Kursach_StealthAction/.opencode/skills/cinemachine-set-targets/SKILL.md

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Markdown

---
name: cinemachine-set-targets
description: Set the `Follow` (position) and/or `LookAt` (aim) targets of a `CinemachineCamera`. Pass `clearFollow` / `clearLookAt` to explicitly remove a target instead of setting one.
metadata:
generated-by: mcp-plugin-dotnet
---
# Cinemachine / Set Targets
Set the `Follow` and/or `LookAt` targets of a `CinemachineCamera`. The Follow target drives the position-control (Body) component; the LookAt target drives the rotation-control (Aim) component.
## Inputs
- `gameObjectRef` — the GameObject hosting the `CinemachineCamera` (required).
- `followRef` — optional GameObject to set as the Follow target.
- `lookAtRef` — optional GameObject to set as the LookAt target.
- `clearFollow` — when `true`, sets Follow to null (ignored if `followRef` is provided).
- `clearLookAt` — when `true`, sets LookAt to null (ignored if `lookAtRef` is provided).
## Behavior
Only the targets you specify are changed; omitted targets are left untouched unless the matching `clear*` flag is set. Marks the scene dirty and repaints the Editor. The whole call runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool cinemachine-set-targets --input '{
"gameObjectRef": "string_value",
"followRef": "string_value",
"lookAtRef": "string_value",
"clearFollow": false,
"clearLookAt": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool cinemachine-set-targets --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool cinemachine-set-targets --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the CinemachineCamera component. |
| `followRef` | `any` | No | Optional GameObject to set as the Follow (position) target. |
| `lookAtRef` | `any` | No | Optional GameObject to set as the LookAt (aim) target. |
| `clearFollow` | `boolean` | No | If true, clears the Follow target (ignored when followRef is provided). |
| `clearLookAt` | `boolean` | No | If true, clears the LookAt target (ignored when lookAtRef is provided). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"followRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"lookAtRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"clearFollow": {
"type": "boolean"
},
"clearLookAt": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetTargetsResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetTargetsResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the CinemachineCamera GameObject."
},
"cameraRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the CinemachineCamera component."
},
"follow": {
"type": "string",
"description": "Name of the resulting Follow target, or null."
},
"lookAt": {
"type": "string",
"description": "Name of the resulting LookAt target, or null."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"success"
]
}
},
"required": [
"result"
]
}
```