Kursach_StealthAction/.agent/skills/inputsystem-modify/SKILL.md

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Markdown

---
name: inputsystem-modify
description: "Generic write escape-hatch: apply a `SerializedMember` diff to the `InputActionAsset` object itself via ReflectorNet `TryModify`, for fields not covered by the dedicated tools. Use 'inputsystem-get' first to inspect the structure."
metadata:
generated-by: mcp-plugin-dotnet
---
# InputSystem / Modify Asset (generic)
Modify an `InputActionAsset` by applying a `SerializedMember` diff via ReflectorNet. This is the generic escape hatch for asset-level fields/properties that the dedicated tools do not expose.
## Inputs
- `assetPath` — required. Path to the existing `.inputactions` asset.
- `data` — the `SerializedMember` diff to apply. Route **fields** through the `fields` channel and **properties** through the `props` channel — ReflectorNet resolves them separately with no cross-fallback.
## Behavior
Loads the asset, applies the diff via `Reflector.TryModify`, and on success re-serializes and saves the asset back to disk. The applied logs are returned. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool inputsystem-modify --input '{
"assetPath": "string_value",
"data": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool inputsystem-modify --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool inputsystem-modify --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `assetPath` | `string` | Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. |
| `data` | `any` | Yes | The SerializedMember diff to apply. Fields go through the 'fields' channel; properties through 'props'. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
},
"data": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
}
},
"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
"type": "object",
"properties": {
"typeName": {
"type": "string",
"description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
},
"name": {
"type": "string",
"description": "Object name."
},
"value": {
"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
},
"fields": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested field value."
},
"description": "Fields of the object, serialized as a list of 'SerializedMember'."
},
"props": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
"description": "Nested property value."
},
"description": "Properties of the object, serialized as a list of 'SerializedMember'."
}
},
"required": [
"typeName"
],
"additionalProperties": false
}
},
"required": [
"assetPath",
"data"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_InputSystem-ModifyResponse"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_InputSystem-ModifyResponse": {
"type": "object",
"properties": {
"success": {
"type": "boolean",
"description": "Whether the modification was successful."
},
"assetPath": {
"type": "string",
"description": "Path of the modified asset."
},
"assetType": {
"type": "string",
"description": "Full type name of the modified asset."
},
"logs": {
"$ref": "#/$defs/System.String-1",
"description": "Log of modifications and any warnings/errors."
}
},
"required": [
"success"
]
}
},
"required": [
"result"
]
}
```