9.3 KiB
9.3 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| animator-get-data | Inspect a Unity `AnimatorController` asset — controller name, every parameter (name, type, defaults), every layer with its state machine, every state, and every transition. Pair with 'animator-modify' to write changes back. |
|
Animator / Get Data
Inspect a Unity AnimatorController asset. Returns the controller's name plus the full set of parameters, layers, states, and transitions — enough to drive a follow-up 'animator-modify' call with valid names.
Inputs
animatorRef— reference to theAnimatorControllerasset (path must start withAssets/and end with.controller).
Returned fields
name— controller asset name.parameters— every parameter (name, type, default value).layers— every layer with its state machine, default state, and weight.states— every state across all layers (name, speed, motion).transitions— every transition with its conditions, source, and destination.
How to Call
unity-mcp-cli run-tool animator-get-data --input '{
"animatorRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool animator-get-data --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool animator-get-data --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
animatorRef |
any |
Yes | Reference to the AnimatorController asset. The path should start with 'Assets/' and end with '.controller'. |
Input JSON Schema
{
"type": "object",
"properties": {
"animatorRef": {
"$ref": "#/$defs/AIGD.AssetObjectRef"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"required": [
"animatorRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-GetAnimatorDataResponse"
}
},
"$defs": {
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorParameterInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorParameterInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorParameterInfo": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"type": {
"type": "string"
},
"defaultFloat": {
"type": "number"
},
"defaultInt": {
"type": "integer"
},
"defaultBool": {
"type": "boolean"
}
},
"required": [
"defaultFloat",
"defaultInt",
"defaultBool"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorLayerInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorLayerInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorLayerInfo": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"defaultWeight": {
"type": "number"
},
"blendingMode": {
"type": "string"
},
"syncedLayerIndex": {
"type": "integer"
},
"iKPass": {
"type": "boolean"
},
"defaultStateName": {
"type": "string"
},
"states": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorStateInfo)"
},
"subStateMachines": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)"
},
"anyStateTransitions": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorTransitionInfo)"
}
},
"required": [
"defaultWeight",
"syncedLayerIndex",
"iKPass"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorStateInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorStateInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorStateInfo": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"tag": {
"type": "string"
},
"speed": {
"type": "number"
},
"speedParameterActive": {
"type": "boolean"
},
"speedParameter": {
"type": "string"
},
"cycleOffset": {
"type": "number"
},
"cycleOffsetParameterActive": {
"type": "boolean"
},
"cycleOffsetParameter": {
"type": "string"
},
"mirror": {
"type": "boolean"
},
"mirrorParameterActive": {
"type": "boolean"
},
"mirrorParameter": {
"type": "string"
},
"writeDefaultValues": {
"type": "boolean"
},
"motionName": {
"type": "string"
},
"transitions": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorTransitionInfo)"
}
},
"required": [
"speed",
"speedParameterActive",
"cycleOffset",
"cycleOffsetParameterActive",
"mirror",
"mirrorParameterActive",
"writeDefaultValues"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorTransitionInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorTransitionInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorTransitionInfo": {
"type": "object",
"properties": {
"destinationStateName": {
"type": "string"
},
"hasExitTime": {
"type": "boolean"
},
"exitTime": {
"type": "number"
},
"hasFixedDuration": {
"type": "boolean"
},
"duration": {
"type": "number"
},
"offset": {
"type": "number"
},
"canTransitionToSelf": {
"type": "boolean"
},
"conditions": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorConditionInfo)"
}
},
"required": [
"hasExitTime",
"exitTime",
"hasFixedDuration",
"duration",
"offset",
"canTransitionToSelf"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorConditionInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorConditionInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorConditionInfo": {
"type": "object",
"properties": {
"parameter": {
"type": "string"
},
"mode": {
"type": "string"
},
"threshold": {
"type": "number"
}
},
"required": [
"threshold"
]
},
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-GetAnimatorDataResponse": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"parameters": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorParameterInfo)"
},
"layers": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorLayerInfo)"
}
}
}
},
"required": [
"result"
]
}