6.9 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| probuilder-merge-objects | Combine multiple `ProBuilderMesh` GameObjects into one merged mesh. The first GameObject in the list becomes the merge target. Source GameObjects are deleted by default. Useful for optimizing draw calls and unifying composite props. |
|
Merge multiple ProBuilder meshes into one
Combine multiple ProBuilderMesh GameObjects into a single merged mesh. The first GameObject in gameObjectRefs becomes the merge target — subsequent meshes are absorbed into it. Useful for optimizing draw calls or creating a unified object from parts.
Inputs
gameObjectRefs— array of GameObject references (≥2). Each must carry aProBuilderMeshcomponent. The first reference is the merge target.deleteSourceObjects— whentrue(default), delete the non-target source GameObjects after merging. Setfalseto keep them in the scene.
Example
Merge a table assembled from four leg meshes and a top into a single GameObject for shipping.
Behavior
All meshes are rebuilt (ToMesh → Refresh), the resulting GameObject is marked dirty, and the Editor repaints. The whole call runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool probuilder-merge-objects --input '{
"gameObjectRefs": "string_value",
"deleteSourceObjects": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool probuilder-merge-objects --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool probuilder-merge-objects --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRefs |
any |
Yes | Array of GameObject references with ProBuilderMesh components to merge. First object becomes the merge target. |
deleteSourceObjects |
boolean |
No | If true, delete the source GameObjects after merging (except the target). Default is true. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRefs": {
"$ref": "#/$defs/AIGD.GameObjectRef-1"
},
"deleteSourceObjects": {
"type": "boolean"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
}
},
"required": [
"gameObjectRefs"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-MergeObjectsResponse"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SourceObjectInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SourceObjectInfo"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SourceObjectInfo": {
"type": "object",
"properties": {
"index": {
"type": "integer"
},
"name": {
"type": "string"
},
"status": {
"type": "string"
}
},
"required": [
"index"
]
},
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-AdditionalMeshInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-AdditionalMeshInfo"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-AdditionalMeshInfo": {
"type": "object",
"properties": {
"name": {
"type": "string"
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId"
}
},
"required": [
"instanceId"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-MergeObjectsResponse": {
"type": "object",
"properties": {
"mergedMeshCount": {
"type": "integer"
},
"resultMeshCount": {
"type": "integer"
},
"targetObjectName": {
"type": "string"
},
"targetInstanceId": {
"$ref": "#/$defs/UnityEngine.EntityId"
},
"objectsDeleted": {
"type": "integer"
},
"totalFacesBefore": {
"type": "integer"
},
"totalFacesAfter": {
"type": "integer"
},
"totalVerticesBefore": {
"type": "integer"
},
"totalVerticesAfter": {
"type": "integer"
},
"sourceObjects": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SourceObjectInfo)"
},
"additionalMeshes": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-AdditionalMeshInfo)"
}
},
"required": [
"mergedMeshCount",
"resultMeshCount",
"targetInstanceId",
"objectsDeleted",
"totalFacesBefore",
"totalFacesAfter",
"totalVerticesBefore",
"totalVerticesAfter"
]
}
},
"required": [
"result"
]
}