20 lines
971 B
C#
20 lines
971 B
C#
using Unity.Collections;
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using Unity.Burst;
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namespace UnityEngine.Rendering
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{
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[BurstCompile]
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internal static class InstanceCullerBurst
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{
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[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
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public static unsafe void SetupCullingJobInput(float lodBias, BatchCullingContext* context, ReceiverPlanes* receiverPlanes,
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ReceiverSphereCuller* receiverSphereCuller, FrustumPlaneCuller* frustumPlaneCuller, float* screenRelativeMetric)
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{
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*receiverPlanes = ReceiverPlanes.Create(*context, Allocator.TempJob);
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*receiverSphereCuller = ReceiverSphereCuller.Create(*context, Allocator.TempJob);
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*frustumPlaneCuller = FrustumPlaneCuller.Create(*context, receiverPlanes->planes.AsArray(), *receiverSphereCuller, Allocator.TempJob);
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*screenRelativeMetric = LODGroupRenderingUtils.CalculateScreenRelativeMetric(context->lodParameters, lodBias);
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}
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}
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}
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