Kursach_StealthAction/.agent/skills/animation-get-data/SKILL.md

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---
name: animation-get-data
description: Inspect a Unity `AnimationClip` asset — name, length, frame rate, wrap mode, looping/legacy/humanMotion flags, local bounds, and the full set of float curves, object-reference curves, and events. Pair with 'animation-modify' to write changes back.
metadata:
generated-by: mcp-plugin-dotnet
---
# Animation / Get Data
Inspect a Unity `AnimationClip` asset. Returns the high-level clip metadata plus the complete set of float curve bindings, object-reference curve bindings, and animation events. Pair with 'animation-modify' to write changes back.
## Inputs
- `animRef` — reference to the `AnimationClip` asset (path must start with `Assets/` and end with `.anim`).
## Returned fields
- `name`, `length`, `frameRate`, `wrapMode`, `isLooping`, `hasGenericRootTransform`, `hasMotionCurves`, `hasMotionFloatCurves`, `hasRootCurves`, `humanMotion`, `legacy`, `localBounds`, `empty`.
- `curveBindings` — float curve bindings (`path`, `propertyName`, `type`, `isPPtrCurve`, `isDiscreteCurve`, `keyframeCount`).
- `objectReferenceBindings` — object-reference curve bindings (same shape as `curveBindings`).
- `events` — animation events (`time`, `functionName`, `intParameter`, `floatParameter`, `stringParameter`).
## How to Call
```bash
unity-mcp-cli run-tool animation-get-data --input '{
"animRef": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool animation-get-data --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool animation-get-data --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `animRef` | `any` | Yes | Reference to the animation asset. The path should start with 'Assets/' and end with '.anim'. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"animRef": {
"$ref": "#/$defs/AIGD.AssetObjectRef"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"required": [
"animRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-GetDataResponse"
}
},
"$defs": {
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CurveBindingInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CurveBindingInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CurveBindingInfo": {
"type": "object",
"properties": {
"path": {
"type": "string"
},
"propertyName": {
"type": "string"
},
"type": {
"type": "string"
},
"isPPtrCurve": {
"type": "boolean"
},
"isDiscreteCurve": {
"type": "boolean"
},
"keyframeCount": {
"type": "integer"
}
},
"required": [
"isPPtrCurve",
"isDiscreteCurve",
"keyframeCount"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-AnimationEventInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-AnimationEventInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimationTools-AnimationEventInfo": {
"type": "object",
"properties": {
"time": {
"type": "number"
},
"functionName": {
"type": "string"
},
"intParameter": {
"type": "integer"
},
"floatParameter": {
"type": "number"
},
"stringParameter": {
"type": "string"
}
},
"required": [
"time",
"intParameter",
"floatParameter"
]
},
"com.IvanMurzak.Unity.MCP.Animation.AnimationTools-GetDataResponse": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"length": {
"type": "number"
},
"frameRate": {
"type": "number"
},
"wrapMode": {
"type": "string"
},
"isLooping": {
"type": "boolean"
},
"hasGenericRootTransform": {
"type": "boolean"
},
"hasMotionCurves": {
"type": "boolean"
},
"hasMotionFloatCurves": {
"type": "boolean"
},
"hasRootCurves": {
"type": "boolean"
},
"humanMotion": {
"type": "boolean"
},
"legacy": {
"type": "boolean"
},
"localBounds": {
"type": "string"
},
"empty": {
"type": "boolean"
},
"curveBindings": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CurveBindingInfo)"
},
"objectReferenceBindings": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CurveBindingInfo)"
},
"events": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-AnimationEventInfo)"
}
},
"required": [
"length",
"frameRate",
"isLooping",
"hasGenericRootTransform",
"hasMotionCurves",
"hasMotionFloatCurves",
"hasRootCurves",
"humanMotion",
"legacy",
"empty"
]
}
},
"required": [
"result"
]
}
```