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@ -45,10 +45,7 @@ public class Agent : MonoBehaviour
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velocity.Normalize();
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velocity.Normalize();
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velocity = velocity * maxSpeed;
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velocity = velocity * maxSpeed;
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}
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}
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if (steering.angular == 0.0f)
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{
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rotation = 0.0f;
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}
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if (steering.linear.sqrMagnitude == 0.0f)
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if (steering.linear.sqrMagnitude == 0.0f)
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{
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{
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velocity = Vector3.zero;
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velocity = Vector3.zero;
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@ -18,7 +18,17 @@ public class PathFollower : Seek
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{
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{
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currentParam = path.GetParam(transform.position, currentParam);
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currentParam = path.GetParam(transform.position, currentParam);
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float targetParam = currentParam + pathOffset;
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float targetParam = currentParam + pathOffset;
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target.transform.position = path.GetPosition(targetParam);
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// Получаем позицию цели от пути
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Vector3 targetPosition = path.GetPosition(targetParam);
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// **ИСПРАВЛЕНИЕ "ПОЛЕТОВ"**
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// Принудительно ставим цель на ту же высоту, что и агент
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targetPosition.y = transform.position.y;
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// Устанавливаем позицию цели для Seek
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target.transform.position = targetPosition;
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return base.GetSteering();
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return base.GetSteering();
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}
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}
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}
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}
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@ -38,12 +38,12 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 12
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serializedVersion: 13
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m_BakeOnSceneLoad: 0
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m_GISettings:
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m_GISettings:
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serializedVersion: 2
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serializedVersion: 2
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m_BounceScale: 1
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m_BounceScale: 1
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@ -248,14 +248,14 @@ MonoBehaviour:
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_TaaSettings:
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quality: 3
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m_Quality: 3
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frameInfluence: 0.1
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m_FrameInfluence: 0.1
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jitterScale: 1
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m_JitterScale: 1
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mipBias: 0
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m_MipBias: 0
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varianceClampScale: 0.9
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m_VarianceClampScale: 0.9
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contrastAdaptiveSharpening: 0
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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GameObject:
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m_ObjectHideFlags: 0
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@ -282,14 +282,14 @@ Light:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 2
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m_Intensity: 2
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m_Range: 10
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m_Range: 10
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m_SpotAngle: 30
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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m_InnerSpotAngle: 21.80208
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m_CookieSize: 10
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m_CookieSize2D: {x: 10, y: 10}
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m_Shadows:
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m_Type: 2
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m_Type: 2
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m_Resolution: -1
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m_Resolution: -1
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@ -336,6 +336,9 @@ Light:
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m_ForceVisible: 0
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m_ShadowRadius: 0
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m_LightUnit: 1
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxAngle: 89
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--- !u!33 &2114560077
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--- !u!4 &2114560078
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m_LocalScale: {x: 0.59, y: 0.59, z: 0.59}
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--- !u!114 &2114560079
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--- !u!1 &2132043583
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--- !u!4 &2132043584
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -430,3 +1130,8 @@ SceneRoots:
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- {fileID: 330585546}
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- {fileID: 410087041}
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- {fileID: 410087041}
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- {fileID: 832575519}
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- {fileID: 832575519}
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- {fileID: 1212675679}
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- {fileID: 589735937}
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- {fileID: 642071618}
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@ -71,7 +71,7 @@ public class ReadmeEditor : Editor
|
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var assembly = typeof(EditorApplication).Assembly;
|
var assembly = typeof(EditorApplication).Assembly;
|
||||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
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var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
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method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
method.Invoke(null, new object[] { System.IO.Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||||
}
|
}
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||||||
|
|
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static Readme SelectReadme()
|
static Readme SelectReadme()
|
||||||
|
|||||||
@ -19,14 +19,21 @@ public class Wander : Face
|
|||||||
Steering steering = new Steering();
|
Steering steering = new Steering();
|
||||||
float wanderOrientation = Random.Range(-1.0f, 1.0f) * rate;
|
float wanderOrientation = Random.Range(-1.0f, 1.0f) * rate;
|
||||||
float targetOrientation = wanderOrientation + agent.orientation;
|
float targetOrientation = wanderOrientation + agent.orientation;
|
||||||
|
|
||||||
|
// Вычисляем позицию цели для поворота
|
||||||
Vector3 orientationVec = GetOriAsVec(agent.orientation);
|
Vector3 orientationVec = GetOriAsVec(agent.orientation);
|
||||||
Vector3 targetPosition = (offset * orientationVec) + transform.position;
|
Vector3 targetPosition = (offset * orientationVec) + transform.position;
|
||||||
targetPosition = targetPosition + (GetOriAsVec(targetOrientation) * radius);
|
targetPosition = targetPosition + (GetOriAsVec(targetOrientation) * radius);
|
||||||
|
|
||||||
|
// Передаем позицию цели в Face для расчета поворота
|
||||||
targetAux.transform.position = targetPosition;
|
targetAux.transform.position = targetPosition;
|
||||||
|
|
||||||
|
// Получаем только поворот от Face
|
||||||
steering = base.GetSteering();
|
steering = base.GetSteering();
|
||||||
steering.linear = targetAux.transform.position - transform.position;
|
|
||||||
steering.linear.Normalize();
|
// Добавляем постоянное движение вперед
|
||||||
steering.linear *= agent.maxAccel;
|
steering.linear = agent.maxAccel * GetOriAsVec(agent.orientation);
|
||||||
|
|
||||||
return steering;
|
return steering;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user