Kursach_StealthAction/.agent/skills/probuilder-create-shape/SKILL.md

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---
name: probuilder-create-shape
description: Create a new editable `ProBuilderMesh` GameObject in the active scene from a `ShapeType` primitive (Cube, Cylinder, Sphere, Plane, Prism, Cone, Stair, etc.). Optionally set name, parent, transform, size, and world/local space.
metadata:
generated-by: mcp-plugin-dotnet
---
# Create a ProBuilder shape
Create a new editable `ProBuilderMesh` GameObject in the active scene. ProBuilder shapes are editable 3D meshes that can be further modified with the rest of the ProBuilder tools (extrude, bevel, subdivide, etc.).
## Inputs
- `shapeType` — `ShapeType` enum (Cube, Cylinder, Sphere, Plane, Prism, Cone, Stair, Door, Pipe, Arch, Sprite, Torus, etc.).
- `name` — optional GameObject name.
- `parentGameObjectRef` — optional parent; root of the scene when omitted.
- `position`, `rotation`, `scale` — optional `Vector3` transform values. Rotation is euler degrees. Defaults: zero / zero / one.
- `size` — `Vector3` width/height/depth of the generated shape. Default `(1, 1, 1)`.
- `isLocalSpace` — when `true`, position/rotation/scale are interpreted in the parent's local space; otherwise world space.
## Behavior
Uses `ShapeGenerator.CreateShape` with `PivotLocation.Center`, applies the transform values, rebuilds the mesh, marks dirty, and repaints the Editor. The whole call runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool probuilder-create-shape --input '{
"shapeType": "string_value",
"name": "string_value",
"parentGameObjectRef": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"size": "string_value",
"isLocalSpace": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool probuilder-create-shape --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool probuilder-create-shape --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `shapeType` | `string` | Yes | The type of shape to create. |
| `name` | `string` | No | Name of the new GameObject. |
| `parentGameObjectRef` | `any` | No | Parent GameObject reference. If not provided, the shape will be created at the root of the scene. |
| `position` | `any` | No | Position of the shape in world or local space. |
| `rotation` | `any` | No | Rotation of the shape in euler angles (degrees). |
| `scale` | `any` | No | Scale of the shape. |
| `size` | `any` | No | Size of the shape (width, height, depth). Default is (1, 1, 1). |
| `isLocalSpace` | `boolean` | No | If true, position/rotation/scale are in local space relative to parent. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"shapeType": {
"type": "string",
"enum": [
"Cube",
"Stair",
"CurvedStair",
"Prism",
"Cylinder",
"Plane",
"Door",
"Pipe",
"Cone",
"Sprite",
"Arch",
"Sphere",
"Torus"
]
},
"name": {
"type": "string"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"size": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"isLocalSpace": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"shapeType"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-CreateShapeResponse"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-CreateShapeResponse": {
"type": "object",
"properties": {
"gameObjectName": {
"type": "string"
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId"
},
"shapeType": {
"type": "string"
},
"position": {
"type": "string"
},
"rotation": {
"type": "string"
},
"scale": {
"type": "string"
},
"faceCount": {
"type": "integer"
},
"vertexCount": {
"type": "integer"
},
"edgeCount": {
"type": "integer"
}
},
"required": [
"instanceId",
"faceCount",
"vertexCount",
"edgeCount"
]
}
},
"required": [
"result"
]
}
```