xyi/Library/PackageCache/com.unity.shadergraph@bd938c0c5e52/Editor/Data/Legacy/ILegacyTarget.cs
Vladislav 2750530006 1
2025-09-18 15:33:57 +03:00

10 lines
245 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}