207 lines
5.6 KiB
Markdown
207 lines
5.6 KiB
Markdown
---
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name: probuilder-bridge
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description: Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps. Pair with 'probuilder-get-mesh-info' to discover valid edges.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Bridge two edges in a ProBuilder mesh
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Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps between disjoint sections. Pair with 'probuilder-get-mesh-info' to discover valid edges first.
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## Inputs
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- `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component.
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- `edgeA` — first edge as `[vertexA, vertexB]`.
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- `edgeB` — second edge as `[vertexA, vertexB]`.
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- `allowNonManifold` — when `true`, permits the bridge to share an edge with more than two faces. Defaults to `false`.
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## Example
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`edgeA=[0,1]`, `edgeB=[4,5]` creates a quad face between the two edges.
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## Behavior
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The mesh is rebuilt (`ToMesh` → `Refresh`), dirty-flagged, and the Editor repaints. Returns the index of the new face, before/after face counts, and post-op vertex/edge counts. Throws when the bridge cannot be formed (e.g., edges already connected or non-manifold check blocked it). The whole call runs on the Unity main thread.
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## How to Call
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```bash
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unity-mcp-cli run-tool probuilder-bridge --input '{
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"gameObjectRef": "string_value",
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"edgeA": "string_value",
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"edgeB": "string_value",
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"allowNonManifold": false
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool probuilder-bridge --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool probuilder-bridge --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. |
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| `edgeA` | `any` | Yes | First edge as [vertexA, vertexB]. |
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| `edgeB` | `any` | Yes | Second edge as [vertexA, vertexB]. |
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| `allowNonManifold` | `boolean` | No | If true, allows creation of non-manifold geometry (edges shared by more than 2 faces). |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"gameObjectRef": {
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"$ref": "#/$defs/AIGD.GameObjectRef"
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},
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"edgeA": {
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"$ref": "#/$defs/System.Int32-1"
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},
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"edgeB": {
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"$ref": "#/$defs/System.Int32-1"
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},
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"allowNonManifold": {
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"type": "boolean"
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}
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},
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"$defs": {
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"UnityEngine.EntityId": {
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"type": "string",
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"pattern": "^[0-9]+$"
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},
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"System.Type": {
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"type": "string"
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},
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"$ref": "#/$defs/UnityEngine.EntityId",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"System.Int32-1": {
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"type": "array",
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"items": {
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"type": "integer"
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}
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}
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},
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"required": [
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"gameObjectRef",
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"edgeA",
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"edgeB"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse"
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}
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},
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"$defs": {
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"System.Int32-1": {
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"type": "array",
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"items": {
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"type": "integer"
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}
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},
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"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse": {
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"type": "object",
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"properties": {
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"edgeA": {
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"$ref": "#/$defs/System.Int32-1"
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},
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"edgeB": {
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"$ref": "#/$defs/System.Int32-1"
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},
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"newFaceIndex": {
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"type": "integer"
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},
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"allowNonManifold": {
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"type": "boolean"
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},
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"faceCountBefore": {
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"type": "integer"
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},
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"faceCountAfter": {
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"type": "integer"
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},
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"facesAdded": {
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"type": "integer"
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},
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"totalVertexCount": {
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"type": "integer"
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},
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"totalEdgeCount": {
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"type": "integer"
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}
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},
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"required": [
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"newFaceIndex",
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"allowNonManifold",
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"faceCountBefore",
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"faceCountAfter",
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"facesAdded",
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"totalVertexCount",
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"totalEdgeCount"
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]
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}
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},
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"required": [
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"result"
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]
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}
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```
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