Kursach_StealthAction/.opencode/skills/editor-session-quit/SKILL.md

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name description metadata
editor-session-quit Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`.
generated-by
mcp-plugin-dotnet

Editor Session / Quit

Save and quit an editor that a CLI session started.

Inputs

  • nonce — the nonce of the project's session lease (.ai-game-dev/session.json), which the CLI also passed to the editor as AIGD_SESSION_NONCE.

Behavior

Refuses unless this editor was started by a CLI session (AIGD_SESSION_OWNER=cli) with the same nonce. Otherwise answers right away, then saves changed scenes that have a file and changed assets and exits — as the idle shutdown does. Unlike the OS polite-quit signal it also reaches a headless (-batchmode) editor. Prefer unity-mcp-cli close --owned-only over calling it directly.

How to Call

unity-mcp-cli run-system-tool editor-session-quit --input '{
  "nonce": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-system-tool editor-session-quit --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-system-tool editor-session-quit --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
nonce string Yes The nonce of the project's CLI session lease (.ai-game-dev/session.json).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nonce": {
      "type": "string"
    }
  },
  "required": [
    "nonce"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}