Kursach_StealthAction/.agent/skills/cinemachine-set-lens/SKILL.md

8.1 KiB

name description metadata
cinemachine-set-lens Set lens fields of a `CinemachineCamera`'s `LensSettings` — field of view (perspective) or orthographic size, near / far clip planes, and Dutch (roll) angle. Only the fields you pass are changed.
generated-by
mcp-plugin-dotnet

Cinemachine / Set Lens

Set lens fields on a CinemachineCamera. The LensSettings controls how the resulting Unity Camera is configured while this virtual camera is live.

Inputs

  • gameObjectRef — the GameObject hosting the CinemachineCamera (required).
  • fieldOfView — optional vertical FOV in degrees (perspective cameras).
  • orthographicSize — optional orthographic half-height (orthographic cameras).
  • nearClipPlane, farClipPlane — optional clip plane distances.
  • dutch — optional Dutch (roll) angle in degrees.

Behavior

Reads the current LensSettings, applies only the provided fields, writes it back, marks the scene dirty, and repaints the Editor. The whole call runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool cinemachine-set-lens --input '{
  "gameObjectRef": "string_value",
  "fieldOfView": "string_value",
  "orthographicSize": "string_value",
  "nearClipPlane": "string_value",
  "farClipPlane": "string_value",
  "dutch": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool cinemachine-set-lens --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool cinemachine-set-lens --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject containing the CinemachineCamera component.
fieldOfView any No Vertical field of view in degrees (perspective).
orthographicSize any No Orthographic size (half-height) for orthographic cameras.
nearClipPlane any No Near clip plane distance.
farClipPlane any No Far clip plane distance.
dutch any No Dutch (roll) angle in degrees.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "fieldOfView": {
      "$ref": "#/$defs/System.Single"
    },
    "orthographicSize": {
      "$ref": "#/$defs/System.Single"
    },
    "nearClipPlane": {
      "$ref": "#/$defs/System.Single"
    },
    "farClipPlane": {
      "$ref": "#/$defs/System.Single"
    },
    "dutch": {
      "$ref": "#/$defs/System.Single"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Single": {
      "type": "number"
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetLensResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetLensResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the CinemachineCamera GameObject."
        },
        "cameraRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the CinemachineCamera component."
        },
        "fieldOfView": {
          "type": "number",
          "description": "Resulting field of view."
        },
        "orthographicSize": {
          "type": "number",
          "description": "Resulting orthographic size."
        },
        "nearClipPlane": {
          "type": "number",
          "description": "Resulting near clip plane."
        },
        "farClipPlane": {
          "type": "number",
          "description": "Resulting far clip plane."
        },
        "dutch": {
          "type": "number",
          "description": "Resulting Dutch (roll) angle."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "fieldOfView",
        "orthographicSize",
        "nearClipPlane",
        "farClipPlane",
        "dutch",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}