Kursach_StealthAction/.opencode/skills/navigation-modifier-add/SKILL.md

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---
name: navigation-modifier-add
description: Add and configure a `NavMeshModifier` on a GameObject. A NavMeshModifier overrides how that object (and optionally its children) is treated during baking — its NavMesh area, whether it is ignored, and link generation.
metadata:
generated-by: mcp-plugin-dotnet
---
# Navigation / Add NavMeshModifier
Add a `NavMeshModifier` to a GameObject so its geometry is baked with overridden parameters.
## Inputs
- `gameObjectRef` — the GameObject to add the modifier to (required).
- `overrideArea` — when `true`, the object's NavMesh area is overridden with `area`.
- `area` — the NavMesh area index to assign when `overrideArea` is true (default 0 = Walkable).
- `ignoreFromBuild` — when `true`, the object is excluded from the bake entirely.
- `applyToChildren` — when `true`, the override also applies to child objects.
## Behavior
Adds (or reuses) a `NavMeshModifier`, assigns the configured flags, marks the scene dirty, and repaints. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool navigation-modifier-add --input '{
"gameObjectRef": "string_value",
"overrideArea": false,
"area": 0,
"ignoreFromBuild": false,
"applyToChildren": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool navigation-modifier-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool navigation-modifier-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject to add the NavMeshModifier to. |
| `overrideArea` | `boolean` | No | If true, override the NavMesh area of this object with 'area'. |
| `area` | `integer` | No | NavMesh area index to assign when overrideArea is true (0 = Walkable). |
| `ignoreFromBuild` | `boolean` | No | If true, exclude this object from the NavMesh bake. |
| `applyToChildren` | `boolean` | No | If true, apply the override to child objects as well. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"overrideArea": {
"type": "boolean"
},
"area": {
"type": "integer"
},
"ignoreFromBuild": {
"type": "boolean"
},
"applyToChildren": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-ModifierAddResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-ModifierAddResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the GameObject hosting the modifier."
},
"modifierRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the NavMeshModifier component."
},
"overrideArea": {
"type": "boolean",
"description": "Resolved overrideArea flag."
},
"area": {
"type": "integer",
"description": "Resolved area index."
},
"ignoreFromBuild": {
"type": "boolean",
"description": "Resolved ignoreFromBuild flag."
},
"applyToChildren": {
"type": "boolean",
"description": "Resolved applyToChildren flag."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"overrideArea",
"area",
"ignoreFromBuild",
"applyToChildren",
"success"
]
}
},
"required": [
"result"
]
}
```