penis/Library/PackageCache/com.unity.render-pipelines.core@bc2ed918b479/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs
Vladislav 2750530006 1
2025-09-18 15:33:57 +03:00

10 lines
172 B
C#

namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}