xyi/Library/PackageCache/com.unity.shadergraph@bd938c0c5e52/Editor/Drawing/Manipulators/Scrollable.cs
Vladislav 2750530006 1
2025-09-18 15:33:57 +03:00

33 lines
753 B
C#

using UnityEngine;
using System;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class Scrollable : MouseManipulator
{
Action<float> m_Handler;
public Scrollable(Action<float> handler)
{
m_Handler = handler;
}
protected override void RegisterCallbacksOnTarget()
{
target.RegisterCallback<WheelEvent>(HandleMouseWheelEvent);
}
protected override void UnregisterCallbacksFromTarget()
{
target.UnregisterCallback<WheelEvent>(HandleMouseWheelEvent);
}
void HandleMouseWheelEvent(WheelEvent evt)
{
m_Handler(evt.delta.y);
evt.StopPropagation();
}
}
}