5.3 KiB
5.3 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| probuilder-flip-normals | Reverse the normal direction of selected faces in a `ProBuilderMesh`, flipping them inside-out. Useful for creating interior spaces (a room from the inside of a cube) or fixing inverted faces. Defaults to all faces when no selection is supplied. |
|
Flip face normals in a ProBuilder mesh
Reverse the normal direction of selected faces in a ProBuilderMesh, flipping them inside-out. Useful for creating interior spaces (a room from the inside of a cube) or fixing inverted faces produced by other operations.
Inputs
gameObjectRef— the GameObject hosting theProBuilderMeshcomponent.faceIndices— optional explicit list of face indices to flip.faceDirection— optional semantic alternative (Up,Down,Left,Right,Forward,Back).
When both are omitted, every face is flipped.
Examples
- Flip all faces: leave both
faceIndicesandfaceDirectionempty. - Flip top face only:
faceDirection=Up. - Flip specific faces:
faceIndices=[0, 2, 4].
Behavior
The mesh is rebuilt (ToMesh → Refresh), dirty-flagged, and the Editor repaints. The whole call runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool probuilder-flip-normals --input '{
"gameObjectRef": "string_value",
"faceIndices": "string_value",
"faceDirection": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool probuilder-flip-normals --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool probuilder-flip-normals --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Reference to the GameObject with a ProBuilderMesh component. |
faceIndices |
any |
No | Array of face indices to flip. If empty and faceDirection is empty, flips all faces. |
faceDirection |
any |
No | Semantic face selection by direction. If empty and faceIndices is empty, flips all faces. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"faceIndices": {
"$ref": "#/$defs/System.Int32-1"
},
"faceDirection": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection": {
"type": "string",
"enum": [
"Up",
"Down",
"Left",
"Right",
"Forward",
"Back"
]
}
},
"required": [
"gameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-FlipNormalsResponse"
}
},
"$defs": {
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-FlipNormalsResponse": {
"type": "object",
"properties": {
"facesFlipped": {
"type": "integer"
},
"selectionMethod": {
"type": "string"
},
"faceIndices": {
"$ref": "#/$defs/System.Int32-1"
},
"totalFaceCount": {
"type": "integer"
},
"totalVertexCount": {
"type": "integer"
}
},
"required": [
"facesFlipped",
"totalFaceCount",
"totalVertexCount"
]
}
},
"required": [
"result"
]
}