9.3 KiB
9.3 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| tilemap-set-tile-flags | Set the per-cell tint color and/or transform (flip X/Y, Z rotation, scale) of a tile already painted into a Tilemap. Unlocks the relevant TileFlags so the overrides take effect. |
|
Tilemap / Set Tile Color + Transform
Override the per-cell color and transform of a single tile in a Tilemap.
Inputs
gameObjectRef— the GameObject hosting theTilemap(required).x,y,z— the cell coordinate (z defaults to 0).color— optional per-cell tint color; unlocksTileFlags.LockColorwhen applied.flipX,flipY— optional booleans to mirror the tile.rotationZ— optional Z rotation in degrees.scale— optional uniform/again per-axis scale (default identity).
Behavior
When a color is given, removes TileFlags.LockColor then calls SetColor. When any transform argument is given, removes TileFlags.LockTransform then builds a TRS matrix and calls SetTransformMatrix. Marks the scene dirty and repaints. Runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool tilemap-set-tile-flags --input '{
"gameObjectRef": "string_value",
"x": 0,
"y": 0,
"z": 0,
"color": "string_value",
"flipX": "string_value",
"flipY": "string_value",
"rotationZ": "string_value",
"scale": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool tilemap-set-tile-flags --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool tilemap-set-tile-flags --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Reference to the GameObject containing the Tilemap component. |
x |
integer |
Yes | Cell X coordinate. |
y |
integer |
Yes | Cell Y coordinate. |
z |
integer |
No | Cell Z coordinate (default 0). |
color |
any |
No | Optional per-cell tint color. |
flipX |
any |
No | Optional: mirror the tile horizontally. |
flipY |
any |
No | Optional: mirror the tile vertically. |
rotationZ |
any |
No | Optional: Z rotation in degrees. |
scale |
any |
No | Optional per-axis scale (default (1,1,1)). |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"x": {
"type": "integer"
},
"y": {
"type": "integer"
},
"z": {
"type": "integer"
},
"color": {
"$ref": "#/$defs/UnityEngine.Color"
},
"flipX": {
"$ref": "#/$defs/System.Boolean"
},
"flipY": {
"$ref": "#/$defs/System.Boolean"
},
"rotationZ": {
"$ref": "#/$defs/System.Single"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Color": {
"type": "object",
"properties": {
"r": {
"type": "number",
"minimum": 0,
"maximum": 1
},
"g": {
"type": "number",
"minimum": 0,
"maximum": 1
},
"b": {
"type": "number",
"minimum": 0,
"maximum": 1
},
"a": {
"type": "number",
"minimum": 0,
"maximum": 1
}
},
"required": [
"r",
"g",
"b",
"a"
],
"additionalProperties": false
},
"System.Boolean": {
"type": "boolean"
},
"System.Single": {
"type": "number"
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"gameObjectRef",
"x",
"y"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-SetTileFlagsResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-SetTileFlagsResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the Tilemap GameObject."
},
"tilemapRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the Tilemap component."
},
"cellX": {
"type": "integer",
"description": "Cell X coordinate."
},
"cellY": {
"type": "integer",
"description": "Cell Y coordinate."
},
"cellZ": {
"type": "integer",
"description": "Cell Z coordinate."
},
"colorApplied": {
"type": "boolean",
"description": "True when a color override was applied."
},
"transformApplied": {
"type": "boolean",
"description": "True when a transform override was applied."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"cellX",
"cellY",
"cellZ",
"colorApplied",
"transformApplied",
"success"
]
}
},
"required": [
"result"
]
}