6.2 KiB
6.2 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| probuilder-subdivide-edges | Insert new vertices on selected edges of a `ProBuilderMesh`, splitting each edge into smaller segments. Supply either `edges` (explicit list) or `faceDirection` (subdivides all edges of faces facing that direction); exactly one is required. |
|
Subdivide edges in a ProBuilder mesh
Insert new vertices on selected edges of a ProBuilderMesh, subdividing each into smaller segments. Useful for adding detail to specific edges for further manipulation (extrude, bevel, etc.).
Inputs
gameObjectRef— the GameObject hosting theProBuilderMeshcomponent.edges— explicit list of edges to subdivide, each as[vertexA, vertexB]. Use 'probuilder-get-mesh-info' to discover valid edges.faceDirection— semantic alternative: subdivides all edges of faces pointing this direction (Up,Down,Left,Right,Forward,Back). Exactly one ofedges/faceDirectionis required.subdivisions— number of subdivisions per edge.1splits each edge in half,2into thirds, and so on. Default1.
Examples
- Subdivide all edges of the top face:
faceDirection="up",subdivisions=2. - Subdivide specific edges:
edges=[[0,1], [2,3]],subdivisions=1.
How to Call
unity-mcp-cli run-tool probuilder-subdivide-edges --input '{
"gameObjectRef": "string_value",
"edges": "string_value",
"faceDirection": "string_value",
"subdivisions": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool probuilder-subdivide-edges --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool probuilder-subdivide-edges --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Reference to the GameObject with a ProBuilderMesh component. |
edges |
any |
No | Array of edge definitions. Each edge is [vertexA, vertexB]. Use ProBuilder_GetMeshInfo to get vertex indices. |
faceDirection |
any |
No | Semantic face selection - subdivide all edges of faces facing this direction. |
subdivisions |
integer |
No | Number of subdivisions per edge. 1 = splits edge in half, 2 = splits into thirds, etc. Default is 1. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"edges": {
"$ref": "#/$defs/System.Int32-1-1"
},
"faceDirection": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection"
},
"subdivisions": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"System.Int32-1-1": {
"type": "array",
"items": {
"$ref": "#/$defs/System.Int32-1"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection": {
"type": "string",
"enum": [
"Up",
"Down",
"Left",
"Right",
"Forward",
"Back"
]
}
},
"required": [
"gameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SubdivideEdgesResponse"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SubdivideEdgesResponse": {
"type": "object",
"properties": {
"selectionMethod": {
"type": "string"
},
"edgesSubdivided": {
"type": "integer"
},
"subdivisionsPerEdge": {
"type": "integer"
},
"newEdgesCreated": {
"type": "integer"
},
"vertexCountBefore": {
"type": "integer"
},
"vertexCountAfter": {
"type": "integer"
},
"verticesAdded": {
"type": "integer"
},
"edgeCountBefore": {
"type": "integer"
},
"edgeCountAfter": {
"type": "integer"
},
"edgesAdded": {
"type": "integer"
},
"totalFaceCount": {
"type": "integer"
}
},
"required": [
"edgesSubdivided",
"subdivisionsPerEdge",
"newEdgesCreated",
"vertexCountBefore",
"vertexCountAfter",
"verticesAdded",
"edgeCountBefore",
"edgeCountAfter",
"edgesAdded",
"totalFaceCount"
]
}
},
"required": [
"result"
]
}