Kursach_StealthAction/.opencode/skills/splines-container-create/SKILL.md

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---
name: splines-container-create
description: Create a new GameObject with a `SplineContainer` (and one initial empty `Spline`) in the active scene. Optionally set name, position and rotation. Returns the new GameObject reference and instanceId.
metadata:
generated-by: mcp-plugin-dotnet
---
# Splines / Create Container
Create a new GameObject hosting a `SplineContainer` component in the active scene. The `SplineContainer` is the authoring component that holds one or more `Spline`s; this tool seeds it with a single empty spline ready for knots.
## Inputs
- `name` — optional GameObject name (default `Spline`).
- `position` — optional world `Vector3` position (default zero).
- `rotation` — optional euler-degrees `Vector3` rotation (default zero).
- `closed` — optional; when true the seeded spline is a closed loop (default false).
## Behavior
Creates the GameObject, adds a `SplineContainer` with one empty spline, applies transform and the `Closed` flag, marks the scene dirty, repaints the Editor, and returns the new GameObject reference and instanceId. The whole call runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool splines-container-create --input '{
"name": "string_value",
"position": "string_value",
"rotation": "string_value",
"closed": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool splines-container-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool splines-container-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `name` | `string` | No | Name of the new SplineContainer GameObject. |
| `position` | `any` | No | World-space position of the GameObject. |
| `rotation` | `any` | No | World-space rotation of the GameObject in euler angles (degrees). |
| `closed` | `boolean` | No | If true, the seeded spline is a closed loop. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"name": {
"type": "string"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"closed": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-ContainerCreateResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-ContainerCreateResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the created SplineContainer GameObject."
},
"containerRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the created SplineContainer component."
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "Instance id of the created GameObject."
},
"gameObjectName": {
"type": "string",
"description": "Name of the created GameObject."
},
"splineCount": {
"type": "integer",
"description": "Number of splines in the container."
},
"closed": {
"type": "boolean",
"description": "Whether the seeded spline is a closed loop."
}
},
"required": [
"instanceId",
"splineCount",
"closed"
]
}
},
"required": [
"result"
]
}
```