Kursach_StealthAction/.agent/skills/terrain-set-size/SKILL.md

7.4 KiB

name description metadata
terrain-set-size Set the world-space size of a `Terrain`'s `TerrainData` — width (X), height (Y), and length (Z). Omitted components keep their current value.
generated-by
mcp-plugin-dotnet

Terrain / Set Size

Set the world-space size of a Terrain's TerrainData.

Inputs

  • gameObjectRef — the GameObject hosting the Terrain (required).
  • width — optional new width in world units (X). When omitted, the current width is kept.
  • height — optional new height in world units (Y). When omitted, the current height is kept.
  • length — optional new length in world units (Z). When omitted, the current length is kept.

Behavior

Assigns TerrainData.size from the provided components (falling back to the current value for any omitted axis). Marks the asset + scene dirty and repaints. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool terrain-set-size --input '{
  "gameObjectRef": "string_value",
  "width": "string_value",
  "height": "string_value",
  "length": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool terrain-set-size --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool terrain-set-size --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject containing the Terrain component.
width any No Optional new terrain width in world units (X axis).
height any No Optional new terrain height in world units (Y axis).
length any No Optional new terrain length in world units (Z axis).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "width": {
      "$ref": "#/$defs/System.Single"
    },
    "height": {
      "$ref": "#/$defs/System.Single"
    },
    "length": {
      "$ref": "#/$defs/System.Single"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Single": {
      "type": "number"
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetSizeResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetSizeResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the Terrain GameObject."
        },
        "terrainRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the Terrain component."
        },
        "size": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Resolved terrain size (X=width, Y=height, Z=length)."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "size",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}