This commit is contained in:
Valya 2026-03-20 00:22:54 +03:00
parent 1798ac3fc5
commit 5e51ba02e0
5 changed files with 744 additions and 25 deletions

View File

@ -45,10 +45,7 @@ public class Agent : MonoBehaviour
velocity.Normalize();
velocity = velocity * maxSpeed;
}
if (steering.angular == 0.0f)
{
rotation = 0.0f;
}
if (steering.linear.sqrMagnitude == 0.0f)
{
velocity = Vector3.zero;

View File

@ -18,7 +18,17 @@ public class PathFollower : Seek
{
currentParam = path.GetParam(transform.position, currentParam);
float targetParam = currentParam + pathOffset;
target.transform.position = path.GetPosition(targetParam);
// Получаем позицию цели от пути
Vector3 targetPosition = path.GetPosition(targetParam);
// **ИСПРАВЛЕНИЕ "ПОЛЕТОВ"**
// Принудительно ставим цель на ту же высоту, что и агент
targetPosition.y = transform.position.y;
// Устанавливаем позицию цели для Seek
target.transform.position = targetPosition;
return base.GetSteering();
}
}

View File

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View File

@ -71,7 +71,7 @@ public class ReadmeEditor : Editor
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
method.Invoke(null, new object[] { System.IO.Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()

View File

@ -19,14 +19,21 @@ public class Wander : Face
Steering steering = new Steering();
float wanderOrientation = Random.Range(-1.0f, 1.0f) * rate;
float targetOrientation = wanderOrientation + agent.orientation;
// Вычисляем позицию цели для поворота
Vector3 orientationVec = GetOriAsVec(agent.orientation);
Vector3 targetPosition = (offset * orientationVec) + transform.position;
targetPosition = targetPosition + (GetOriAsVec(targetOrientation) * radius);
// Передаем позицию цели в Face для расчета поворота
targetAux.transform.position = targetPosition;
// Получаем только поворот от Face
steering = base.GetSteering();
steering.linear = targetAux.transform.position - transform.position;
steering.linear.Normalize();
steering.linear *= agent.maxAccel;
// Добавляем постоянное движение вперед
steering.linear = agent.maxAccel * GetOriAsVec(agent.orientation);
return steering;
}