)
ProcessInitializeOnLoadMethodAttributes (324ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (119ms)
Refreshing native plugins compatible for Editor in 4.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.7 MB). Loaded Objects now: 6978.
Memory consumption went from 136.5 MB to 131.8 MB.
Total: 39.075800 ms (FindLiveObjects: 2.050800 ms CreateObjectMapping: 2.828800 ms MarkObjects: 24.391500 ms DeleteObjects: 9.799500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.203 seconds
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.123 seconds
Domain Reload Profiling: 3331ms
BeginReloadAssembly (362ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (38ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (740ms)
LoadAssemblies (574ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (307ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (271ms)
ResolveRequiredComponents (16ms)
FinalizeReload (2124ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1786ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (213ms)
ProcessInitializeOnLoadAttributes (1385ms)
ProcessInitializeOnLoadMethodAttributes (172ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (61ms)
Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.0 MB). Loaded Objects now: 6981.
Memory consumption went from 136.5 MB to 131.5 MB.
Total: 31.529600 ms (FindLiveObjects: 1.687500 ms CreateObjectMapping: 7.212500 ms MarkObjects: 15.029200 ms DeleteObjects: 7.598900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.668 seconds
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.726 seconds
Domain Reload Profiling: 5401ms
BeginReloadAssembly (522ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (115ms)
RebuildCommonClasses (128ms)
RebuildNativeTypeToScriptingClass (38ms)
initialDomainReloadingComplete (51ms)
LoadAllAssembliesAndSetupDomain (934ms)
LoadAssemblies (810ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (407ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (358ms)
ResolveRequiredComponents (21ms)
FinalizeReload (3727ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3011ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (368ms)
ProcessInitializeOnLoadAttributes (2294ms)
ProcessInitializeOnLoadMethodAttributes (325ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (4ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (333ms)
Refreshing native plugins compatible for Editor in 4.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (5.0 MB). Loaded Objects now: 6984.
Memory consumption went from 136.4 MB to 131.5 MB.
Total: 58.361700 ms (FindLiveObjects: 3.391400 ms CreateObjectMapping: 3.016200 ms MarkObjects: 31.496500 ms DeleteObjects: 20.455600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.195 seconds
Refreshing native plugins compatible for Editor in 8.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 7.507 seconds
Domain Reload Profiling: 15797ms
BeginReloadAssembly (1514ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (93ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (727ms)
RebuildCommonClasses (74ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (6603ms)
LoadAssemblies (4448ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2450ms)
TypeCache.Refresh (73ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1798ms)
ResolveRequiredComponents (360ms)
FinalizeReload (7510ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4406ms)
LogAssemblyErrors (2ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (24ms)
BeforeProcessingInitializeOnLoad (1013ms)
ProcessInitializeOnLoadAttributes (3115ms)
ProcessInitializeOnLoadMethodAttributes (229ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (111ms)
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (8.9 MB). Loaded Objects now: 6987.
Memory consumption went from 136.5 MB to 127.5 MB.
Total: 110.071100 ms (FindLiveObjects: 5.703300 ms CreateObjectMapping: 10.700000 ms MarkObjects: 47.076900 ms DeleteObjects: 46.588400 ms)
Prepare: number of updated asset objects reloaded= 0