Kursach_StealthAction/.gemini/skills/inputsystem-controlscheme-add/SKILL.md

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---
name: inputsystem-controlscheme-add
description: Add a Control Scheme (with optional required / optional device requirements) to a `.inputactions` asset, then save it.
metadata:
generated-by: mcp-plugin-dotnet
---
# InputSystem / Add Control Scheme
Add an `InputControlScheme` to an InputActionAsset. A control scheme groups bindings by a set of devices (e.g. a 'Keyboard&Mouse' scheme and a 'Gamepad' scheme), letting the same Actions support multiple input setups.
## Inputs
- `assetPath` — required. Path to the existing `.inputactions` asset.
- `schemeName` — required. Unique control-scheme name.
- `requiredDevices` — optional device control paths that MUST be present (e.g. `<Gamepad>`).
- `optionalDevices` — optional device control paths that MAY be present (e.g. `<Mouse>`).
## Behavior
Loads the asset, adds the control scheme via `AddControlScheme`, registers each required / optional device requirement, saves and re-imports the asset. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool inputsystem-controlscheme-add --input '{
"assetPath": "string_value",
"schemeName": "string_value",
"requiredDevices": "string_value",
"optionalDevices": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool inputsystem-controlscheme-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool inputsystem-controlscheme-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `assetPath` | `string` | Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. |
| `schemeName` | `string` | Yes | Unique name of the new control scheme. |
| `requiredDevices` | `any` | No | Optional required device control paths (e.g. '<Gamepad>'). All must be present for the scheme to be usable. |
| `optionalDevices` | `any` | No | Optional optional-device control paths (e.g. '<Mouse>'). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
},
"schemeName": {
"type": "string"
},
"requiredDevices": {
"$ref": "#/$defs/System.String-1"
},
"optionalDevices": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"assetPath",
"schemeName"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_InputSystem-ControlSchemeAddResponse"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_InputSystem-ControlSchemeAddResponse": {
"type": "object",
"properties": {
"assetPath": {
"type": "string",
"description": "Path of the modified asset."
},
"schemeName": {
"type": "string",
"description": "Name of the added control scheme."
},
"requiredDeviceCount": {
"type": "integer",
"description": "Number of required devices registered."
},
"optionalDeviceCount": {
"type": "integer",
"description": "Number of optional devices registered."
},
"controlSchemeCount": {
"type": "integer",
"description": "Total number of control schemes in the asset."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"requiredDeviceCount",
"optionalDeviceCount",
"controlSchemeCount",
"success"
]
}
},
"required": [
"result"
]
}
```