xyi/Library/PackageCache/com.unity.shadergraph@bd938c0c5e52/Editor/AssetCallbacks/CreateShaderGraph.cs
Vladislav 2750530006 1
2025-09-18 15:33:57 +03:00

15 lines
408 B
C#

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.ShaderGraph
{
static class CreateShaderGraph
{
[MenuItem("Assets/Create/Shader Graph/Blank Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
public static void CreateBlankShaderGraph()
{
GraphUtil.CreateNewGraph();
}
}
}