xyi/Library/PackageCache/com.unity.render-pipelines.universal@3696a2e8b4ac/Editor/VFXGraph/Shaders/Templates/VFXParticleURPDecal.template
Vladislav 2750530006 1
2025-09-18 15:33:57 +03:00

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{
SubShader
{
HLSLINCLUDE
#define mainTexture baseColorMap
ENDHLSL
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
${VFXIncludeRP("Templates/URPDecal/PassDBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassGBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassScreenSpace.template")}
${VFXIncludeRP("Templates/URPDecal/PassForwardEmissive.template"), AFFECT_EMISSIVE}
}
}