8.5 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| cinemachine-camera-create | Create a new GameObject with a `CinemachineCamera` (Cinemachine 3.x virtual camera) in the active scene. Optionally set name, position, rotation, priority, and Follow / LookAt targets. Returns the new GameObject reference and instanceId. |
|
Cinemachine / Create Camera
Create a new GameObject hosting a CinemachineCamera component in the active scene. The CinemachineCamera is the Cinemachine 3.x virtual camera that a CinemachineBrain blends between to drive the real Unity Camera.
Inputs
name— optional GameObject name (defaultCinemachineCamera).position— optional worldVector3position (default zero).rotation— optional euler-degreesVector3rotation (default zero).priority— optional priority value; higher wins when multiple cameras compete (default 0).followRef— optional GameObject the camera should Follow (position target).lookAtRef— optional GameObject the camera should LookAt (aim target).
Behavior
Creates the GameObject, adds a CinemachineCamera, sets transform / Priority.Value / Follow / LookAt, marks the scene dirty, repaints the Editor, and returns the new GameObject reference and instanceId. The whole call runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool cinemachine-camera-create --input '{
"name": "string_value",
"position": "string_value",
"rotation": "string_value",
"priority": 0,
"followRef": "string_value",
"lookAtRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool cinemachine-camera-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool cinemachine-camera-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
No | Name of the new CinemachineCamera GameObject. |
position |
any |
No | World-space position of the camera. |
rotation |
any |
No | World-space rotation of the camera in euler angles (degrees). |
priority |
integer |
No | Priority value. Higher priority wins when several CinemachineCameras are active. |
followRef |
any |
No | Optional GameObject the camera should Follow (drives position). |
lookAtRef |
any |
No | Optional GameObject the camera should LookAt (drives aim). |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"priority": {
"type": "integer"
},
"followRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"lookAtRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
}
},
"$defs": {
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraCreateResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraCreateResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the created CinemachineCamera GameObject."
},
"cameraRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the created CinemachineCamera component."
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "Instance id of the created GameObject."
},
"gameObjectName": {
"type": "string",
"description": "Name of the created GameObject."
},
"priority": {
"type": "integer",
"description": "Resolved priority value."
},
"follow": {
"type": "string",
"description": "Name of the Follow target, or null."
},
"lookAt": {
"type": "string",
"description": "Name of the LookAt target, or null."
}
},
"required": [
"instanceId",
"priority"
]
}
},
"required": [
"result"
]
}